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Forum: Legion Beta archived threads 07-25-16, 06:32 AM
Replies: 3
Views: 2,463
Posted By Simca
TOM_RUS has a FileDataLib posted on CurseForge...

TOM_RUS has a FileDataLib posted on CurseForge now that is a better version of the paste I made earlier (he also compacts the data by splitting filenames and filepaths into different arrays and then...
Forum: Legion Beta archived threads 05-28-16, 10:58 AM
Replies: 74
Views: 9,089
Posted By Simca
CASC files are indexed by FileDataID and...

CASC files are indexed by FileDataID and NameHash. All the client needs to get a pointer to a file is a FileDataID.
Forum: Legion Beta archived threads 05-28-16, 07:04 AM
Replies: 12
Views: 1,773
Posted By Simca
Whether they actually will do that remains to be...

Whether they actually will do that remains to be seen though. They don't like to get things out of sync between localizations, and hotfixes to tooltips would require all of their localization teams...
Forum: Legion Beta archived threads 05-28-16, 07:00 AM
Replies: 32
Views: 9,452
Posted By Simca
Going to correct the capitalization on Semlar's...

Going to correct the capitalization on Semlar's Live CVar dump and diff it against Nodus' Legion Beta CVar dump. Hopefully that will be a lot more accurate while still allowing people to see what was...
Forum: Legion Beta archived threads 05-27-16, 11:49 PM
Replies: 74
Views: 9,089
Posted By Simca
As an update to this, they removed...

As an update to this, they removed FileDataComplete.db2 in yesterday's build (21796), so we will no longer know future file paths without guessing and bruteforcing.*

* There are a few exceptions:...
Forum: Legion Beta archived threads 05-21-16, 03:30 AM
Replies: 41
Views: 13,565
Posted By Simca
I'm confused, can you not just call LoadAddOn for...

I'm confused, can you not just call LoadAddOn for the load-on-demand Blizzard Addon in question? (Blizzard_ArtifactUI)
Forum: Legion Beta archived threads 05-21-16, 03:04 AM
Replies: 74
Views: 9,089
Posted By Simca
I have to agree with nevcariel - from what...

I have to agree with nevcariel - from what conversation I've had with the devs on the subject over IRC and Twitter, it seems extremely unlikely that they are going to offer us an alternative.

If...
Forum: Legion Beta archived threads 05-20-16, 01:05 PM
Replies: 74
Views: 9,089
Posted By Simca
No, I just made it in 3 minutes with Excel after...

No, I just made it in 3 minutes with Excel after converting their DB2 to CSV, and it was easier that way (every row in Excel became a row in Lua). Just a proof of concept.
Forum: Legion Beta archived threads 05-20-16, 12:24 PM
Replies: 74
Views: 9,089
Posted By Simca
It's under DBFilesClient\FileDataComplete.db2,...

It's under DBFilesClient\FileDataComplete.db2, but it's in the new WDB5 format, you'll need a WDB5 reader to read it properly.

The latest version (in a Lua format) I just posted here:...
Forum: Legion Beta archived threads 05-20-16, 12:16 PM
Replies: 32
Views: 9,452
Posted By Simca
Let me try to iterate over those methods a...

Let me try to iterate over those methods a different way and on the new build. Maybe it won't crash this time.

Edit:...
Forum: Legion Beta archived threads 05-20-16, 02:12 AM
Replies: 74
Views: 9,089
Posted By Simca
It is quite possible for a user to make a library...

It is quite possible for a user to make a library to do this for the game, though. As of present, they are still shipping a file called FileDataComplete.db2 that has a complete listing of the game's...
Forum: Legion Beta archived threads 05-20-16, 02:00 AM
Replies: 74
Views: 9,089
Posted By Simca
They don't store filenames at all now, Resike....

They don't store filenames at all now, Resike. Even if you had complete access to their C code from the Lua environment, you couldn't retrieve filenames for any file outside of Interface\* (it still...
Forum: Legion Beta archived threads 05-20-16, 01:53 AM
Replies: 15
Views: 2,220
Posted By Simca
It's either 1000px or 1200px. I tested it at...

