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Forum: Ion Engines, Engage! 01-24-13, 03:24 PM
Replies: 6
Views: 5,104
Posted By Dwargh
Think you mean from: ## SavedVariables: IonGDB,...

Think you mean from:
## SavedVariables: IonGDB, IonItemCache
## SavedVariablesPerCharacter: IonCDB, IonSpec
to:
## SavedVariables:
## SavedVariablesPerCharacter: IonCDB, IonSpec, IonGDB, IonItemCache
Forum: Ion Engines, Engage! 01-16-13, 01:19 PM
Replies: 0
Views: 2,195
Posted By Dwargh
Smile A hack or two

Hello fellow trinity-Macaroon-Ion users/lovers!

For those of you who know me or of me:
Am I back in the game?
- Not yet, thinking of it and leans toward it.
Will I be back in helping Maul with...
Forum: Ion Engines, Engage! 10-31-11, 11:20 AM
Replies: 8
Views: 6,376
Posted By Dwargh
Yes, your rewritten version sure is better....

Yes, your rewritten version sure is better. However I was more thinking of the statement about the second line if you have more than 11 lines.
Forum: Ion Engines, Engage! 10-29-11, 05:51 AM
Replies: 8
Views: 6,376
Posted By Dwargh
Might this be of help?

Might this be of help?
Forum: Ion Engines, Engage! 10-22-11, 07:52 PM
Replies: 545
Views: 266,252
Posted By Dwargh
Think it'd be in the Macaroon.xml However I...

Think it'd be in the Macaroon.xml
However I believe the same font is used for lots of things so not sure you can just change it like that w/o also changing other stuff that inherits the same font.
Forum: Ion Engines, Engage! 10-22-11, 06:23 PM
Replies: 8
Views: 6,376
Posted By Dwargh
There is, in bar editor in the top right area,...

There is, in bar editor in the top right area, bottom checkbox.
Spell activation Glow. I believe that's what you want.

Edit:
Found this on my way through all the Macaroon! Comments.



Also this...
Forum: Ion Engines, Engage! 10-12-11, 08:44 AM
Replies: 8
Views: 7,988
Posted By Dwargh
Just had another thought about Polymorph...

Just had another thought about Polymorph spell.

/flyout s:~polymorph(pig),~polymorph(turtle),~polymorph():l:c:c:3:c

doubt it will make any difference but if it does...

Otherwise I bet some coding...
Forum: Ion Engines, Engage! 09-25-11, 11:34 AM
Replies: 0
Views: 4,791
Posted By Dwargh
How to make flyouts

For starters http://www.wowinterface.com/portal.php?id=221&a=faq&faqid=634
Has most of the details worked out.
However there is one small error in the description for companions and that is that a...
Forum: Ion Engines, Engage! 09-25-11, 10:15 AM
Replies: 8
Views: 7,988
Posted By Dwargh
well if you expect it to be a mouse over flyout...

well if you expect it to be a mouse over flyout you need to change the last c into an m.

else you need to right click it to get the flyout.

Other than that, if the name of the paladin auras have...
Forum: Ion Engines, Engage! 09-24-11, 09:36 AM
Replies: 8
Views: 7,988
Posted By Dwargh
Hmm. well I do know I used a flyout on my pally's...

Hmm. well I do know I used a flyout on my pally's auras.. and even judgement spells.

/flyout s:aura:l:c:c:5:c

/flyout s:judgement:l:b:b:1:c:hide

Those are the ones I used. and they worked fine for...
Forum: Ion Engines, Engage! 07-31-11, 08:43 AM
Replies: 545
Views: 266,252
Posted By Dwargh
If you haven't figured it out yet you first go to...

If you haven't figured it out yet you first go to Bar Edit mode (click the macaroon Minimap button, then right click the bar of your choice), select the preset option Vehicle (and to be sure you get...
Forum: Ion Engines, Engage! 07-04-11, 04:49 PM
Replies: 9
Views: 6,935
Posted By Dwargh
You could also simlpy change the macro of one of...

You could also simlpy change the macro of one of your normal buttons to include a exit command with a mod key pressed.

