Forum: Wish List
09-01-16, 03:34 PM
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Replies: 8
Views: 18,124
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Forum: Wish List
08-31-16, 07:28 PM
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Replies: 8
Views: 18,124
Simplified event handling via callbacks
Lots of the UI and nearly all addons do event handling, and many in similar ways. How about providing a streamlined way to do the same thing?
This wouldn't change how events work, but could perhaps...
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Forum: Wish List
08-03-16, 04:37 PM
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Replies: 2
Views: 12,399
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Forum: News
06-26-12, 09:52 PM
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Replies: 22
Views: 42,421
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Forum: Lua/XML Help
04-30-12, 01:39 AM
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Replies: 4
Views: 4,362
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Forum: Lua/XML Help
02-04-12, 06:41 PM
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Replies: 9
Views: 8,037
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Forum: Chit-Chat
01-26-12, 04:37 PM
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Replies: 17
Views: 72,151
Necro powers, activate....
Necro powers, activate. Etc.
{USERNAME}{TAB}{PASSWORD}{ENTER}{DELAY 1500}{ENTER} is a simple autotype sequence to skip the "select account" prompt.
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Forum: General Authoring Discussion
01-26-12, 04:27 PM
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Replies: 18
Views: 20,536
So this thread is relevant to my interests....
So this thread is relevant to my interests. :)
Using animations instead of throttling OnUpdate seems to be a pretty straightforward way of reducing wasted cycles, since they are handled natively -...
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Forum: Lua/XML Help
10-24-10, 03:17 PM
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Replies: 15
Views: 8,196
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Forum: Lua/XML Help
10-24-10, 02:29 PM
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Replies: 15
Views: 8,196
Don't forget that you can skip the XML and...
Don't forget that you can skip the XML and simply:
function HelloWorld()
print("Hello World from Lua!") -- semicolons are sugar only
end
HelloWorld()
-- And if you want the frame
local frame =...
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Forum: oUF (Otravi Unit Frames)
01-11-10, 06:14 PM
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Replies: 9
Views: 16,019
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Forum: oUF (Otravi Unit Frames)
01-11-10, 01:19 AM
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Replies: 9
Views: 16,019
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Forum: oUF (Otravi Unit Frames)
01-11-10, 01:08 AM
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Replies: 9
Views: 16,019
You'll have to figure it out for yourself, the...
You'll have to figure it out for yourself, the particulars anyway, but it's pretty simple.
Hook UNIT_SPELLCAST_START on your castbar and watch for player cast starts, then use the postCastStart...
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Forum: AddOn Search/Requests
12-14-09, 12:14 PM
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Replies: 6
Views: 4,381
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Forum: oUF (Otravi Unit Frames)
01-03-09, 02:39 PM
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Replies: 327
Views: 166,022
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Forum: oUF (Otravi Unit Frames)
01-03-09, 07:20 AM
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Replies: 327
Views: 166,022
Indeed, that's as I'm registering it:
local...
Indeed, that's as I'm registering it:
local function addDebuffs(self)
local pc = playerClass
if pc ~= "DRUID" and pc ~= "MAGE" and pc ~= "PRIEST" and pc ~= "SHAMAN" and pc ~= "PALADIN" then...
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Forum: oUF (Otravi Unit Frames)
01-03-09, 06:58 AM
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Replies: 327
Views: 166,022
Is there any special usage for...
Is there any special usage for :RegisterEvent?
I'm trying to indicate debuffs I can remove myself, and it works fine if I fake a .Buffs object and use.PreUpdateAura, but it messes up rather horribly...
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Forum: AddOn Help/Support
10-28-07, 01:27 AM
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Replies: 4
Views: 4,433
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Forum: AddOn Help/Support
01-15-07, 08:53 PM
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Replies: 7
Views: 5,752
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Forum: AddOn Help/Support
12-15-06, 11:47 PM
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Replies: 4
Views: 3,656
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Forum: Alpha/Beta AddOns and Compilations
08-31-06, 06:49 AM
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Replies: 39
Views: 8,538
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Forum: Alpha/Beta AddOns and Compilations
08-28-06, 01:16 AM
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Replies: 39
Views: 8,538
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Forum: AddOn Search/Requests
08-26-06, 01:55 PM
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Replies: 8
Views: 4,408
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Forum: Alpha/Beta AddOns and Compilations
08-25-06, 08:00 AM
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Replies: 39
Views: 8,538
Heh, dismounting isn't a feature i'm gonna ask...
Heh, dismounting isn't a feature i'm gonna ask for, it's a chat mod ;)
As for the tell window, the buttons on the right... If you're not just overlaying your frame with a wow chatframe for example...
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Forum: Alpha/Beta AddOns and Compilations
08-24-06, 05:41 PM
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Replies: 39
Views: 8,538
Heh, looks great. Perhaps a little less neutral...
Heh, looks great. Perhaps a little less neutral space around the borders though? Minimalism is win =]
Also, don't know how I missed the hide buttons option.
To be perfectly honest, I'm eyeing this...
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