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-   -   Hehe, HUD design (http://www.wowinterface.com/forums/showthread.php?t=24458)

havoxx 06-04-09 08:42 PM

Hehe, HUD design
 
2 Attachment(s)
So, in the spirit of me wanting to push my skills further, I present to you, my WIP HUD layout, It's only one bar right now, the target health/player mana bar, however, it was merely for a proof of concept, needless to say, I'm thrilled about the fact that I was able to make it work, and fill properly.

Check the video in xfire ;). http://www.xfire.com/video/c990d/

MidgetMage55 06-04-09 08:44 PM

Very nice. Might have to pick your brains one day on how to do it. =)

Depresjon 06-04-09 08:48 PM

*Bow for the master.
Dude,that's awesome.

neuralassassin 06-04-09 09:04 PM

keep rolling out those designs man your making so many of us extremely happy nUI users:D

havoxx 06-04-09 09:51 PM

1 Attachment(s)
Quote:

Originally Posted by neuralassassin (Post 141121)
keep rolling out those designs man your making so many of us extremely happy nUI users:D

Just cuz I like ya :D Still haven't done the right side ;) And it still needs some fine tuning of course, I have to adjust the size of the bars, and move the text

voodoodad 06-04-09 10:27 PM

Two words. AWE. SOME! (I couldn't put the whole thing together again, don't want your head to explode):D

havoxx 06-04-09 10:34 PM

2 Attachment(s)
Quote:

Originally Posted by voodoodad (Post 141190)
Two words. AWE. SOME! (I couldn't put the whole thing together again, don't want your head to explode):D

Lol, I appreciate it ;), I got everything in the right place now, just have to move the text.

havoxx 06-04-09 11:57 PM

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Here it is with the player and target of target text fixed, I'm tired :D, so no pet/target done yet.

If all goes well, this will be an entire skin package by the way, HUD and all, I may even redo some other textures ;) New bag bar anyone? :D

Xrystal 06-04-09 11:59 PM

Absolutely brilliant :D I'm still racking my brain for ideas ready for when Scott releases the whole layout engine :D

havoxx 06-05-09 09:33 AM

1 Attachment(s)
Quote:

Originally Posted by Xrystal (Post 141240)
Absolutely brilliant :D I'm still racking my brain for ideas ready for when Scott releases the whole layout engine :D

Heh, here is the completed health/power text, I will be including textless and texted, I figured out how to modify the textless hud to be able to package it ;).

spiel2001 06-05-09 10:36 AM

Just a thought... but the two "leaning" tribals with the the two vertical tribals on either side of them is making my CDO itch.

What happens if you rearrange it a bit so there is one large bar for the player with a small vertical bar to its outside for the player's pet/vehicle and then a small gap before repeating the same pairing for the target and ToT... so you get something like this...

Code:


              \    \                        /    /
              |\  |\                      /|  /|
              | \  | \                    / |  / |

pet-player  ToT-target                  target-ToT  player-pet
 


havoxx 06-05-09 04:06 PM

2 Attachment(s)
Quote:

Originally Posted by spiel2001 (Post 141340)
Just a thought... but the two "leaning" tribals with the the two vertical tribals on either side of them is making my CDO itch.

What happens if you rearrange it a bit so there is one large bar for the player with a small vertical bar to its outside for the player's pet/vehicle and then a small gap before repeating the same pairing for the target and ToT... so you get something like this...

Code:


              \    \                        /    /
              |\  |\                      /|  /|
              | \  | \                    / |  / |

pet-player  ToT-target                  target-ToT  player-pet
 



You mean something along these lines? I can change to whatever tribal design I want now, honestly, after figuring it out, it's easy as sin, just a matter of changing the overlay to fit the size of the new texture, in any case, let me know if this is what you are going for.


After making that second one, I may scrap the first design altogether :D, the poorly scalable tribal design makes it look skewed and distorted.


Oh yea, since I may need a little bit more space, this is the proper line to edit right?

Code:

options =
                        {
                                enabled  = true,
                                height  = 600,
                                width    = 300,
                                inset    = 0,
                                strata  = nil,
                                level    = nil,




I was thinking up another idea as well, making one tribal act as both player and pet health, in essence, filling one side, or one half with player health, and the other with pet health, I see it possible in that second render, use the top portion as the player, and bottom as pet.

spiel2001 06-05-09 05:06 PM

Yeah -- the first one was what I was talking about and the second one is really nice.

EDIT: oops... sorry... forgot the other question... that looks like the correct place, yes. And, yeah, once you realize how the HUD bars work, it really is very easy to make happen... you can really get creative with the HUD art.

neuralassassin 06-05-09 05:28 PM

mmmm im drooling release soon please :cool:

havoxx 06-05-09 05:37 PM

1 Attachment(s)
Quote:

Originally Posted by neuralassassin (Post 141430)
mmmm im drooling release soon please :cool:

Heh, after thinking for sometime during the massive thunderstorm here, I've decided to scrap it, and go for 3 cleaner bars, one for player, one for pet, one for target, target of target will be a smaller version of one of them, but essentially, player and pet will have one bar that will fill two sides of a texture, here, let me show you what I mean.

Just for reference, I do have both texted and textless version of the hud packaged already :D, but Spiel sparked some more creativity :D.

That sort of M deal, in between them, that may not stay, though, if I can figure out how to make it it's own texture, it can, but if now, I don't want it to be filling with mana/health/focus

spiel2001 06-05-09 05:40 PM

That's nice... note, too, you can make the power bar at the bottom shrink toward the top of the power bar so both bars shrink toward each other in the center of the tribal.

EDIT: You can fix the "M" by making it part of the bar overlay instead of the bar itself... that's how I get the frames around the HUD bars that don't shrink with the bar.

havoxx 06-05-09 05:43 PM

Quote:

Originally Posted by spiel2001 (Post 141434)
That's nice... note, too, you can make the power bar at the bottom shrink toward the top of the power bar so both bars shrink toward each other in the center of the tribal.

EDIT: You can fix the "M" by making it part of the bar overlay instead of the bar itself... that's how I get the frames around the HUD bars that don't shrink with the bar.

Hah, that sounds cool, what would the be, flipping the min and max offsets?

spiel2001 06-05-09 06:02 PM

Nope... just change orient = "BOTTOM" to orient = "TOP" for the bar = {} section of the power bar.

havoxx 06-05-09 06:09 PM

Quote:

Originally Posted by spiel2001 (Post 141443)
Nope... just change orient = "BOTTOM" to orient = "TOP" for the bar = {} section of the power bar.

Ah, cool, thanks

havoxx 06-05-09 07:11 PM

1 Attachment(s)
Quote:

Originally Posted by spiel2001 (Post 141443)
Nope... just change orient = "BOTTOM" to orient = "TOP" for the bar = {} section of the power bar.

Hmm, I tried that, it gives me this... It blanks out the HUD selection, and gives this error.


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