suggestion:enhanced debuff tracking ability
on my two chars there are a few debuffs i wanna track - specially when i can apply them my self
warrior - TC, sunder armor, demo shout lock - COE, Improved shadowbolt it would be really nice if the same type of debuffs are tracked together. e.g:- if i am on my warrior and someone else applies a equivalent to Debuff to TC, sunder armor or demo shout it shows the mob as having TC, sunder armor or demo. so i am tanking and the druid applies demos roar i would see the mob as having demo shout up with whatever time is remaining on the demo roar. This would be shown on the debuff bar below the cast bar of course. |
hmm, would be a useful option if possible. At least for nUI 6. Warlocks for example have to watch what curse they put on as only one curse per warlock per mob.
Obviously it would be hard to automatically identify all the combinations but perhaps allow a whitelist of debuffs to *add* to the debuff icons. |
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The question is whether the current spell functions identify the category or whether the built in checks outside of addon control is doing that identification.
EG. GetSpellInfo Quote:
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Yeah... building tables of data that are kept as part of the mod are something I have very much tried to avoid at pretty much all costs as that's the first thing that tends to break on patch day and the one thing that's hardest to maintain over time. So I don't think that's going to happen.
However, I do have an alternate idea that might accomplish the goal without having to do that. On the HOT/DOT bar I could add an option to show only your spells *or* only spells you can cast regardless of who had cast them. What this would mean was that if another warrior cast TC on the mob, you would see the TC in the HOT/DOT bar but it would be tinted another color to let you know someone else cast it. Only spells that you are capable of casting on the mob would be shown when that option is enabled, so only spells of interest to you would appear. The only issue with that might be that the HOT/DOT bar could get pretty big in a 25 man raid and it might become difficult to quickly determine which spells *you* need to cast. But, it could be turned off and you just blast away your normal rotation, too. |
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also if we have 4 locks in raid and they all cast corruption u will see 5 corruption counters on the hot/dot bar? i reckon that would not rally work. Anyway u can display only non stacking debuffs? |
I could treat 4 locks having corruption on the mob as being stacked (i.e... show a stack count of 4 to show that spell is on the mob 4 times) and use tint red to indicate you don't have the spell active on the mob.
Now, when you have spells with similar function like your warrior's TC and a DK's Frost Fever, you would *not* see the frost fever on the mob. I don't know an easy way to deal with that one short of using spell data tables (which I refuse to do) |
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Well.. if they don't get consolidated, it would get insane in a hurry in a large raid. I would say that if you have the spell active on the target, then the time remaining would be before your aura expired on the target. If you don't have the spell active on the target, then the time remaining would be the longest duration remaining (how long it will be before no one has the spell active)
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I'm not sure what the difference is.
Also, it's easier to generalize and say "show any aura I can use on the target on the bar" than to start making decisions about show this one but not that one, etc. The idea of using stack counts on auras that don't normally stack was really intended as a way to simplify the display.
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