Forum: Class Discussions
08-29-24, 10:48 AM
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Replies: 2
Views: 2,307
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Forum: UI Screenshots, Feedback and Design Discussion
04-19-20, 10:34 AM
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Replies: 4
Views: 10,356
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Forum: UI Screenshots, Feedback and Design Discussion
04-19-20, 01:02 AM
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Replies: 4
Views: 10,356
The UI looks very good, and watching the video...
The UI looks very good, and watching the video was a pleasant experience as well! :cool:
I won't be using it as I try to not stray away too much from the default UI (there's always something that...
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Forum: Gameplay
01-10-20, 10:25 PM
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Replies: 5
Views: 61,878
In case wardz excellent sollution (a macro you...
In case wardz excellent sollution (a macro you can place on a button to either mouseclick or keypress) isn't clear, there is a piece of the default UI that is not very known: the Mousepad; it puts a...
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Forum: Lua/XML Help
01-03-20, 12:44 AM
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Replies: 5
Views: 4,325
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Forum: Lua/XML Help
01-01-20, 04:37 PM
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Replies: 5
Views: 4,325
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Forum: Lua/XML Help
01-01-20, 03:01 PM
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Replies: 11
Views: 26,328
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Forum: Minion
11-15-19, 05:53 PM
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Replies: 4
Views: 10,779
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Forum: Minion
11-12-19, 11:24 PM
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Replies: 4
Views: 10,779
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Forum: Lua/XML Help
10-05-19, 09:23 AM
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Replies: 2
Views: 2,286
Well, on your "filthy hack" snippet, you are...
Well, on your "filthy hack" snippet, you are trying to reset the methods :ClearAllPoints and :SetPoint of protected frames ('PlayerFrame', 'TargetFrame', etc), which is never a good idea, as other...
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Forum: General WoW Chat
08-19-19, 01:47 AM
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Replies: 2
Views: 24,857
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Forum: Lua/XML Help
08-17-19, 10:57 AM
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Replies: 4
Views: 4,266
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Forum: Lua/XML Help
08-17-19, 08:38 AM
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Replies: 4
Views: 4,266
Thank you for the awesome tips,...
Thank you for the awesome tips, kurapica.igas!
_G[name] = frame seems to be more what I wanted. But the parent-child system looks interesting. I'll play around with those.
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Forum: Lua/XML Help
08-16-19, 03:28 PM
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Replies: 4
Views: 4,266
Can you name a frame AFTER it's been created?
I'm basically looking for a counterpart to frame:GetName()
I tried the following, which does not work:frame = CreateFrame("Frame");
frame:SetAttribute:"Name", "SomeName");
In cas you're wondering,...
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Forum: AddOn Help/Support
08-10-19, 11:38 AM
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Replies: 8
Views: 5,299
That is a good point, Kanegasi. But given that...
That is a good point, Kanegasi. But given that the OP had mentioned themselves that they'd gladly use UNIT_AURA (the alleged problem residing elsewhere), I never even thought about it.
And the OP...
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Forum: AddOn Help/Support
08-09-19, 07:25 PM
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Replies: 8
Views: 5,299
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Forum: AddOn Help/Support
08-07-19, 10:42 AM
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Replies: 8
Views: 5,299
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Forum: AddOn Help/Support
08-04-19, 03:43 AM
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Replies: 6
Views: 3,949
I understand your Paladin's Judgment + Zeal is...
I understand your Paladin's Judgment + Zeal is only an example, but it this were to work for that, i might work for all such case...?
Given that your "Judgment casts leave a debuff on the target...
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Forum: Macro Help
08-03-19, 06:05 PM
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Replies: 11
Views: 15,200
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Forum: Macro Help
08-02-19, 09:42 PM
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Replies: 11
Views: 15,200
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Forum: Macro Help
08-02-19, 02:17 AM
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Replies: 11
Views: 15,200
I wasn't aware of any of that (thanks for the...
I wasn't aware of any of that (thanks for the info).
But still, when I tested that macro, Î intentionally mashed the macro for longer than 2 seconds and still the macro only reset when I left it...
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Forum: Macro Help
08-01-19, 09:59 PM
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Replies: 11
Views: 15,200
I didn't mean to make a connection between the...
I didn't mean to make a connection between the GCD and the spell's explicit CD. Matter of fact, if the apropriate Azerite Essence were not active as Major slot, the Memory of Lucid Dreams line should...
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Forum: Macro Help
07-28-19, 06:31 PM
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Replies: 11
Views: 15,200
Well, in theory, in that macro, RoP should be...
Well, in theory, in that macro, RoP should be cast everytime it's OFF its cooldown and Memory of Lucid Dreams is ON its own cooldown.
But yes, my experience, that hardly ever works - your 9/10 fails...
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Forum: Macro Help
07-28-19, 09:21 AM
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Replies: 11
Views: 15,200
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Forum: Lua/XML Help
07-19-19, 03:53 AM
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Replies: 8
Views: 7,589
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