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Forum: General Authoring Discussion 05-08-15, 11:32 PM
Replies: 4
Views: 157
Posted By Digital_Utopia
Well, mostly a combination of OOP and...

Well, mostly a combination of OOP and structure/organization. Useful for "static" classes, as there's only one instance, as opposed to using some of the actual "class" examples, which also use an...
Forum: General Authoring Discussion 05-08-15, 09:53 PM
Replies: 4
Views: 157
Posted By Digital_Utopia
A question for the Lua experts

I'm not very knowledgeable about what goes on underneath Lua's hood, so I'm hoping that someone who is, can clear something up for me.

It seems that no matter where I go, any discussion regarding...
Forum: General Authoring Discussion 05-08-15, 09:24 PM
Replies: 22
Views: 716
Posted By Digital_Utopia
Nah, still using XPerl :p - I did try ZPerl, but...

Nah, still using XPerl :p - I did try ZPerl, but there seemed to be some issues with saving settings between characters, and copying settings from other characters. Since XPerl still works fine for...
Forum: General Authoring Discussion 05-07-15, 10:24 PM
Replies: 22
Views: 716
Posted By Digital_Utopia
Other than the front end (titles, menus) the UI...

Other than the front end (titles, menus) the UI layout is done, including all the in-game visuals, shy of the actual raycasting/sprites. Now I can start on the main porting....
Forum: General Authoring Discussion 05-07-15, 01:08 PM
Replies: 22
Views: 716
Posted By Digital_Utopia
That's certainly an option as well. In that case,...

That's certainly an option as well. In that case, the first and the last hits for a particular wall, as well as which point(s) along the wall were hit, and with the distance, you could use texcoords...
Forum: General Authoring Discussion 05-07-15, 12:50 PM
Replies: 22
Views: 716
Posted By Digital_Utopia
Exactly. In this case it's every vertical line,...

Exactly. In this case it's every vertical line, but the technique is the same. Since there can only be one wall per line, you just have to take the appropriate wall texture, and use texcoords to get...
Forum: General Authoring Discussion 05-06-15, 07:18 PM
Replies: 22
Views: 716
Posted By Digital_Utopia
My Next Addon

http://i.imgur.com/Gv339aQ.png

Wolfenstein 3-D

The screenshot itself is from a raycaster test I did a ways back - nice enough performance, but the original Wolf source code had a lot of assembly...
Forum: General WoW Chat 03-25-15, 01:34 AM
Replies: 0
Views: 599
Posted By Digital_Utopia
[Tutorial/Guide] Quick and Dirty Model Masking with WoW

While there are obviously a couple of choices in external model viewers, nothing can quite compare to the way the models appear in game, especially when it comes to enchants, and other effects. So my...
Forum: Minion 12-02-14, 06:28 PM
Replies: 13
Views: 1,641
Posted By Digital_Utopia
Not a problem at all - it's a fun puzzle :p The...

Not a problem at all - it's a fun puzzle :p

The most significant issue that I can see, is if Minion attempts to compare the Author provided version information, to the version of the .toc, and they...
Forum: AddOn Search/Requests 12-02-14, 01:28 PM
Replies: 6
Views: 1,122
Posted By Digital_Utopia
Are you talking like a search like the...

Are you talking like a search like the mounts/pets - where it shows all achievements, and then filters the list based on the search? Or more like the mail auto-complete, where it just shows the...
Forum: Minion 12-02-14, 07:17 AM
Replies: 13
Views: 1,641
Posted By Digital_Utopia
some php code that should parse most versions -...

some php code that should parse most versions - including the example.
only reason why php, is that it's quicker to play with - as opposed to compiling and UI stuff.


<?
//pattern - checks for the...
Forum: Minion 12-02-14, 06:28 AM
Replies: 12
Views: 2,249
Posted By Digital_Utopia
Well... I guess it's still quicker than going to...

Well...

I guess it's still quicker than going to each individual addon page, downloading, and installing them manually. So, there's that. At least I think so - that part works, right?
Forum: General WoW Chat 11-22-14, 12:43 AM
Replies: 17
Views: 4,656
Posted By Digital_Utopia
Tough part's done. got luac-wow embedded, with...

