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Forum: General Authoring Discussion Yesterday, 09:38 PM
Replies: 76
Views: 2,550
Posted By Phanx
Even rehosting GPL addons if the authors don't...

Even rehosting GPL addons if the authors don't want them there seems like a pretty big faux pas if you want to be a legitimate part of the addon community. Rather than putting your obviously...
Forum: General Authoring Discussion Yesterday, 08:05 PM
Replies: 9
Views: 391
Posted By Phanx
Ahh, politicians and goverments. Here in the US,...

Ahh, politicians and goverments. Here in the US, they recently mandated that health insurance become available to everyone (you've probably heard of "Obamacare" by now) and that the signup process go...
Forum: General Authoring Discussion Yesterday, 07:57 PM
Replies: 76
Views: 2,550
Posted By Phanx
Well, seeing as how they still don't have the...

Well, seeing as how they still don't have the ability for addon authors to do anything on the site, I can't say I'm surprised. :rolleyes:
Forum: Lua/XML Help Yesterday, 06:02 PM
Replies: 2
Views: 222
Posted By Phanx
Also, this isn't related to whatever problem...

Also, this isn't related to whatever problem you're having, but:

if (... and IsInGuild() ~= nil) then

You should omit the explicit check against nil. In WoD all 1/nil returns are being changed to...
Forum: AddOn Search/Requests Yesterday, 05:58 PM
Replies: 2
Views: 385
Posted By Phanx
Also, your item level is already shown on the...

Also, your item level is already shown on the character screen by default, in the "General" section of the stats list.
Forum: General Authoring Discussion Yesterday, 05:57 PM
Replies: 9
Views: 391
Posted By Phanx
How are you on on the internet and don't know...

How are you on on the internet and don't know what the look of disapproval is? :(
Forum: General Authoring Discussion Yesterday, 05:53 PM
Replies: 76
Views: 2,550
Posted By Phanx
Either these people are full of sh*t or they're...

Either these people are full of sh*t or they're just incompetent, as a number of my addons have reappeared on their site. I sent a formal complaint to their web host this time in addition to posting...
Forum: General Authoring Discussion Yesterday, 05:06 PM
Replies: 9
Views: 391
Posted By Phanx
Even for local testing you should be vigilant in...

Even for local testing you should be vigilant in avoiding global leaks, especially generic ones like _, as you can easily taint vast swaths of the UI and inadvertently let other addons (and even the...
Forum: oUF (Otravi Unit Frames) Yesterday, 05:04 PM
Replies: 5
Views: 760
Posted By Phanx
You can see a complete list of group header...

You can see a complete list of group header attributes in the Blizzard UI code:
https://github.com/tekkub/wow-ui-source/blob/live/FrameXML/SecureGroupHeaders.lua#L24

However, not all of them may be...
Forum: oUF (Otravi Unit Frames) 09-01-14, 12:08 AM
Replies: 5
Views: 760
Posted By Phanx
I assume the original code read: local party =...

I assume the original code read:


local party = oUF:SpawnHeader('oUF_Party', nil, 'custom [grouparty,nogroup:raid][@raid6,noexists,group:raid] show;hide',
--local party =...
Forum: oUF (Otravi Unit Frames) 08-30-14, 06:59 PM
Replies: 5
Views: 760
Posted By Phanx
Assuming the layout uses :SpawnHeader to create...

Assuming the layout uses :SpawnHeader to create the party frames, just change the value of the "sortOrder" attribute from "INDEX" to "NAME" or add it with that value if it doesn't exist, eg.

local...
Forum: Site help, bugs, suggestions/questions 08-29-14, 11:50 AM
Replies: 7
Views: 1,027
Posted By Phanx
Shouldn't you be able to avoid that by loading...

Shouldn't you be able to avoid that by loading the script asynchronously?
Forum: Lua/XML Help 08-28-14, 05:41 PM
Replies: 7
Views: 1,037
Posted By Phanx
XML is painfully verbose and ugly,...

XML is painfully verbose and ugly, but....


