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-   -   Added/removed events from live (18414) to build 18566 (http://www.wowinterface.com/forums/showthread.php?t=49502)

p3lim 07-19-14 11:50 PM

Added/removed EVENTS
 
Parameters not included.
Note; may not be complete, pulled strings from exe.

New events:
Code:

ACCOUNT_CHARACTER_LIST_RECIEVED
ACCOUNT_DATA_RESTORED
ACTIONBAR_SHOW_BOTTOMLEFT
AMPLIFY_UPDATE
AVOIDANCE_UPDATE
BAG_NEW_ITEMS_UPDATED
BAG_SLOT_FLAGS_UPDATED
BANK_BAG_SLOT_FLAGS_UPDATED
BATTLEFIELD_MGR_DROP_TIMER_CANCELED
BATTLEFIELD_MGR_DROP_TIMER_STARTED
BATTLEGROUND_OBJECTIVES_UPDATE
CHALLENGE_MODE_RESET
CHALLENGE_MODE_START
CHARACTER_UNDELETE_FINISHED
CHARACTER_UNDELETE_STATUS_CHANGED
CHARACTER_UPGRADE_SPELL_TIER_SET
CHAR_RESTORE_COMPLETE
CLEAVE_UPDATE
ECLIPSE_DIRECTION_CHANGE
GARRISON_ARCHITECT_CLOSED
GARRISON_ARCHITECT_OPENED
GARRISON_BUILDINGS_SWAPPED
GARRISON_BUILDING_ACTIVATABLE
GARRISON_BUILDING_ACTIVATED
GARRISON_BUILDING_ERROR
GARRISON_BUILDING_LIST_UPDATE
GARRISON_BUILDING_PLACED
GARRISON_BUILDING_REMOVED
GARRISON_BUILDING_UPDATE
GARRISON_FOLLOWER_ADDED
GARRISON_FOLLOWER_LIST_UPDATE
GARRISON_FOLLOWER_REMOVED
GARRISON_FOLLOWER_XP_CHANGED
GARRISON_HIDE_LANDING_PAGE
GARRISON_INVASION_AVAILABLE
GARRISON_INVASION_UNAVAILABLE
GARRISON_LANDINGPAGE_SHIPMENTS
GARRISON_MISSION_BONUS_ROLL_COMPLETE
GARRISON_MISSION_BONUS_ROLL_LOOT
GARRISON_MISSION_COMPLETE_RESPONSE
GARRISON_MISSION_FINISHED
GARRISON_MISSION_LIST_UPDATE
GARRISON_MISSION_NPC_CLOSED
GARRISON_MISSION_NPC_OPENED
GARRISON_MISSION_STARTED
GARRISON_MONUMENT_CLOSE_UI
GARRISON_MONUMENT_LIST_LOADED
GARRISON_MONUMENT_REPLACED
GARRISON_MONUMENT_SELECTED_TROPHY_ID_LOADED
GARRISON_MONUMENT_SHOW_UI
GARRISON_RECALL_PORTAL_LAST_USED_TIME
GARRISON_RECALL_PORTAL_USED
GARRISON_RECRUITMENT_FOLLOWERS_GENERATED
GARRISON_RECRUITMENT_NPC_CLOSED
GARRISON_RECRUITMENT_NPC_OPENED
GARRISON_RECRUITMENT_READY
GARRISON_RECRUIT_FOLLOWER_RESULT
GARRISON_SHOW_LANDING_PAGE
GARRISON_TRADESKILL_NPC_CLOSED
GARRISON_UPDATE
GARRISON_UPGRADEABLE_RESULT
GARRISON_USE_PARTY_GARRISON_CHANGED
HEARTHSTONE_BOUND
HEIRLOOMS_UPDATED
LFG_LIST_ACTIVE_ENTRY_UPDATE
LFG_LIST_APPLICANT_LIST_UPDATED
LFG_LIST_APPLICANT_UPDATED
LFG_LIST_APPLICATION_STATUS_UPDATED
LFG_LIST_AVAILABILITY_UPDATE
LFG_LIST_ENTRY_CREATION_FAILED
LFG_LIST_ENTRY_EXPIRED_TIMEOUT
LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS
LFG_LIST_JOINED_GROUP
LFG_LIST_SEARCH_FAILED
LFG_LIST_SEARCH_RESULTS_RECEIVED
LFG_LIST_SEARCH_RESULT_UPDATED
LFG_ROLE_CHECK_DECLINED
LIFESTEAL_UPDATE
LOOT_READY
MOUNT_CURSOR_CLEAR
MOUNT_JOURNAL_USABILITY_CHANGED
MULTISTRIKE_UPDATE
NPE_TUTORIAL_UPDATE
PARTY_REFER_A_FRIEND_UPDATED
PET_JOURNAL_CAGE_FAILED
PLAYERREAGENTBANKSLOTS_CHANGED
PLAYER_AVG_ITEM_LEVEL_UPDATE
PLAYER_CHARACTER_UPGRADE_TALENT_COUNT_CHANGED
PLAYER_STARTED_MOVING
PLAYER_STOPPED_MOVING
QUESTLINE_UPDATE
QUESTTASK_UPDATE
QUEST_CHOICE_CLOSE
QUEST_REMOVED
QUEST_TURNED_IN
QUEST_WATCH_LIST_CHANGED
QUEST_WATCH_OBJECTIVES_CHANGED
READINESS_UPDATE
REAGENTBANK_PURCHASED
REAGENTBANK_UPDATE
SCENARIO_COMPLETED
SHIPMENT_CRAFTER_CLOSED
SHIPMENT_CRAFTER_INFO
SHIPMENT_CRAFTER_OPENED
SHIPMENT_CRAFTER_REAGENT_UPDATE
SHIPMENT_UPDATE
SHOW_LOOT_TOAST_UPGRADE
SHOW_PVP_FACTION_LOOT_TOAST
SPEED_UPDATE
STURDINESS_UPDATE
SUPER_TRACKED_QUEST_CHANGED
TASK_PROGRESS_UPDATE
TOYS_UPDATED
TRACKED_ACHIEVEMENT_LIST_CHANGED

