Forum: General Authoring Discussion
01-28-23, 06:55 PM
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Replies: 92
Views: 80,836
You need 1 (one) texture file, and 4 in-game...
You need 1 (one) texture file, and 4 in-game texture frames all set to that same image to create a spinner. The texture image file should be exactly what you want your texture to look like when it's...
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Forum: General WoW Chat
07-08-19, 03:09 PM
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Replies: 6
Views: 33,623
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Forum: Lua/XML Help
07-01-19, 04:07 PM
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Replies: 26
Views: 12,461
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Forum: AddOn Search/Requests
12-11-18, 03:01 PM
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Replies: 2
Views: 4,572
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Forum: UI Screenshots, Feedback and Design Discussion
10-31-18, 07:46 PM
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Replies: 4
Views: 12,365
An addon compilation this old would not be...
An addon compilation this old would not be compatible with the current version of the game, it would need to be recreated.
You could probably get a similar look fairly easily from elvUI.
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Forum: Lua/XML Help
10-31-18, 05:20 PM
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Replies: 12
Views: 12,335
For the sake of clarity, the term unitID...
For the sake of clarity, the term unitID specifically refers to unit tokens like target, mouseover, and player, and these are used by the various Unit functions to get information about them.
OP...
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Forum: Lua/XML Help
10-20-18, 02:05 PM
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Replies: 11
Views: 16,235
In your nameplate addon you will have a unitID...
In your nameplate addon you will have a unitID associated with every nameplate that you're drawing.
When a nameplate is shown, the NAME_PLATE_UNIT_ADDED event will fire, and provide the unitID as...
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Forum: Lua/XML Help
10-20-18, 01:05 PM
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Replies: 11
Views: 16,235
To identify if a nameplate's unit is targeting...
To identify if a nameplate's unit is targeting you, you can use the UnitIsUnit function like UnitIsUnit("Nameplate1-Target", "player"), which will check whether the target of "Nameplate1" is the...
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Forum: AddOn Search/Requests
10-03-18, 03:27 PM
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Replies: 3
Views: 2,617
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Forum: Lua/XML Help
08-25-18, 03:01 PM
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Replies: 5
Views: 2,932
You call MapUtil.GetMapParentInfo twice in your...
You call MapUtil.GetMapParentInfo twice in your code; once in the first block, after checking that currentMapId is not nil, and again later on without checking it.
We don't have your whole code so...
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Forum: Lua/XML Help
08-25-18, 12:33 PM
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Replies: 5
Views: 2,932
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Forum: AddOn Search/Requests
08-24-18, 07:38 AM
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Replies: 4
Views: 18,963
It's important to mention that the nameplate...
It's important to mention that the nameplate scaling and alpha settings can have a major affect on frame rate if you have a lot of units in range, so you may want to experiment with how much of an...
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Forum: AddOn Help/Support
08-13-18, 02:09 PM
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Replies: 5
Views: 3,338
If the error occurs too early in the loading...
If the error occurs too early in the loading process it will simply not be displayed by the default error handler, you need to use something like bugsack to capture these errors.
Without knowing...
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Forum: Lua/XML Help
08-12-18, 10:52 AM
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Replies: 5
Views: 4,447
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Forum: AddOn Search/Requests
08-10-18, 09:35 AM
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Replies: 7
Views: 4,710
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Forum: AddOn Search/Requests
08-09-18, 12:53 PM
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Replies: 7
Views: 4,710
This isn't an entirely accurate statement. An...
This isn't an entirely accurate statement. An addon is perfectly capable of violating the ToS using innocent api functions; by spamming another player with automated whispers, for example.
We can...
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Forum: Lua/XML Help
08-01-18, 04:52 PM
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Replies: 10
Views: 5,726
If you only care about its visibility and not...
If you only care about its visibility and not whether you can interact with it, you can show and hide the player frame whenever you want by just setting its alpha via PlayerFrame:SetAlpha(0) and...
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Forum: Lua/XML Help
07-24-18, 12:19 PM
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Replies: 1
Views: 2,289
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Forum: AddOn Search/Requests
07-22-18, 08:22 PM
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Replies: 4
Views: 15,362
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Forum: Lua/XML Help
06-12-18, 07:32 PM
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Replies: 4
Views: 1,837
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Forum: AddOn Help/Support
03-30-18, 05:48 PM
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Replies: 17
Views: 14,840
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Forum: Lua/XML Help
03-26-18, 01:03 PM
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Replies: 7
Views: 4,864
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Forum: Lua/XML Help
03-15-18, 10:32 AM
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Replies: 4
Views: 3,638
Fontstrings and textures are not secure; you...
Fontstrings and textures are not secure; you update them through unrestricted code to reflect the current state of the secure frame.
You can think of the visible parts of your unit frame as...
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Forum: Lua/XML Help
03-14-18, 12:46 AM
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Replies: 17
Views: 7,580
It's fairly difficult to remove lines from the...
It's fairly difficult to remove lines from the tooltip after it has been drawn, accidental or otherwise, and it shouldn't even be possible to interrupt the basic tooltip text from being written out...
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Forum: Lua/XML Help
03-13-18, 09:07 PM
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Replies: 17
Views: 7,580
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