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Forum: AddOn Help/Support 04-24-10, 07:46 PM
Replies: 5
Views: 6,074
Posted By Sangull
Thanks a lot Seerah. That was exactly what my...

Thanks a lot Seerah. That was exactly what my problem was. Apparently, I was somehow tracking the Looking For Many achievement, even though I completed that months ago. :D
Forum: AddOn Help/Support 04-23-10, 08:10 PM
Replies: 5
Views: 6,074
Posted By Sangull
Acievements, Completed Quests, and Remote Zones...

Acievements, Completed Quests, and Remote Zones are all checked. Unchecking them and rechecking them doesn't have any effect. 'Objectives (1)' is still displayed. :mad:

Any other ideas? I've...
Forum: AddOn Help/Support 04-23-10, 06:22 PM
Replies: 5
Views: 6,074
Posted By Sangull
Objectives Frame Bugged

So, starting with 3.3.3 I've had an annoying bug with the default Objectives Frame. It seems to think I'm tracking a quest, and displays 'Objectives (1)' even with no quests in my log. This even...
Forum: oUF (Otravi Unit Frames) 04-12-09, 01:59 PM
Replies: 2
Views: 7,477
Posted By Sangull
So I added your code into my layout like...

So I added your code into my layout like this:

-- Hello world function
local function am(text,event)
DEFAULT_CHAT_FRAME:AddMessage(text)
end


local a = CreateFrame("Frame")
Forum: oUF (Otravi Unit Frames) 04-11-09, 10:06 PM
Replies: 2
Views: 7,477
Posted By Sangull
Hiding elements based on player state

I'm currently working on some additions/changes to the oUF_Neav layout and I've run into a snag. I'm trying to hide the Level text when I am resting or in combat, and display those icons instead. ...
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