Forum: AddOn Help/Support
06-12-19, 10:05 AM
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Replies: 28
Views: 19,442
This thread is 6 years old, but let me correct...
This thread is 6 years old, but let me correct this: the compiler only includes the variable name if it has debugging information on, which it pretty much never uses unless an error occurs. For a...
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Forum: Legion Beta archived threads
05-13-16, 06:01 PM
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Replies: 83
Views: 59,673
GetNumDungeonMapLevels() now - contrary to its...
GetNumDungeonMapLevels() now - contrary to its name! - returns not the total number, but a list of valid floor numbers on the current map.
local dungeonLevels = { GetNumDungeonMapLevels() };
for...
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Forum: Legion Beta archived threads
05-13-16, 04:37 AM
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Replies: 83
Views: 59,673
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Forum: Carbonite Archive
12-18-12, 05:42 AM
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Replies: 1
Views: 2,839
Multi-floor support?
How do I get Carbonite to show and properly support waypoints placed on specific floors of specific maps?
Or to even SHOW submaps like caves and sewers..?
Suppose I'm plotting a path towards the...
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Forum: MoP Beta archived threads
07-13-12, 08:31 AM
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Replies: 8
Views: 10,536
That's the new way of saying, "the current cave...
That's the new way of saying, "the current cave is ONE level deep, but starts at level SEVEN in the list of floor numbers". If you enter another cave in the same zone, it might return like 2,9 - thus...
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Forum: MoP Beta archived threads
07-05-12, 03:41 PM
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Replies: 8
Views: 10,536
That only solves the "how to get player...
That only solves the "how to get player coordinates" problem. Namely,
local mapName, textureWidth, textureHeight, isMicroDungeon, microDungeonName = GetMapInfo()
if isMicroDungeon then
...
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Forum: MoP Beta archived threads
07-05-12, 09:23 AM
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Replies: 8
Views: 10,536
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Forum: MoP Beta archived threads
07-05-12, 05:54 AM
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Replies: 8
Views: 10,536
Microdungeons and mapping problems
So, we got shiny new cave maps, dubbed "micro dungeons". (For the unaware: all larger caves now have maps of their own, some are even multi-floor to make navigation easier.)
And we have a ton of new...
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Forum: General Authoring Discussion
09-25-10, 06:51 AM
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Replies: 22
Views: 28,436
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Forum: General Authoring Discussion
09-25-10, 04:29 AM
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Replies: 22
Views: 28,436
Yup, done.
Here's the tag database - it's pretty freakin' huge, and perhaps could be compacted somehow, but I don't think it's worth the effort - the viewer is only a development/exploration tool and wouldn't...
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Forum: General Authoring Discussion
09-24-10, 12:13 PM
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Replies: 22
Views: 28,436
tagging!
Okay, modelviewer is bad ass, thumbs up Zork for making it. Bloody useful.
However, there's a huge thing it's missing, and I'll gladly do my part in making it true if need be. That is: tagging. Of...
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Forum: Cataclysm Beta
09-14-10, 03:35 PM
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Replies: 15
Views: 20,252
Here you go. Astrolabe updated.
One Astrolabe updated for Cata beta, here you go.
http://pastebin.com/xg2tzGAj
Here's the coords block. No Maelstrom in yet, that's coming next as soon as I get to get there :]
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Forum: Cataclysm Beta
09-13-10, 05:04 PM
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Replies: 15
Views: 20,252
I needed Astrolabe updated as well, so ended up...
I needed Astrolabe updated as well, so ended up pretty much updating it myself. It only took flying through all the zones and recording two coordinates at each and cross-mapping them onto the world...
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