Tough part's done.

got luac-wow embedded, with output to .NET

http://i.imgur.com/ZWx2abn.png

Next up is the parsing, and the actual UI stuff.
Forum: Lua/XML Help 11-21-14, 05:24 PM
Replies: 5
Views: 891
Posted By Digital_Utopia
Well, putting things on the worldmap would be...

Well, putting things on the worldmap would be simple enough. Since you can listened to map changed events, you can use that to update the currently visible/active map. Minimap on the other hand would...
Forum: Lua/XML Help 11-21-14, 02:16 PM
Replies: 5
Views: 891
Posted By Digital_Utopia
Well, I'm pretty sure there are methods to get...

Well, I'm pretty sure there are methods to get the WorldMapID, and the floor that's currently active on the player's map. You shouldn't need the InstanceID to do that. So I'm not sure what you're...
Forum: General Authoring Discussion 11-21-14, 08:56 AM
Replies: 2
Views: 1,467
Posted By Digital_Utopia
https://docs.google.com/spreadsheets/d/1fQ-SHb3TOB...

https://docs.google.com/spreadsheets/d/1fQ-SHb3TOB7FKFP_9J0CzQxQnxqtU-xCl-Tdb7bh7T4/edit?usp=sharing

That should cover them all.

And WoWpedia is filled in.
Forum: Minion 11-21-14, 07:16 AM
Replies: 13
Views: 1,641
Posted By Digital_Utopia
That shouldn't be a problem - the tricky part...

That shouldn't be a problem - the tricky part would be handling letters, such as 1.03a or 0.2(beta), etc.
if it was just numbers, then simply removing any decimal points after the first one, casting...
Forum: Dev Tools 11-20-14, 11:04 PM
Replies: 2
Views: 3,798
Posted By Digital_Utopia
BLPNG Converter 2.4 has been released BLPNG...

BLPNG Converter 2.4 has been released

BLPNG Converter now supports the TGA format!
An "Output" menu has been added, to facilitate switching between PNG(default) and TGA output, for converting BLP...
Forum: General WoW Chat 11-20-14, 10:49 PM
Replies: 17
Views: 4,656
Posted By Digital_Utopia
Just ran it through luac-wow, and everything came...

Just ran it through luac-wow, and everything came up fine. The only possible cause for such an error, that I can think of, is probably a failure with the grepping/regex. Considering the length and...
Forum: General WoW Chat 11-19-14, 11:07 PM
Replies: 17
Views: 4,656
Posted By Digital_Utopia
So, back on track with the main topic. I took a...

So, back on track with the main topic.

I took a look at lua(c)-wow, and the listing output seems pretty straightforward. I'm not sure exactly what all the columns mean, but I think I understand...
Forum: General WoW Chat 11-19-14, 04:54 PM
Replies: 17
Views: 4,656
Posted By Digital_Utopia
Here ya go. BlizzardInterface.zip...

Here ya go.
BlizzardInterface.zip (digital-utopia.org/downloads/BlizzardInterface.zip)
Forum: General WoW Chat 11-19-14, 04:25 PM
Replies: 17
Views: 4,656
Posted By Digital_Utopia
Thank you! I was having the most obnoxious time...

Thank you! I was having the most obnoxious time googling for an updated listfile, and even CascExplorer was linking to the CascView page for the listfile.



I've extracted the interface files via...
Forum: General WoW Chat 11-19-14, 02:28 AM
Replies: 17
Views: 4,656
Posted By Digital_Utopia
I'm just used to getting everything else that way...

I'm just used to getting everything else that way :p
Forum: General WoW Chat 11-19-14, 01:35 AM
Replies: 17
Views: 4,656
Posted By Digital_Utopia
Source code? You mean the Blizzard lua/xml stuff...

Source code? You mean the Blizzard lua/xml stuff in the game data? The guy who made MPQ Editor, also has an application named CascView (http://www.zezula.net/en/casc/main.html) that allows you to...
Forum: General WoW Chat 11-18-14, 11:39 PM
Replies: 17
Views: 4,656
Posted By Digital_Utopia
Interesting. So, it basically compiles the...

Interesting.

So, it basically compiles the selected lua files, and then uses grep to get any globals and errors from the compile process? Did I get that right?

That does sound like it could be...
Showing results 1 to 25 of 109