ui scale
Anybody able to scale the UI?
Mine sitting at 0.5 scale and I cannot change it at all. |
Yeah, can change between Good, Ultra and High (!) in the Game menu -> Graphics -> Advanced. Let's just say I liked the old way better.
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and that does anything to you?
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No it seems disabled. as the tag for it says to be added.
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Well, works fine for me. I pull down the menu and click on good, because I like when things are good. And after that i click on apply and then changes the size like it used to.
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Quote:
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/console uiScale 0.75
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I tried the console stuff, seems to be disabled.
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Go into your config.wtf file and change or add these lines:
SET uiScale "0.75" <<-- set this to between .5 and 1 SET useUiScale "1" |
Maybe you should try disabling it at all and just use UIParent:SetScale(x). That is the most reliable way
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Only have to do this one time:
/console useUiScale 1 Then you can tweak this to your liking: /console uiScale 0.75 May need restart of game if useUiScale as not 1, also you can just add this to the config.wtf file (not as-is, you'll understand). :) |
Quote:
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Everyone knows Zork is talking about the Beta, yea?
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I hope so, I'm gonna try what they said. Sure this is BETA ONLY. I mean I posted this in the BETA FORUM!
Approved! The two lines he posted seal the deal. Code:
/console useUiScale 1 |
Quote:
/console uiScale 0.8 |
You need the
SET useUiScale "1" or /console useUiScale 1 As this tells the system to look for and use the uiScale varable. |
useUiScale actually no longer exists (or at least the game claims it doesn't).
on friday I was still using it like always with no issues whatsoever. yet, when i logged in earlier today (with nothing changed in the UI since friday), i noticed that setting useUiScale suddenly results in a lua error indicating that the cvar is no longer there. not quite sure what the deal with that is. |
There is a thread on the tech support forums about it.
The link to the blue post is Ui Scaling. Quote:
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EDIT: I have to correct myself on the nameplates and speech bubbles. At least on my Windows machine UI scale didn't affect them. On OS X I thought it changed both alongside with the UI scale but maybe that also was an optic illusion. ;) |
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