I have a frame in a mod I'm working on. It's set to parent="UIParent"
and has the size set to relative with x="1" and y="1". When I query
GetWidth() and GetHeight() on my frame, it returns 1280 plus a small
fraction for both. Doing the same for UIParent I get the expected
1024 x 768 which is what my current resolution is set to.
Is there a simple way to make sure my frame matches the size and position
of it's parent (in this case UIParent, or possibly WorldFrame)?
You can set anchors instead of width/height.
frame:ClearAllPoints() -- removes all anchors
<Anchor point="TOPLEFT" relativeTo="UIParent" relativePoint="TOPLEFT"/></Anchors>
This will stretch the frame to cover the whole screen even if it resizes. I commonly use this to stretch a background texture in a frame. Once anchored to both corners there's no need to go back to it if I change the size of the window.
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