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Forum: WoWI's Pick(s) of the Week Yesterday, 01:51 AM
Replies: 4
Views: 220
Posted By semlar
It's funny, this is almost exactly what my...

It's funny, this is almost exactly what my original version of QuestPlates looked like.

Here's a screenshot from when I was working on it 3 years ago,

http://i.imgur.com/YRbHAgZ.jpg
Forum: General Authoring Discussion 02-06-16, 08:29 PM
Replies: 15
Views: 738
Posted By semlar
There are multiple ways to track changes, and how...

There are multiple ways to track changes, and how you do it depends on your goals.

You could store a copy of the state of the database when you log in and compare it to the database when you log out...
Forum: General Authoring Discussion 02-06-16, 03:01 PM
Replies: 15
Views: 738
Posted By semlar
Actually, you could probably keep the data...

Actually, you could probably keep the data consistently formatted in your saved variables file if you stored your table inside of a giant string.

You'd still have to use additional tables in memory...
Forum: Legion Beta API and Graphics Changes 02-05-16, 05:56 PM
Replies: 17
Views: 3,457
Posted By semlar
Lerp is linear interpolation, kiosk mode is a...

Lerp is linear interpolation, kiosk mode is a more restricted environment for when they set up the demo on blizzcon computers and such.
Forum: General Authoring Discussion 02-05-16, 08:20 AM
Replies: 15
Views: 738
Posted By semlar
You haven't mentioned how you're exporting this...

You haven't mentioned how you're exporting this data from the game, but the code from your first post is presumably from a saved variables file because of the way it's commented.

You will not be...
Forum: AddOn Help/Support 02-01-16, 12:15 PM
Replies: 17
Views: 606
Posted By semlar
Like the original script, this will start...

Like the original script, this will start throwing errors if you don't have an active spec (if your character is too low or you talk to a trainer to respec), so you should check that...
Forum: AddOn Help/Support 02-01-16, 03:21 AM
Replies: 17
Views: 606
Posted By semlar
It looks like GetSpecialization just returns the...

It looks like GetSpecialization just returns the index of your current spec out of your class's total number of specs (so 1-3 or 4); not to be confused with the "specID" that half of the...
Forum: AddOn Help/Support 01-31-16, 12:21 PM
Replies: 17
Views: 606
Posted By semlar
Because you still have...

Because you still have GetSpecialization("player") instead of GetSpecialization(), it doesn't take a unit ID as an argument.
Forum: Lua/XML Help 01-31-16, 12:06 PM
Replies: 4
Views: 500
Posted By semlar
There seems to be a bug where your "mouseover"...

There seems to be a bug where your "mouseover" can get locked as a valid unit even when you stop mousing over them (UnitName("mouseovertarget") continues returning your old mouseover's target until...
Forum: AddOn Help/Support 01-31-16, 11:15 AM
Replies: 17
Views: 606
Posted By semlar
GetSpecialization doesn't take a unitID; by...

GetSpecialization doesn't take a unitID; by giving it an argument you're actually telling it that you want information about the player you're inspecting, and it's probably returning nil, which will...
Forum: Lua/XML Help 01-24-16, 12:36 AM
Replies: 5
Views: 212
Posted By semlar
There's no need to make local references to them,...

There's no need to make local references to them, you can just use the name of the strings:
TargetFrameToTTextureFrameName:SetTextColor(1,.92,0)
FocusFrameToTTextureFrameName:SetTextColor(1,.92,0)
Forum: Lua/XML Help 01-23-16, 11:39 PM
Replies: 5
Views: 212
Posted By semlar
If you only have 2 cases you want treated...

If you only have 2 cases you want treated separately, the shortest and simplest solution is to just call SetTextColor on those 2 font strings directly.
Forum: Macro Help 01-23-16, 06:42 PM
Replies: 8
Views: 363
Posted By semlar
Paste this into addon.bool.no...

