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Spudnik 10-31-08 12:44 PM

Roth UI/oUF_D3Orbs
Hi there,

I've been wanting to make a small modification to zork's oUF_D3Orbs which can be found here

The modification that I wanted to make is this:
In the standart pack a aura appears around the health orb when being affected by a debuff, as seen in the picture below.

Now instead of that aura, I wanted to apply textures to the statues. For debuff, on the demon, for buffs on the angel. I made the textures for angel and demon

May goal was to have them look like this ingame when buffed/debuffed:

However, I cn't figure out how to do it. I have very basic understanding of LUA but I managed to get the texture to show up on the demon, however, it was behind the actual satue, not in front, and I haven't managed to get a red/golden glow for demon and angel respectively. I talked to zork, the original creator, and he said that he won't do it, but that I could do it. Finding myself incapable of doing it by myself, I hope to get good advice here and a soultion for the problem.

Thanks in advance.

Seerah 10-31-08 01:01 PM

You may want to split the texture into two pieces. One for the angel, one for the demon. Then, you'll want to put them on a layer higher than the angel/demon so that they show up on top. To make them show when supposed to, you'll need your script to watch for buffs/debuffs and show/hide the textures accordingly.

Spudnik 10-31-08 01:06 PM

they are seperate, in the post they just appear to be one. I'll fix it. Other than that, I diidn't have any succes in putting the texture over the art. Like I said, I only have very basic understanding of LUA.

Spudnik 10-31-08 06:52 PM


I really need help with this, I have tried for several hours now and am not seeing a result.

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