Removed events:
Code:

ARENA_TEAM_INVITE_REQUEST
ARENA_TEAM_ROSTER_UPDATE
ARENA_TEAM_UPDATE
CHARACTER_UPGRADE_COMPLETE
ECLIPSE_DIRECTION_CHANGE
FORGE_MASTER_CLOSED
FORGE_MASTER_ITEM_CHANGED
FORGE_MASTER_OPENED
FORGE_MASTER_SET_ITEM
PLAYER_AVG_ITEM_LEVEL_READY


Diff:
https://gist.github.com/p3lim/97624a...51f6/revisions


Tool used:
https://gist.github.com/p3lim/97624a...dumpevents-lua

p3lim 07-20-14 12:37 AM

COMBAT_LOG_EVENT changes:

SWING_DAMAGE / SPELL_DAMAGE / SPELL_PERIODIC_DAMAGE / RANGE_DAMAGE- new parameter after crushing (isOffHand, multistrike)
SPELL_HEAL / SPELL_PERIODIC_HEAL - new parameter after critical (multistrike)

p3lim 07-26-14 05:05 AM

Changes from 18566 to 18594:

Code:

GARRISON_INVASION_UNAVAILABLE

p3lim 08-04-14 11:31 PM

Changes from 18594 to 18663:

Code:

GARRISON_UPGRADEABLE_RESULT

p3lim 08-07-14 03:26 AM

Changes from 18663 to 18689:

Code:

BATTLEFIELD_MGR_DROP_TIMER_CANCELED
BATTLEFIELD_MGR_DROP_TIMER_STARTED
PET_JOURNAL_CAGE_FAILED


p3lim 08-12-14 03:01 PM

Changes from 18689 to 18716:

Code:

BANK_BAG_SLOT_FLAGS_UPDATED

liquidbase 08-15-14 07:23 AM

Do you know if there is a similar event for the ReagentBank as for the bank when it is closed? self:RegisterEvent("BANKFRAME_CLOSED") will only close the bank, but not the reagent bank.