Paste this into addon.bool.no (http://addon.bool.no) to create an addon:
local button, REVIVE_BATTLE_PETS = CreateFrame('button', 'SmartRez', nil, 'SecureActionButtonTemplate'),...
Forum: Macro Help 01-23-16, 03:29 PM
Replies: 8
Views: 363
Posted By semlar
This actually can be done outside of combat,...

This actually can be done outside of combat, which probably isn't a big deal for reviving battle pets, it's just that no existing addon is really designed to support doing something like this.


By...
Forum: Macro Help 01-20-16, 03:10 PM
Replies: 3
Views: 274
Posted By semlar
Setting your title requires a hardware event,...

Setting your title requires a hardware event, either a mouse click or a key press.
Forum: AddOn Help/Support 01-20-16, 03:03 PM
Replies: 4
Views: 284
Posted By semlar
Whatever you're talking about isn't a warcraft...

Whatever you're talking about isn't a warcraft addon, they physically can't run outside of the game.

If you take a screenshot of the dialog someone might be able to help, though.
Forum: Lua/XML Help 01-16-16, 12:31 PM
Replies: 16
Views: 592
Posted By semlar
Your hook explicitly ignores the PlayerFrame,...

Your hook explicitly ignores the PlayerFrame, FocusFrame and PetFrame; if you want it to display the same way as your target frame then just remove if string.find(statusFrame:GetName(),"FocusFrame")...
Forum: Lua/XML Help 01-16-16, 10:50 AM
Replies: 16
Views: 592
Posted By semlar
Cut your AbbreviateLargeNumbers function and...

Cut your AbbreviateLargeNumbers function and paste it above your "TextStatusBar_UpdateTextStringWithValues" hook and put the word "local" in front of the function. It has to be written before the...
Forum: Lua/XML Help 01-16-16, 08:01 AM
Replies: 16
Views: 592
Posted By semlar
Yes, instead of pre-hooking the functions like...

Yes, instead of pre-hooking the functions like you're doing (overwriting the original function) you can post-hook them and "fix" what the original function changed after it's finished.

First, I...
Forum: Lua/XML Help 01-14-16, 07:24 AM
Replies: 16
Views: 592
Posted By semlar
You overwrite the following global functions and...

You overwrite the following global functions and values which blizzard uses in the interface; every time a blizzard function tries to use the value you replaced it taints the rest of what that...
Forum: Lua/XML Help 01-06-16, 10:06 PM
Replies: 17
Views: 2,370
Posted By semlar
I don't know what code you're using that you're...

I don't know what code you're using that you're having a problem with, but BNGetToonInfo is what the interface uses to display information in the tooltip about the characters your friends are logged...
Forum: Lua/XML Help 01-01-16, 04:34 PM
Replies: 17
Views: 2,370
Posted By semlar
Since the code you posted works (I just tested...

Since the code you posted works (I just tested it), I'm guessing they aren't sending the message from a character, or you have some other issue confounding it.
Forum: Legion Beta API and Graphics Changes 12-28-15, 05:08 AM
Replies: 38
Views: 3,216
Posted By semlar
I made "enemy unit frames" out of nameplates a...

I made "enemy unit frames" out of nameplates a while back which might be easier to select with a controller, but there isn't any association with the physical location of the unit on-screen.

It'll...
Forum: Legion Beta API and Graphics Changes 12-27-15, 08:31 PM
Replies: 38
Views: 3,216
Posted By semlar
You have no way to identify which nameplate is...

You have no way to identify which nameplate is your current target except temporarily after you select one using its unitID. If the nameplate is recycled or you acquire a target some other way, you...
Forum: Legion Beta API and Graphics Changes 12-27-15, 12:04 AM
Replies: 38
Views: 3,216
Posted By semlar
They're currently secure frames, but the actual...

They're currently secure frames, but the actual part that you click on to select a unit is the WorldFrame itself.

You click "through" the nameplate frame to interact with something.

I'm not sure...
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