It's either 1000px or 1200px. I tested it at Semlar's insistence back in the very first alpha build where scripts were still enabled.
Forum: Legion Beta archived threads 05-20-16, 01:51 AM
Replies: 10
Views: 5,078
Posted By Simca
I also use this approach. It's safer and as long...

I also use this approach.

It's safer and as long as you consistently use the same detection variable throughout (I use a local 'isLegion' that is limited to addon-scope), it is easy to update...
Forum: Legion Beta archived threads 05-19-16, 05:55 PM
Replies: 83
Views: 32,717
Posted By Simca
Here's an example of how TradeSkill stuff changed...

Here's an example of how TradeSkill stuff changed from Live to Legion. This code was designed to execute an a passed function on every result for a tradeskill.

Before:

-- Clear the search box focus...
Forum: Legion Beta archived threads 05-19-16, 05:22 PM
Replies: 32
Views: 9,452
Posted By Simca
Yes, the game crashed violently whenever I...

Yes, the game crashed violently whenever I iterated over those methods using just normal Lua scripts for some reason... >.>

Edit: Live is missing CinematicModel and Legion is missing Line, though,...
Forum: Legion Beta archived threads 05-18-16, 02:41 AM
Replies: 32
Views: 9,452
Posted By Simca
Consolidated Changes of all Types - Live vs Build 21691

Saw there are several threads already to discuss it (in fact, too many redundant threads, especially 'notable api changes' vs 'api changes'), but none of those threads have any full diffs of all...
Forum: Legion Beta archived threads 05-18-16, 02:33 AM
Replies: 83
Views: 32,717
Posted By Simca
TradeSkill functions have been radically changed,...

TradeSkill functions have been radically changed, yes. You can also no longer iterate recipes by 'tradeSkillIndex' like before, you have to 'GetAllIDs' and then use IDs.
Forum: Legion Beta archived threads 05-18-16, 02:17 AM
Replies: 35
Views: 14,698
Posted By Simca
Lots of things are like that already....

Lots of things are like that already. Blizzard_Collections is load-on-demand, for example, so you can't do any pet journal stuff until that gets loaded.
Forum: Lua/XML Help 08-15-14, 03:00 PM
Replies: 81
Views: 26,584
Posted By Simca
I don't think its reliability has anything to do...

I don't think its reliability has anything to do with the App; somebody earlier in the thread showed that starting the game via the exe and then logging into an EU account after a US account made it...
Forum: Lua/XML Help 07-27-14, 03:31 PM
Replies: 81
Views: 26,584
Posted By Simca
Do UnitGUID("player") and/or...

Do UnitGUID("player") and/or BNGetToonInfo(BNGetInfo()) always report the correct serverID, even when you're not on your server or you're in an instance?

Also - a bunch of important hardcoded data...
Forum: Lua/XML Help 06-06-14, 02:24 PM
Replies: 81
Views: 26,584
Posted By Simca
A heads-up to users of GetCVar("realmList") - you...

A heads-up to users of GetCVar("realmList") - you will need another solution for WoD. That CVar is managed by the BNet app and is deprecated. Fresh installs will no longer have it...
Forum: General Authoring Discussion 01-14-14, 10:29 PM
Replies: 16
Views: 8,395
Posted By Simca
I just made the thread. In case anyone wants to...

I just made the thread.

In case anyone wants to follow along: http://us.battle.net/wow/en/forum/topic/11223882881
Forum: General Authoring Discussion 01-12-14, 04:52 PM
Replies: 16
Views: 8,395
Posted By Simca
Yes, I should able to just use the 'backup'...

Yes, I should able to just use the 'backup' system that reconstructs NPCID/objectID and other variables from GUIDs for NPCs and objects, in a slightly modified form. Though you can't get the itemID...
Forum: General Authoring Discussion 01-12-14, 04:35 PM
Replies: 16
Views: 8,395
Posted By Simca
I haven't yet, but I'm considering it because I...

I haven't yet, but I'm considering it because I believe I found the 'real problem'. Sometimes in 5.4.2, LOOT_OPENED fires twice in a row. I don't know the cause of the double loot events.

Example...
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