<Frame name="MyFrame">
<Frames>
<Frame parentKey="Hide">
<!-- some stuff here -->
</Frame>
</Frames>
</Frame>
Forum: Lua/XML Help 08-28-14, 12:17 PM
Replies: 3
Views: 388
Posted By Phanx
Maybe. It wouldn't work the way described in the...

Maybe. It wouldn't work the way described in the OP, though, as there's just no way to make custom slash commands perform secure actions, and it still wouldn't help with targeting a specific NPC when...
Forum: AddOn Help/Support 08-28-14, 12:14 PM
Replies: 22
Views: 1,282
Posted By Phanx
Well, I don't know which Grid plugin you're using...

Well, I don't know which Grid plugin you're using to show raid target icons, but just open it up in Notepad, and check the file path it's using for the icon files. If it explicitly specifies the .blp...
Forum: Lua/XML Help 08-28-14, 07:39 AM
Replies: 3
Views: 388
Posted By Phanx
The general idea would be possible, but you would...

The general idea would be possible, but you would not be able to set, unset, or change the target while in combat. The addon "Battleground Targets" may be of some use as an example.

However, the...
Forum: AddOn Help/Support 08-27-14, 06:29 AM
Replies: 6
Views: 647
Posted By Phanx
Here, I've even documented all the functions on...

Here, I've even documented all the functions on Wowpedia for you. :p


C_MountJournal.Dismiss (http://wowpedia.org/API_C_MountJournal.Dismiss)
C_MountJournal.GetCollectedFilterSetting...
Forum: Lua/XML Help 08-26-14, 09:29 PM
Replies: 25
Views: 1,256
Posted By Phanx
No. Altering the metatables of Blizzard UI object...

No. Altering the metatables of Blizzard UI object types is not recommended. Also, I'm not sure I see any benefit in that particular example -- dynamically adding and removing event-handling methods...
Forum: AddOn Help/Support 08-26-14, 09:22 PM
Replies: 22
Views: 1,282
Posted By Phanx
The icon files need to go in the path where the...

The icon files need to go in the path where the addon is looking for them:

"Interface\\TargetingFrame\\UI-RaidTargetingIcon_"..raidicon)

This means that you need to create a "TargetingFrame" folder...
Forum: AddOn Help/Support 08-26-14, 09:17 PM
Replies: 6
Views: 647
Posted By Phanx
The mount journal isn't a mess at all. It's...

The mount journal isn't a mess at all. It's certainly far better than the pet journal disaster. :p
Forum: Lua/XML Help 08-25-14, 07:16 PM
Replies: 25
Views: 1,256
Posted By Phanx
No, which is why if you want to add those...

No, which is why if you want to add those features, you should use method names that are different than the names of the default methods that do not support those features. This seems pretty...
Forum: Site help, bugs, suggestions/questions 08-25-14, 05:32 PM
Replies: 1
Views: 567
Posted By Phanx
Searchable comments have been requested many...

Searchable comments have been requested many times over the years; at this point I doubt it will ever happen.

You can increase the number of posts per page in your settings. Hover over your name at...
Forum: Lua/XML Help 08-25-14, 05:22 PM
Replies: 25
Views: 1,256
Posted By Phanx
So... either use the normal Frame event/script...

So... either use the normal Frame event/script system, or name your method something else? Still not seeing how this is leading to using a default API method name for your own custom method is in any...
Forum: Lua/XML Help 08-25-14, 02:50 PM
Replies: 25
Views: 1,256
Posted By Phanx
But why are you giving your custom methods the...

But why are you giving your custom methods the same names as default methods in the first place? This is just as bad an idea as naming a table table or naming a local function tostring -- there's...
Forum: Lua/XML Help 08-25-14, 11:42 AM
Replies: 25
Views: 1,256
Posted By Phanx
But why would you do that? There are literally...

But why would you do that? There are literally infinite options for naming your methods. It's not any more difficult to avoid overwriting a frame's default SetScript method than it is to avoid...
Showing results 1 to 25 of 500