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-   Carbonite: General Discussion (http://www.wowinterface.com/forums/forumdisplay.php?f=118)
-   -   Carbonite 5.1.0 is up (http://www.wowinterface.com/forums/showthread.php?t=45594)

Rythal 01-08-13 12:33 AM

Carbonite 5.1.0 is up
 
Changes: 5.1.0:
- Krasarang Wilds is now a dynamic map changing depending on if your doing 5.0 content or 5.1
- Deeprun Tram zone has been added
- Darkmoon Faire renamed to Darkmoon Island so it shows the name instead of '?'
- Microdungeons are now supported and show on the map properly
- Instances & Scenarios are now dynamic maps created when you zone into one instead of being held in
memory all the time
- First round of Pandaria Gathering Nodes added
- Update Available Message now says what version it thinks is available.


KNOWN CONFLICT:
When your in a microdungeon, npcscan overlay's will display as if your still outside, looking a little odd but harmless.

arilen 01-08-13 09:34 AM

Rythal THANK you so VERY much for all your work, I don't know how to play with out carbonite, I started using it almost at the same time I started playing wow.

Mageleader 01-08-13 02:53 PM

Carbonite 5.1.0 Quest Givers
 
The option to show quest givers no longer works. you can click on the dot and it with change from faded to yellow to blue but it wont show any of the quest giver locations on the map like it use to. Would really like to see this working again it has helped me a lot with lore master achievements

aslanruler 01-08-13 11:54 PM

Quote:

Originally Posted by Mageleader (Post 271517)
The option to show quest givers no longer works. you can click on the dot and it with change from faded to yellow to blue but it wont show any of the quest giver locations on the map like it use to. Would really like to see this working again it has helped me a lot with lore master achievements

Quest givers are probably part of the quest database which Rythal hasn't yet tackled, that I know of. Since that database is using the old code that Ry is throwing out anyway, any new stuff in the database has to wait until it is updated to run on newer, more efficient code. Would it be nice to have that back? Oh yea, I know exactly what you are talkin about.

btw: I kinda took your post as being about new content. If you were talking about old world stuff, please, do ignore the oblivious one in the room, babbling fit to sink a battleship.

Rythal 01-09-13 06:56 AM

it could of been referencing new or old, the same bug that was stopping gathering nodes from appearing on the map affected everything drawn on the map.

Shulkman 01-09-13 08:47 AM

Big Thanks
 
I will continue to say it... Big thanks to Rythal for continuing the work. It can't be said enough.


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