If I want to check if something is happening to me and to a player (name) that is in party or raid or bg with me, can I use only:
UnitInParty(name) seems to me true (and so enough) if unit is in party or raid (also in different group).
Or I have to check something else like UnitInRaid(name) ?
Thanks for attention.
If you just want to check if they're in your group, you can use any UnitWhatever function; all of those functions will return nil if called with a name (instead of a unitID) that doesn't belong to someone in your group. eg. this will work the same way:
as usual thanks for your precious inputs.
About the second iussue, the
I wrote it in this way here to let others readers understand what I mean, but in the addon code it was:
where PlayerGUID is initialized as you suggested.
About the other part of the problem, what I'd like to understand was if the function:
was true also for raids and battleground (even if the units are in differents groups).
This because I was not able to find something like UnitInGroup() (even if there is a function: IsInGroup() for the player) that could be fine for all of them (party/raid/bg) and a I was a little bit confused about this.
Your answer is, as usual, perfect because UnitClass(name) works exactly I need.
Thanks again for all your answers.
I am writing a "fatality" like addon, named autopsy. This because the most part of the code is common with the other addon I wrote on gankers and because the "real" fatality addon continues to fire a lot of LUA errors on the blizzard raidframe. I'll post the code here for a "final" review, if someone wants to check, as soon as it is refined a little bit.
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