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Forum: Lua/XML Help 01-28-18, 11:36 AM
Replies: 15
Views: 6,033
Posted By tehmoku
Yes, just mine and bugsack were loaded.

Yes, just mine and bugsack were loaded.
Forum: Lua/XML Help 01-28-18, 11:30 AM
Replies: 15
Views: 6,033
Posted By tehmoku
Here is the error I get with Resike's code (and...

Here is the error I get with Resike's code (and also the position resets) when I swap actionbars in combat.


1x [ADDON_ACTION_BLOCKED] AddOn '!mUI' tried to call the protected function...
Forum: Lua/XML Help 01-27-18, 07:01 PM
Replies: 15
Views: 6,033
Posted By tehmoku
I move a few other protected frames securely...

I move a few other protected frames securely though (BuffFrame comes to mind) which stays put in between reloads and events regardless of my combat state. I was hoping that bossframes would do the...
Forum: Lua/XML Help 01-27-18, 06:07 PM
Replies: 15
Views: 6,033
Posted By tehmoku
Yeah, I have tried this: local...

Yeah, I have tried this:

local t
hooksecurefunc(Boss1TargetFrame, "SetPoint", function(self)
if t then
return
end
t =...
Forum: Lua/XML Help 01-27-18, 05:00 PM
Replies: 15
Views: 6,033
Posted By tehmoku
Yep, all I'm doing is moving and scaling. I'm...

Yep, all I'm doing is moving and scaling. I'm not interested in getting another addon to do that though, if I'm able to do that via my own. Thanks though.
Forum: Lua/XML Help 01-27-18, 04:40 PM
Replies: 15
Views: 6,033
Posted By tehmoku
Moving Boss1TargetFrame without taint

So here's the entirety of my bossframe code


--[Bossframe scale]
for i = 1, MAX_BOSS_FRAMES do
local f = _G["Boss"..i.."TargetFrame"]
f:SetParent(UIParent)
f:SetScale(1.2)
end
Showing results 1 to 6 of 6