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Forum: Graphics Help 10-25-17, 11:44 AM
Replies: 23
Views: 1,244
Posted By CC_WOW
Thanks, I only have one small issue that I...

Thanks, I only have one small issue that I couldn't figure out myself. I'll look into it once I have time, since I managed to get the frames fixed that I created myself it shouldn't be impossible to...
Forum: Tutorials & Other Helpful Info. 10-19-17, 01:23 AM
Replies: 31
Views: 2,871
Posted By CC_WOW
Everything seems to have worked now. Thank you! I...

Everything seems to have worked now. Thank you! I should be able to use the same approach to upload my other addons here as well.

I am aware of the version substitution, but I had not added it to...
Forum: Graphics Help 10-17-17, 12:02 PM
Replies: 23
Views: 1,244
Posted By CC_WOW
Right, here is the current (experimental) branch:...

Right, here is the current (experimental) branch: GitHub link (https://github.com/SacredDuckwhale/AltMastery/tree/fix-guiscaling/Core/GUI)
It's a giant mess right now, which I am going to sort out...
Forum: Tutorials & Other Helpful Info. 10-17-17, 11:05 AM
Replies: 31
Views: 2,871
Posted By CC_WOW
Wow, thank you so much! I really have no clue...

Wow, thank you so much! I really have no clue what I'm doing. I just tried to somehow make it work with the info this guide gives and my very limited knowledge.
I forked your gist to have a backup of...
Forum: Graphics Help 10-17-17, 08:48 AM
Replies: 23
Views: 1,244
Posted By CC_WOW
Yes, I understand how the internal resolution is...

Yes, I understand how the internal resolution is different from the actual pixels on the screen. However, Resike is right and the children will not scale properly according to my tests - I managed to...
Forum: Graphics Help 10-16-17, 04:48 PM
Replies: 23
Views: 1,244
Posted By CC_WOW
I just have a bunch of frames, with lots of...

I just have a bunch of frames, with lots of smaller (child) elements inside. Can I simply do a SetScale(UIParent:GetScale()) tfor he parent or do I still have to round the coordinates for...
Forum: Tutorials & Other Helpful Info. 10-16-17, 02:54 PM
Replies: 31
Views: 2,871
Posted By CC_WOW
Thanks for your reply. That is the exact same...

Thanks for your reply. That is the exact same portion I was looking at earlier, and I don't really want to fork it unless I have to as that means I need to pull changes in to keep it updated... and...
Forum: Graphics Help 10-15-17, 04:19 PM
Replies: 23
Views: 1,244
Posted By CC_WOW
Thanks, but wouldn't setting the CVar change the...

Thanks, but wouldn't setting the CVar change the entire UI's scaling? That seems like something the user ought to do for themselves, I merely want my UI to not glitch at whatever scale is currently...
Forum: Graphics Help 10-15-17, 02:25 PM
Replies: 23
Views: 1,244
Posted By CC_WOW
What parts of an addon's GUI should be "pixel perfect"?

I've recently tried to build a more elaborate GUI, and run into so many glitches that I'm entirely stumped. There's always some pixel or another that looks off and this is seemingly unrelated to the...
Forum: Tutorials & Other Helpful Info. 10-15-17, 01:44 PM
Replies: 31
Views: 2,871
Posted By CC_WOW
I've a question regarding the Travis CI part: I...

I've a question regarding the Travis CI part:

I already have a simple travis.yml (based on https://github.com/WeakAuras/WeakAuras2/blob/master/.travis.yml), all it does is run luacheck to catch any...
Forum: Lua/XML Help 09-18-17, 11:52 PM
Replies: 3
Views: 532
Posted By CC_WOW
That's interesting! I couldn't get it to return...

That's interesting! I couldn't get it to return those values myself, but I went with setting the tier to 1 or 2 depending on the number of purchased traits (below 35, it should still count as tier 1,...
Forum: Site help, bugs, suggestions/questions 09-18-17, 11:49 PM
Replies: 5
Views: 365
Posted By CC_WOW
I don't really mind those, but that's personal...

I don't really mind those, but that's personal preference. I doubt there is one format to rule them all! That's why I suggested adding some alternatives instead of changing the existing format. If...
Forum: AddOn Search/Requests 09-18-17, 09:58 AM
Replies: 1
Views: 580
Posted By CC_WOW
I don't recall if there was addon like that - I...

I don't recall if there was addon like that - I thought I had seen one, although I can't seem to find it so maybe I was mistaken. Would it work to simply use the orders of magnitude as units to make...
Forum: Site help, bugs, suggestions/questions 09-18-17, 09:28 AM
Replies: 5
Views: 365
Posted By CC_WOW
Yep, looks like the format was fixed. My only...

Yep, looks like the format was fixed. My only gripe now is that the "European" date format doesn't look very European :P

What I mean is, most countries in Europe seem to be using a DD.MM.YYYY format...
Forum: Lua/XML Help 09-17-17, 05:51 AM
Replies: 3
Views: 532
Posted By CC_WOW
Question C_ArtifactUI.GetEquippedArtifactInfo() returning odd values for artifactTier...

... but only sometimes? Before 7.3, it would always return tier 1 for the original traits, and tier 2 for the empowered ones.

On my characters, it still does (disclaimer: I have not done any 7.3...
Forum: Site help, bugs, suggestions/questions 09-13-17, 04:51 AM
Replies: 5
Views: 365
Posted By CC_WOW
Exclamation Nonstandard date format settings are broken?

I'm a filthy European and I would love to not be confused by the misleading date format that is the US standard :P

Unfortunately, no matter what settings I pick - 12h or 24h, US, EU, or ISO - it...
Forum: Lua/XML Help 09-13-17, 04:44 AM
Replies: 7
Views: 1,330
Posted By CC_WOW
I'm not an expert by any means, but some basic...

I'm not an expert by any means, but some basic profiling tells me that each time the Filter function is called you use an additional 700-800 bytes of memory (sometimes more) which are never freed...
Forum: Lua/XML Help 08-01-17, 04:10 PM
Replies: 11
Views: 934
Posted By CC_WOW
I have this exact functionality in my addon...

I have this exact functionality in my addon (assuming you are talking about non-empowered artifacts only). You can simply use the "artifact tier" available through the regular Artifact API in...
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