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-   -   UnitInParty(name) (

gmarco 12-20-12 01:52 PM

Hi all,
If I want to check if something is happening to me and to a player (name) that is in party or raid or bg with me, can I use only:

Lua Code:
  1. if destGUID == UnitGUID("player") or UnitInParty(name) then
  3. -- code
  5. end

UnitInParty(name) seems to me true (and so enough) if unit is in party or raid (also in different group).

Or I have to check something else like UnitInRaid(name) ?

Thanks for attention.

Phanx 12-20-12 11:25 PM

If you just want to check if they're in your group, you can use any UnitWhatever function; all of those functions will return nil if called with a name (instead of a unitID) that doesn't belong to someone in your group. eg. this will work the same way:


if destGUID == UnitGUID("player") or UnitClass(name) then
    -- code

Also, looking up UnitGUID("player") on every combat log is extremely inefficient. Look it up once when PLAYER_LOGIN fires (you're probably already doing other initialization stuff there) and store it in a file-level local variable, and compare the destGUID against that.

gmarco 12-21-12 12:18 AM

Hi Phanx,

as usual thanks for your precious inputs.

About the second iussue, the

Lua Code:
  1. destGUID == UnitGUID("player")

I wrote it in this way here to let others readers understand what I mean, but in the addon code it was:

Lua Code:
  1. if destGUID == playerGUID or UnitInParty(destName) then

where PlayerGUID is initialized as you suggested.

About the other part of the problem, what I'd like to understand was if the function:

Lua Code:
  1. UnitInParty(name)

was true also for raids and battleground (even if the units are in differents groups).

This because I was not able to find something like UnitInGroup() (even if there is a function: IsInGroup() for the player) that could be fine for all of them (party/raid/bg) and a I was a little bit confused about this.

Your answer is, as usual, perfect because UnitClass(name) works exactly I need.

Thanks again for all your answers.

I am writing a "fatality" like addon, named autopsy. This because the most part of the code is common with the other addon I wrote on gankers and because the "real" fatality addon continues to fire a lot of LUA errors on the blizzard raidframe. I'll post the code here for a "final" review, if someone wants to check, as soon as it is refined a little bit.

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