Or - IF you havent bound NumPad key 5 to anything and haven't changed the...
Forum: Ion Engines, Engage! 06-29-11, 12:32 AM
Replies: 545
Views: 266,252
Posted By Dwargh
I don't know about the script part. When you use...

I don't know about the script part. When you use /skript you go into lua code and ordinary macro commands wont work in lua. There used to be a way to cast spells using script but as it could be used...
Forum: Ion Engines, Engage! 06-28-11, 05:58 AM
Replies: 545
Views: 266,252
Posted By Dwargh
Ah, I see now where you missed something. See...

Ah, I see now where you missed something.
See after creating a bar and before editing a button you will have to add buttons to the bar in question. ;)
Can't edit what's not there, silly enough. :-P...
Forum: Ion Engines, Engage! 06-27-11, 12:18 PM
Replies: 545
Views: 266,252
Posted By Dwargh
Well you've managed to create a bar and get to...

Well you've managed to create a bar and get to editing a button always something ;)

When you write the macro for the button (if that's what you're trying to do). Writhe the macro first then change...
Forum: Ion Engines, Engage! 06-16-11, 07:48 PM
Replies: 1
Views: 4,196
Posted By Dwargh
Macaroon has it's own enabling of /in. It is my...

Macaroon has it's own enabling of /in.
It is my belief that Macaroons version has some fault and that it overrides any other addons version of the same.

I guess one could either comment out the...
Forum: Ion Engines, Engage! 06-16-11, 05:10 AM
Replies: 2
Views: 4,381
Posted By Dwargh
GReat that you solved it, now just putting it out...

GReat that you solved it, now just putting it out there: Macros i Macaroon! can be 1024 characters long.
Forum: Ion Engines, Engage! 06-16-11, 05:05 AM
Replies: 9
Views: 6,935
Posted By Dwargh
You set the bar to have the vehicle and/or...

You set the bar to have the vehicle and/or possess states in the bar editor.
Then you left click the bar(still in bar edit mode) so you get those states shown and then go to button edit mode and make...
Forum: Ion Engines, Engage! 05-26-11, 01:51 AM
Replies: 545
Views: 266,252
Posted By Dwargh
Undocumented change is correct. The mount key...

Undocumented change is correct.
The mount key needs a # in front of it now, same with critter.

#mount
Forum: Ion Engines, Engage! 05-13-11, 02:06 PM
Replies: 545
Views: 266,252
Posted By Dwargh
MacaroonXP is an old module, you can uninstall it...

MacaroonXP is an old module, you can uninstall it as it doesn't do anything good now. It has been replaced by Macaroon: Status Bars.
Forum: Ion Engines, Engage! 03-14-11, 01:22 PM
Replies: 545
Views: 266,252
Posted By Dwargh
When I added the UI option for my Autohide show...

When I added the UI option for my Autohide show on mod key I just copied Mauls code for autohide toggle and changed it for my needs.

How to upload... I made it as fan updates here, there should be a...
Forum: Ion Engines, Engage! 03-11-11, 04:41 AM
Replies: 545
Views: 266,252
Posted By Dwargh
Well, you can do it in preset bar mode as well....

Well, you can do it in preset bar mode as well. Just use the state remap to make state/page 3 to instead show state/page 1.
Forum: Ion Engines, Engage! 03-09-11, 01:18 AM
Replies: 545
Views: 266,252
Posted By Dwargh
Well, for the ease of coding one could just add...

Well, for the ease of coding one could just add the line: "needs reboot"
And about adding slash commands, 1, skip it :p 2, I do believe Maul have other modules slash commands in there addding one...
Forum: Ion Engines, Engage! 03-08-11, 04:54 AM
Replies: 545
Views: 266,252
Posted By Dwargh
Rep bar colors

*Crawls ghoul like out of the ground* *Cough cough*

As with many of the critical problems many user have, I have nevetr seen Macaroon change any of the colors. They have always been the same for me...
Forum: Ion Engines, Engage! 03-06-11, 09:20 AM
Replies: 1
Views: 5,043
Posted By Dwargh
Atm there is no other way than to change the code...

Atm there is no other way than to change the code in Macaroon to have that happen.
Showing results 1 to 25 of 64