Unit frames
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Trying out some unit frame ideas. Disregard the combo points and de buff icon, it's a work in progress~
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I REALLY like the Quake bars....I think I'm going to see if I can do that~ :D
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Tried it a bit different. Kind of a dot matrix look :D
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Playing around with a power bar add on, and Stuf. I really like this, I think~
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@ Kendian, I like that first one with the triangles. Also, the font you are using is perfect.
The second with the squares seems like too many mini bits too look at, it is really busy. The third with the gradient bar is nice, but too common to many other UFs you see around; if you're going for a "different" look, avoid this one I think. |
@Humfras: Please send or attach the bar textures you have there? I tried for a while to cut it out, but had to stop, because I couldn't figure out how to outline it as nice as I'd like, in the limited amount of time I had.
@sakurakira: Thanks :) I can't quite get used to having the text just floating there, so am still working out some kinks~ |
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I mean I can see how you did it visually but you actually had to make multiple textures per statusbar right? I'm really interested in how you decided to do that. |
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The version in the screen shot uses static colors. Every "frame" (health or power) consists of:
The statusbar is done via a simple texture manipulation (SetPoint() + SetWidth() + SetTexCoord()) because the build-in StatusBar can't handle reverse orientation. |
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Something I've been toying with while waiting on 5.2. C&C/Suggestions welcome, as always~
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I would also bump the text on the info panel up a pixel up a pixel or two |
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