Forum: Lua/XML Help
11-20-20, 10:14 AM
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Replies: 1
Views: 2,950
"script ran too long" out of combat
I'm pretty sure time limits were previously imposed on runtime only in combat, but nowadays I see reports of people seeing it on entering game with big on-demand loading addons like BigWigs or people...
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Forum: Dev Tools
02-07-17, 11:00 PM
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Replies: 21
Views: 23,172
I can't help to notice pretty big boilerplates....
I can't help to notice pretty big boilerplates. Does this actually makes code smaller and easier to read? Can you show some examples?
Considering you're developing this since 2009 and still have no...
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Forum: AddOn Search/Requests
11-28-16, 10:42 PM
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Replies: 3
Views: 6,458
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Forum: Legion Beta archived threads
11-07-16, 01:33 PM
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Replies: 3
Views: 9,183
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Forum: Legion Beta archived threads
11-04-16, 12:58 PM
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Replies: 1
Views: 7,662
New bindtype return from GetItemInfo
So, what values does it have and is there constants for them?
So far it looks like 0 - no binding, 1 - BoP+BoA, 2 - BoE.
As expected, since it targets links/ids/strings, it doesn't tell if BoE item...
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Forum: Lua/XML Help
11-03-16, 12:24 PM
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Replies: 11
Views: 12,290
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Forum: Lua/XML Help
11-01-16, 11:16 PM
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Replies: 11
Views: 12,290
I believe the real difference is that resulting...
I believe the real difference is that resulting formatted string doesn't enter Lua's hashed pool, thus not only providing noticeable speed up, but also saving you from tons of throwaway strings for...
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Forum: General Authoring Discussion
10-29-16, 11:45 AM
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Replies: 11
Views: 5,788
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Forum: Legion Beta archived threads
10-29-16, 01:09 AM
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Replies: 3
Views: 9,183
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Forum: AddOn Help/Support
10-29-16, 12:55 AM
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Replies: 7
Views: 5,529
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Forum: Legion Beta archived threads
10-13-16, 09:23 AM
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Replies: 4
Views: 8,984
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Forum: Legion Beta archived threads
10-13-16, 07:43 AM
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Replies: 4
Views: 8,984
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Forum: General Authoring Discussion
07-13-15, 04:51 AM
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Replies: 8
Views: 7,182
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Forum: General Authoring Discussion
07-10-15, 06:12 AM
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Replies: 8
Views: 7,182
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Forum: General Authoring Discussion
07-10-15, 04:33 AM
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Replies: 8
Views: 7,182
That's obviously because you can't do anything...
That's obviously because you can't do anything with secure buttons in combat. It is the vary basis of their design: you get access to limited set of secure functions under scheme that prevents you to...
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Forum: Wish List
06-25-15, 02:49 AM
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Replies: 12
Views: 24,472
If you use early returns the data is not even...
If you use early returns the data is not even instantiated. Otherwise it all depends on how you programmed if you just build big table of all localization and never throw it away - it will stay in...
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Forum: Wish List
06-24-15, 11:59 AM
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Replies: 12
Views: 24,472
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Forum: Lua/XML Help
06-24-15, 11:34 AM
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Replies: 8
Views: 4,670
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Forum: General Authoring Discussion
06-24-15, 06:08 AM
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Replies: 21
Views: 13,573
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Forum: General Authoring Discussion
06-21-15, 06:38 PM
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Replies: 21
Views: 13,573
Garrison Mission Manager will support all the...
Garrison Mission Manager will support all the changes before 6.2 release (i.e. I'll upload full 6.2 and pre-6.2 compatible version later today) and will support ship mission assignments in one more...
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Forum: General Authoring Discussion
03-27-15, 01:07 PM
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Replies: 5
Views: 4,506
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Forum: AddOn Search/Requests
03-08-15, 06:23 PM
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Replies: 3
Views: 3,731
You won't see it, of course, if you have some...
You won't see it, of course, if you have some custom vendor UI or some addon that overwrites visual effects for some reason, but native UI 100% deliberately checks if vendor item is heirloom and then...
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Forum: AddOn Search/Requests
03-06-15, 09:43 PM
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Replies: 3
Views: 3,731
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Forum: AddOn Search/Requests
12-22-14, 09:45 AM
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Replies: 12
Views: 8,978
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Forum: AddOn Search/Requests
12-22-14, 09:44 AM
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Replies: 12
Views: 8,978
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