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Forum: Carbonite: General Discussion 12-18-12, 05:42 AM
Replies: 1
Views: 1,550
Posted By SinusPi
Multi-floor support?

How do I get Carbonite to show and properly support waypoints placed on specific floors of specific maps?
Or to even SHOW submaps like caves and sewers..?

Suppose I'm plotting a path towards the...
Forum: MoP archived threads 07-13-12, 08:31 AM
Replies: 8
Views: 4,644
Posted By SinusPi
That's the new way of saying, "the current cave...

That's the new way of saying, "the current cave is ONE level deep, but starts at level SEVEN in the list of floor numbers". If you enter another cave in the same zone, it might return like 2,9 - thus...
Forum: MoP archived threads 07-05-12, 03:41 PM
Replies: 8
Views: 4,644
Posted By SinusPi
That only solves the "how to get player...

That only solves the "how to get player coordinates" problem. Namely,

local mapName, textureWidth, textureHeight, isMicroDungeon, microDungeonName = GetMapInfo()
if isMicroDungeon then
...
Forum: MoP archived threads 07-05-12, 09:23 AM
Replies: 8
Views: 4,644
Posted By SinusPi
Here (http://www.wowpedia.org/Micro_dungeon_maps)...

Here (http://www.wowpedia.org/Micro_dungeon_maps) you can see a whole slew of formerly confusing caves, now nicely mapped mini-zones. With no MapID of their own.

However, I see that...
Forum: MoP archived threads 07-05-12, 05:54 AM
Replies: 8
Views: 4,644
Posted By SinusPi
Microdungeons and mapping problems

So, we got shiny new cave maps, dubbed "micro dungeons". (For the unaware: all larger caves now have maps of their own, some are even multi-floor to make navigation easier.)
And we have a ton of new...
Forum: General Authoring Discussion 09-25-10, 06:51 AM
Replies: 22
Views: 10,952
Posted By SinusPi
But there's also a :Show() at the start of the...

But there's also a :Show() at the start of the function, it works as expected :)

I didn't use a standalone script, I just added a "logging" function to your rIMV_setModel function and skipped...
Forum: General Authoring Discussion 09-25-10, 04:29 AM
Replies: 22
Views: 10,952
Posted By SinusPi
Yup, done.

Here's the tag database - it's pretty freakin' huge, and perhaps could be compacted somehow, but I don't think it's worth the effort - the viewer is only a development/exploration tool and wouldn't...
Forum: General Authoring Discussion 09-24-10, 12:13 PM
Replies: 22
Views: 10,952
Posted By SinusPi
tagging!

Okay, modelviewer is bad ass, thumbs up Zork for making it. Bloody useful.

However, there's a huge thing it's missing, and I'll gladly do my part in making it true if need be. That is: tagging. Of...
Forum: Cataclysm Beta 09-14-10, 03:35 PM
Replies: 15
Views: 12,818
Posted By SinusPi
Here you go. Astrolabe updated.

One Astrolabe updated for Cata beta, here you go.

http://pastebin.com/xg2tzGAj

Here's the coords block. No Maelstrom in yet, that's coming next as soon as I get to get there :]
Forum: Cataclysm Beta 09-13-10, 05:04 PM
Replies: 15
Views: 12,818
Posted By SinusPi
I needed Astrolabe updated as well, so ended up...

I needed Astrolabe updated as well, so ended up pretty much updating it myself. It only took flying through all the zones and recording two coordinates at each and cross-mapping them onto the world...
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