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Search: Posts Made By: Torhal
Forum: AddOn Help/Support 01-11-18, 08:38 PM
Replies: 34
Views: 1,085
Posted By Torhal
Improper exit means the game crashed, which means...

Improper exit means the game crashed, which means no disk write.
Forum: AddOn Help/Support 01-10-18, 05:14 AM
Replies: 3
Views: 223
Posted By Torhal
That error message is telling you how to fix...

That error message is telling you how to fix it.



6308x Usage: local itemIDs = C_EquipmentSet.GetItemIDs(equipmentSetID)
[C]: in function...
Forum: Lua/XML Help 01-10-18, 05:12 AM
Replies: 3
Views: 193
Posted By Torhal
Events will still be listened to, but OnUpdate...

Events will still be listened to, but OnUpdate handlers will not fire since those are ran every time a new frame is rendered - hidden frames are obviously not rendered.
Forum: PTR General Discussion 01-10-18, 05:09 AM
Replies: 5
Views: 529
Posted By Torhal
That's been reverted for the time being. Maybe...

That's been reverted for the time being. Maybe next patch they'll bring it back.
Forum: Chit-Chat 10-02-17, 05:30 PM
Replies: 21
Views: 1,492
Posted By Torhal
I'll also be accompanied by five others from my...

I'll also be accompanied by five others from my team. ~ added
Forum: Chit-Chat 10-02-17, 05:23 PM
Replies: 21
Views: 1,492
Posted By Torhal
I'll be there, of course. :) ~added

I'll be there, of course. :) ~added
Forum: AddOn Help/Support 09-21-17, 03:34 AM
Replies: 4
Views: 459
Posted By Torhal
The size of the code doesn't matter as far as CPU...

The size of the code doesn't matter as far as CPU is concerned - what it's actually doing, and how often, does.

I'm not sure what you're doing in the second snippet, so I cannot really comment. In...
Forum: Lua/XML Help 11-15-16, 07:19 PM
Replies: 68
Views: 4,692
Posted By Torhal
This is actually an upstream port from Lua 4.0 to...

This is actually an upstream port from Lua 4.0 to WoW's version of Lua 5.1 - no idea why it was removed from Lua after 4.0, but it's obviously useful for localization purposes.
Forum: Lua/XML Help 11-14-16, 02:36 PM
Replies: 14
Views: 1,210
Posted By Torhal
I use the HereBeDragons...

I use the HereBeDragons (https://www.wowace.com/addons/herebedragons/) library for map detection in Archy and NPCScan. It's also used by TomTom, GatherMate, and a number of other AddOns...
Forum: Lua/XML Help 10-29-16, 04:33 AM
Replies: 8
Views: 843
Posted By Torhal
Lua (NOT LUA) is case-sensitive, so your examples...

Lua (NOT LUA) is case-sensitive, so your examples of "IF" and "ElseIF" are a bit misleading. Likewise, showing examples of completely unrelated boolean logic for a semantically different language...
Forum: Legion Beta archived threads 10-29-16, 03:21 AM
Replies: 7
Views: 782
Posted By Torhal
You gave no indication that you weren't using the...

You gave no indication that you weren't using the default WoW UI action bars, though. This is something that you should be asking the developer of Mayron UI and, in my opinion, should be handled by...
Forum: Site help, bugs, suggestions/questions 10-26-16, 01:27 AM
Replies: 6
Views: 2,177
Posted By Torhal
Ah, I see that - the original post was concerning...

Ah, I see that - the original post was concerning per-file, though, which is why I was confused when you said thanks for its addition. :)
Forum: Site help, bugs, suggestions/questions 10-25-16, 11:26 PM
Replies: 6
Views: 2,177
Posted By Torhal
I don't see a breakdown per file on my...

I don't see a breakdown per file on my projects... where is this?
Forum: Lua/XML Help 10-19-16, 06:36 PM
Replies: 10
Views: 870
Posted By Torhal
Ah, you're correct - I didn't notice it said...

Ah, you're correct - I didn't notice it said Script rather than Include. The former would be for .lua files.
Forum: Lua/XML Help 10-19-16, 05:52 PM
Replies: 10
Views: 870
Posted By Torhal
[QUOTE=Lombra;320018]I'm not sure that this is...

[QUOTE=Lombra;320018]I'm not sure that this is valid:
<Script file="UI/AdvancedSellTab.xml"/>

That is valid XML syntax, used for including other XML files. I do this in a few of my AddOns.
Forum: AddOn Search/Requests 10-14-16, 08:07 PM
Replies: 26
Views: 1,780
Posted By Torhal
I try to think as little as possible. >.>

I try to think as little as possible. >.>
Forum: AddOn Search/Requests 10-13-16, 07:50 PM
Replies: 26
Views: 1,780
Posted By Torhal
That's a slightly naive implementation, though;...

That's a slightly naive implementation, though; no matter what happens, the UI will be hidden after 3 seconds. This means you can stop moving, the 3 second timer will start. You start moving again,...
Forum: General WoW Chat 10-07-16, 06:40 PM
Replies: 15
Views: 4,876
Posted By Torhal
I'm in line for the ride again. ~ added

I'm in line for the ride again. ~ added
Forum: Lua/XML Help 10-05-16, 11:15 AM
Replies: 5
Views: 580
Posted By Torhal
Your project doesn't allow you? Care to elaborate?

Your project doesn't allow you? Care to elaborate?
Forum: Lua/XML Help 10-03-16, 08:16 PM
Replies: 11
Views: 2,036
Posted By Torhal
TRACK_QUEST_ABBREV is a variable which holds a...

TRACK_QUEST_ABBREV is a variable which holds a string. :SetText and :SetFormattedText are methods for a FontString object.
Forum: AddOn Help/Support 10-03-16, 12:41 AM
Replies: 6
Views: 794
Posted By Torhal
Number 4 is out of date as of Legion: Blizzard...

Number 4 is out of date as of Legion: Blizzard decided to cull many of the visible options, and Display Lua Errors was one of them. This completely necessitates using Bugger or BugSack, or knowing...
Forum: Lua/XML Help 10-01-16, 05:36 PM
Replies: 8
Views: 824
Posted By Torhal
A section of that page will be obsolete in 7.1;...

A section of that page will be obsolete in 7.1; TitleRegion is being removed, so anything using one will need to be updated to use manual drag handlers.
Forum: AddOn Help/Support 09-26-16, 05:36 PM
Replies: 4
Views: 17,790
Posted By Torhal
If you hit escape to bring up the Game Menu, then...

If you hit escape to bring up the Game Menu, then go to Interface, Names, there should be a setting labeled "Always Show Nameplates"
Forum: Lua/XML Help 09-26-16, 02:25 AM
Replies: 3
Views: 366
Posted By Torhal
In the example, the dataObj is the object...

In the example, the dataObj is the object returned by LibDataBroker's NewDataObject method. It takes care of all of that. You don't have to use SetScript on anything - literally following the example...
Forum: Lua/XML Help 09-25-16, 07:05 PM
Replies: 3
Views: 366
Posted By Torhal
You can't (easily) do this with a GameTooltip,...

You can't (easily) do this with a GameTooltip, which is why most datafeeds that require those capabilities use LibQTip for their tooltips.
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