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deadfishes 08-30-10 06:18 PM

help with making my own bar textures
Hey all,

I am getting my feet wet with some custom UI art.

I am currently using the "PitBull" and "SharedMedia" addon.
I wanted to re-texture my HP bar so I started looking into what I would need to do.

I followed this tutorial here...

I made sure to make my texture a multipul of two and save it as the correct type of .tga file for wow. Then I dumped the file in my SharedMedia->Statusbar folder.

I am now facing two problems.

First, and most obviouslly, the new file does not appear in pitbull for me to use as a new texture. To get it to appear I have to name the file one of the textures already present in the sharedmedia->statusbar folder.

Not only do I have to name it after one of the files in sharedmedia->statusbar... I have to literally drop my artwork into the pre-existing .tga file. Even then, it does not always work.

Can anyone point me in the direction of a more complete tutorial. A tutorial dedicated to bar textures perhaps?

xandora 08-30-10 07:13 PM

You need to add a record into the SharedMedia.lua file for the texture you're trying to use. Make sure you add it under the right category too.


LSM:Register("statusbar", "MyNewTexture", [[Interface\Addons\SharedMedia\statusbar\MyNewTexture]])

deadfishes 08-30-10 08:19 PM

Tanks :D

I can get them to show up!


For archival / reference purposes for future readers

The reason why I was unable to get the image to show up with out using a original statusbar .tga as a base was when photoshop makes a new .tga file it adds a white alpha layer which makes WoW not see the image.

Seerah 08-30-10 08:31 PM

For future reference, read the "INSTRUCTIONS for MyMedia.txt" file located within the SharedMedia folder.

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