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Search: Posts Made By: Aftermathhqt
Forum: Lua/XML Help Today, 10:55 AM
Replies: 5
Views: 33
Posted By Aftermathhqt
You can disable them in the Interface Options.. :)

You can disable them in the Interface Options.. :)
Forum: oUF (Otravi Unit Frames) 05-19-18, 02:49 AM
Replies: 4
Views: 882
Posted By Aftermathhqt
Would love to see these settings to be...

Would love to see these settings to be implemented into the oUF settings :)
Forum: oUF (Otravi Unit Frames) 05-11-18, 01:49 PM
Replies: 4
Views: 177
Posted By Aftermathhqt
or make a invisible frame, that works...

or make a invisible frame, that works too


local InvisFrame = CreateFrame("Frame", nil, self)
InvisFrame:SetFrameLevel(Health:GetFrameLevel() + 5)
InvisFrame:SetAllPoints()

local Combat =...
Forum: PTR API and Graphics Changes 04-20-18, 04:57 PM
Replies: 33
Views: 2,588
Posted By Aftermathhqt
GetPetActionInfo -- 1 arg removed ...

GetPetActionInfo -- 1 arg removed
KNOWN_CURRENCY_TYPES_UPDATE -- Removed?
PET_BAR_HIDE -- Removed?
UNIT_POWER > UNIT_POWER_UPDATE
Forum: General Authoring Discussion 04-20-18, 02:41 PM
Replies: 6
Views: 474
Posted By Aftermathhqt
Woop wopp finally!

Woop wopp finally!
Forum: oUF (Otravi Unit Frames) 04-20-18, 09:45 AM
Replies: 2
Views: 244
Posted By Aftermathhqt
Here are the functions i use... function...

Here are the functions i use...

function UnitFrames:CheckInterrupt(unit)
if (unit == "vehicle") or (unit == "player") then
return
end

if (self.notInterruptible and UnitCanAttack("player",...
Forum: Lua/XML Help 03-14-18, 01:49 AM
Replies: 7
Views: 333
Posted By Aftermathhqt
[QUOTE=bryde;327220]snip/QUOTE] this should...

[QUOTE=bryde;327220]snip/QUOTE]

this should work, although i would not name your frames parent or child if they are global, they will most likey interfere with some other stuff.


local MyFrame =...
Forum: Lua/XML Help 02-09-18, 05:34 PM
Replies: 33
Views: 1,182
Posted By Aftermathhqt
Can you link full code?

Can you link full code?
Forum: Lua/XML Help 01-11-18, 05:58 AM
Replies: 9
Views: 459
Posted By Aftermathhqt
Looks like your font size is too big :)

Looks like your font size is too big :)
Forum: General Authoring Discussion 12-28-17, 05:35 AM
Replies: 8
Views: 639
Posted By Aftermathhqt
AddOnName will use your addon name from your TOC...

AddOnName will use your addon name from your TOC file :)

local A, C, L = unpack(YourAddonName)
Forum: General Authoring Discussion 12-27-17, 03:18 PM
Replies: 8
Views: 639
Posted By Aftermathhqt
-- Lib Globals local _G = _G local select =...

-- Lib Globals
local _G = _G
local select = select
local unpack = unpack
local tonumber = tonumber
local match = string.match
local floor = math.floor

-- Locals
local Resolution =...
Forum: AddOn Help/Support 12-13-17, 11:06 AM
Replies: 20
Views: 2,548
Posted By Aftermathhqt
I would love a Discord server, its much easier to...

I would love a Discord server, its much easier to communicate with each other and the best part is that it doesn't remove the chat history everytime you log on, and you have the mobile app to always...
Forum: General WoW Chat 11-25-17, 05:58 AM
Replies: 6
Views: 533
Posted By Aftermathhqt
Pretty much this :)

Pretty much this :)
Forum: General WoW Chat 11-09-17, 07:26 AM
Replies: 12
Views: 1,018
Posted By Aftermathhqt
Classic needs a corner too on the forum!

Classic needs a corner too on the forum!
Forum: AddOn Search/Requests 07-07-17, 03:11 AM
Replies: 11
Views: 1,110
Posted By Aftermathhqt
I've always been happy with my UI. Because i've...

I've always been happy with my UI.

Because i've always pretty much coded it myself, this is way more fun than just downloading something and then setup some settings while they are 1000 more options...
Forum: Lua/XML Help 06-26-17, 07:25 AM
Replies: 12
Views: 640
Posted By Aftermathhqt
Just create a invisible frame, then attach the...

Just create a invisible frame, then attach the text or icon which ever you want to be highest frame level.
Forum: RealUI 06-23-17, 04:01 AM
Replies: 1
Views: 318
Posted By Aftermathhqt
Yes in the interface options, under names i...

Yes in the interface options, under names i belive :)
Forum: AddOn Help/Support 06-17-17, 05:06 AM
Replies: 10
Views: 964
Posted By Aftermathhqt
I had a similar issue with my "arrows" a few...

I had a similar issue with my "arrows" a few weeks back.

Here's my code for my class bars, hope it helps :)

-----------------------------------------------------
--- Heavy Modifed Version of Neal's...
Forum: Dev Tools 06-06-17, 04:45 PM
Replies: 42
Views: 29,437
Posted By Aftermathhqt
Damn this is awesome!

Damn this is awesome!
Forum: Lua/XML Help 06-01-17, 08:58 AM
Replies: 11
Views: 981
Posted By Aftermathhqt
Here's a code of mine! local ActionBars =...

Here's a code of mine!



local ActionBars = CreateFrame("Frame")

local HiderPanel = CreateFrame("Frame", "AHiderPanel", UIParent)
HiderPanel:Hide()

local _G = _G
Forum: oUF (Otravi Unit Frames) 05-31-17, 02:14 AM
Replies: 2
Sticky: oUF 7.0
Views: 2,160
Posted By Aftermathhqt
Finally! Thank you for the update. <3

Finally! Thank you for the update. <3
Forum: Lua/XML Help 05-23-17, 07:46 AM
Replies: 7
Views: 631
Posted By Aftermathhqt
And heres an "minimal" version of tullaCC aka...

And heres an "minimal" version of tullaCC aka OmniCC if it's something you wanna use, because i used the CooldownFrameTemplate but it doesn't work exactly everything unfortune :(


A.FormatTime =...
Forum: Lua/XML Help 05-23-17, 07:41 AM
Replies: 7
Views: 631
Posted By Aftermathhqt
Heres my code for CooldownFrameTemplate and i...

Heres my code for CooldownFrameTemplate and i guess this the best way to to do it.


local function UpdateCooldownFrame(self)
local Now, Start, Duration = GetTime(), self:GetCooldownTimes()
local...
Forum: AddOn Help/Support 05-15-17, 08:17 AM
Replies: 6
Views: 770
Posted By Aftermathhqt
This should work :) local function...

This should work :)

local function StartButtonHighlight(self)
if (self.overlay) then
self.overlay:Hide()
ActionButton_HideOverlayGlow(self)
end

if not (self.Animation) then
local NewProc...
Forum: AddOn Search/Requests 05-15-17, 08:15 AM
Replies: 2
Views: 430
Posted By Aftermathhqt
Looks a lot like NeavUI with some modifactions

Looks a lot like NeavUI with some modifactions
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