Forum: Classic - AddOn Search/Requests
08-30-19, 11:21 PM
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Replies: 5
Views: 6,831
I'm using Fortress, works in retail and classic...
I'm using Fortress, works in retail and classic (I don't even bother with the .toc, I just load out-of-date addons and it's happy). Not sure if the version here is still viable, I've been keeping an...
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Forum: Lua/XML Help
08-20-19, 10:13 PM
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Replies: 4
Views: 2,259
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Forum: Lua/XML Help
08-20-19, 06:24 PM
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Replies: 4
Views: 2,259
I don't get a table ID.
I wonder why the hell...
I don't get a table ID.
I wonder why the hell it's not playing nice with me. I wouldn't think an addon could screw with that, in fact I'm pretty sure it's impossible. Come to think of it I'm not...
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Forum: Lua/XML Help
08-20-19, 10:09 AM
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Replies: 4
Views: 2,259
GameMenuFrame...
Is it possible to grab GameMenuFrame anymore? It seems that it's an unnamed frame now and I haven't found a good way to get a hold of it.
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Forum: Lua/XML Help
08-13-19, 09:26 AM
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Replies: 5
Views: 2,680
If I'm understanding correctly, it's something...
If I'm understanding correctly, it's something that I have to deal with in Executive Assistant.
You can look at the code in there (link in signature) to see how it's done. There's a bit of a trick...
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Forum: Lua/XML Help
09-19-18, 10:15 PM
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Replies: 3
Views: 8,183
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Forum: Lua/XML Help
09-12-18, 03:51 AM
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Replies: 8
Views: 12,624
In short: No, you can't create a merge in that...
In short: No, you can't create a merge in that way.
If you break things out into individual files they have their own context (e.g, locals are local to that space, etc) which is a good thing for...
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Forum: Lua/XML Help
08-16-18, 03:27 AM
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Replies: 24
Views: 7,182
Wha? UIFrameFadeIn() and UIFrameFadeOut() are...
Wha? UIFrameFadeIn() and UIFrameFadeOut() are function calls, you can call them from Lua or XML. Instead of frame:Show() you do UIFrameFadeIn(frame, timeToFade, startAlpha, endAlpha) and vice-versa.
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Forum: Lua/XML Help
08-15-18, 10:31 PM
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Replies: 24
Views: 7,182
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Forum: Macro Help
07-26-18, 09:01 PM
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Replies: 4
Views: 6,889
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Forum: Macro Help
07-26-18, 07:59 PM
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Replies: 4
Views: 6,889
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Forum: General Authoring Discussion
07-25-18, 04:01 PM
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Replies: 10
Views: 4,508
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Forum: General Authoring Discussion
07-19-18, 04:12 AM
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Replies: 3
Views: 2,509
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Forum: AddOn Search/Requests
07-18-18, 04:10 PM
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Replies: 6
Views: 2,969
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Forum: PTR API and Graphics Changes
06-17-18, 03:41 PM
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Replies: 31
Views: 37,230
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Forum: AddOn Help/Support
05-26-18, 08:12 PM
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Replies: 7
Views: 3,354
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Forum: AddOn Help/Support
05-26-18, 12:43 PM
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Replies: 7
Views: 3,354
These?...
These?
https://www.wowace.com/projects/kg-panels?gameCategorySlug=addons&projectID=14995
https://www.wowace.com/projects/project-14996?gameCategorySlug=addons&projectID=14996
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Forum: AddOn Help/Support
05-26-18, 08:04 AM
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Replies: 7
Views: 3,354
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Forum: Site help, bugs, suggestions/questions
05-24-18, 04:28 PM
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Replies: 7
Views: 2,360
I'm really glad to see the download stats like...
I'm really glad to see the download stats like these, even if they aren't perfectly accurate. I too would like a per-file count if that can be arranged, esp when files haven't been updated in the...
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Forum: Lua/XML Help
05-17-18, 07:23 AM
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Replies: 4
Views: 2,236
Yes, there is a shift-left when those are...
Yes, there is a shift-left when those are enabled. I use Dominos so I never see the right-side bars and :eek: I could have sworn they were all disabled. Are the on by default now and I missed that?...
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Forum: Lua/XML Help
05-16-18, 06:18 PM
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Replies: 4
Views: 2,236
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Forum: Lua/XML Help
05-16-18, 04:30 AM
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Replies: 4
Views: 2,236
Tooltip and Constants
I'm seeing a very strange issue with tooltip location and it doesn't seem to be an addon that's doing it.
Background:
In FrameXML/ContainerFrame.lua are the following lines:CONTAINER_OFFSET_Y =...
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Forum: General Authoring Discussion
05-12-18, 02:03 AM
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Replies: 3
Views: 3,546
They aren't different from the normal APIs. The...
They aren't different from the normal APIs. The naming convention is likely for internal housekeeping and organization, differentiating them from Lua functions from their Addons, such as this line...
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Forum: PTR API and Graphics Changes
05-03-18, 01:25 PM
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Replies: 19
Views: 16,500
What Rilgamon said. Many long-delayed...
What Rilgamon said. Many long-delayed optimizations and expansive refactors create certain areas of (fairly unavoidable) usage-weaknesses. At a framework level, after refactors/redesigns, in a...
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Forum: PTR API and Graphics Changes
05-03-18, 01:40 AM
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Replies: 19
Views: 16,500
I didn't see anyone argue against coords for...
I didn't see anyone argue against coords for party members. If you were setting waypoints, you'd also set them off your current map, so you're still doing a double lookup. Otherwise, it's back to...
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