Resike 08-15-14 09:28 AM

Quote:

Originally Posted by liquidbase (Post 295350)
Do you know if there is a similar event for the ReagentBank as for the bank when it is closed? self:RegisterEvent("BANKFRAME_CLOSED") will only close the bank, but not the reagent bank.

"BANKFRAME_CLOSED" is used for closing both banks.

liquidbase 08-15-14 10:14 AM

Okay, but the problem is that the event does not close the frame where reproducible. And as far as I have all the relevant events in the Bag-script:

Lua Code:
  1. self:RegisterEvent("BAG_UPDATE")
  2. self:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
  3. self:RegisterEvent("BAG_UPDATE_COOLDOWN")
  4. self:RegisterEvent("ITEM_LOCK_CHANGED")
  5. self:RegisterEvent("BANKFRAME_OPENED")
  6. self:RegisterEvent("BANKFRAME_CLOSED")
  7. self:RegisterEvent("BAG_CLOSED")
  8. self:RegisterEvent("REAGENTBANK_UPDATE")
  9. self:RegisterEvent("BANK_BAG_SLOT_FLAGS_UPDATED")

That's the reason why I ask.

Resike 08-15-14 10:54 AM

Quote:

Originally Posted by liquidbase (Post 295355)
Okay, but the problem is that the event does not close the frame where reproducible. And as far as I have all the relevant events in the Bag-script:

Lua Code:
  1. self:RegisterEvent("BAG_UPDATE")
  2. self:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
  3. self:RegisterEvent("BAG_UPDATE_COOLDOWN")
  4. self:RegisterEvent("ITEM_LOCK_CHANGED")
  5. self:RegisterEvent("BANKFRAME_OPENED")
  6. self:RegisterEvent("BANKFRAME_CLOSED")
  7. self:RegisterEvent("BAG_CLOSED")
  8. self:RegisterEvent("REAGENTBANK_UPDATE")
  9. self:RegisterEvent("BANK_BAG_SLOT_FLAGS_UPDATED")

That's the reason why I ask.

Not really sure what are you trying to do.

Gello 08-15-14 01:07 PM

There's no event that fires when ReagentBankFrame closes unless the whole bank closes, just as there's no event when you go to different tabs of the PaperDollFrame, AuctionFrame, PVEFrame, etc.

You can do:

ReagentBankFrame:HookScript("OnHide",function() print("The reagent bank frame just went away") end)

p3lim 08-18-14 06:57 PM

Changes from 18716 to 18738:

Code:

LFG_LIST_ENTRY_EXPIRED_TIMEOUT
LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS


p3lim 09-03-14 03:14 AM

Changes from 18738 to 18816:

Code:

GARRISON_BUILDING_ERROR
LFG_LIST_APPLICATION_STATUS_UPDATED


p3lim 09-10-14 10:03 AM

No changes in 18837

p3lim 09-11-14 12:33 PM

Changes from 18837 to 18850:

Code:

CHARACTER_UPGRADE_COMPLETE

p3lim 09-18-14 12:35 AM

Changes from 18850 to 18888:

Code:

CHALLENGE_MODE_RESET
CHALLENGE_MODE_START
ECLIPSE_DIRECTION_CHANGE
HEARTHSTONE_BOUND
NPE_TUTORIAL_UPDATE


ykiigor 09-20-14 12:31 PM

COMBAT_LOG_EVENT:

SPELL_MISSED / SPELL_PERIODIC_MISSED / RANGE_MISSED / SWING_MISSED gains new parameter after isOffHand (multistrike)

It's very important for missType "ABSORB", because amountMissed parameter has changed position

p3lim 09-27-14 08:29 AM

Changes in 18935:

Code:

GARRISON_MISSION_COMPLETE_RESPONSE
GARRISON_MISSION_COMPLETED



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