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MidgetMage55 12-11-09 05:51 PM

Hunter macro question
Ok so the short version is I always forget that i have aspect of the viper on when i go to attack and decided a marco would be useful.

What i have is when i mark a target with hunters mark it also puts me in aspect of the hawk (will be dragonhawk when i finally get it) which works just fine.


/cast !Aspect of the Hawk
/cast Hunter's Mark

This keeps me from toggling off the aspect if its a multi mob fight which is what i want. What I'm hoping for however is for a way to keep it from actually casting the aspect if its already up. Gets annoying to have the image flash above my head and hear the damn hawk scream constantly during multi-mob fights.

I took a browse through the API and didnt notice anything macro wise that would solve this issue. Im not opposed to using a script if needed i just have no idea about how to go about it if that is indeed the road to take.

If its not possible then ill just live with it of course. Any help would be greatly appreciated. :D

Akryn 12-11-09 06:30 PM

It's not possible to cast/not cast based on buffs, anymore. You could write a script (there are probably already addons for it) that will make it really obvious that you don't have hawk on when you press the macro, though.

Another possibility:

/castsequence reset=combat !aspect of the hawk, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark

MidgetMage55 12-11-09 06:32 PM

Hehe thanks for the reply. I had a feeling it wasnt possible. Don't really need something to remind me that its not up as the macro takes care of it. Ill just live with the sound.

Much appreciated. :D

Akryn 12-11-09 06:34 PM

The castsequence would at least limit it to once per fight.

Edit, also:


/console Sound_EnableSFX 0
/castsequence reset=combat !aspect of the hawk, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark, hunter's mark
/console Sound_EnableSFX 1

wurmfood 12-11-09 06:34 PM

The easier thing for me is to have something which clearly indicates if I'm in Viper or not. For me, it's an icon of Viper sitting right next to my unit frame so I can easily tell if I need to switch.

MidgetMage55 12-11-09 07:47 PM

Had another thought. Is there a way to get a macro button to show the CURRENT aspect? I have them set up to respond to various mouse clicks in a macro. Or are we back in the territory of addons?

MadCow 12-11-09 08:04 PM

why not just use this, i Do.

MidgetMage55 12-11-09 08:11 PM

2 reasons. If i can do it in a macro then its one less addon to update. Second being that i do like to fiddle with macros. Once I learn something new (like the possibility i mentioned above) ill make a bunch of other macros off the concept.

It's not a memory thing or anything like that. My ui uses a mere 23mb out of 6gb.

I'm aware of the various addon options out there. If what I'm looking for isnt doable in a macro or a script then I'll have to consider going the addon route. I do however appreciate the suggestion. =)

zero-kill 12-11-09 10:53 PM

You actually have the sound turned on in the game? :p

MidgetMage55 12-11-09 11:16 PM

Yeah force of habit from my priest and years of being an audio engineer. :D

I use quite a bit of audio cues for cd's and such. Lets me focus on the bars in front of me. </geek>

Lordyfrb 12-12-09 06:03 PM

I currently use Aspectwatch
Along side the following macro:

/castsequence !Aspect of the Hawk, !Aspect of the Viper

This gives me a warning, either by a srolling combat text or by an error frame, and a keybound macro to switch aspects.

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