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Forum: Legion Beta AddOn Help & Feedback 06-19-16, 03:21 PM
Replies: 10
Views: 1,773
Posted By lieandswell
Yes, all NamePlate# frames are protected unit...

Yes, all NamePlate# frames are protected unit frames. I'm pretty sure, however, that the NamePlate#UnitFrame frames aren't protected. They're not clickable and are just there to show information....
Forum: Lua/XML Help 06-09-16, 10:08 AM
Replies: 7
Views: 444
Posted By lieandswell
Oh nice, thanks.

Oh nice, thanks.
Forum: Lua/XML Help 06-09-16, 10:00 AM
Replies: 7
Views: 444
Posted By lieandswell
That works for bosses once the encounter has...

That works for bosses once the encounter has started, but not before.

I'm trying to make unit frames that show bosses differently than elites or higher-level mobs. Maybe I could make a big table...
Forum: Lua/XML Help 06-09-16, 09:02 AM
Replies: 7
Views: 444
Posted By lieandswell
Yes, it does. Was hoping there was something...

Yes, it does. Was hoping there was something else.

Edit: It also returns elite for instance bosses.
Forum: Lua/XML Help 06-09-16, 08:36 AM
Replies: 7
Views: 444
Posted By lieandswell
How to detect if mob is boss

What's the best way to tell if a unit is a boss? If you mouseover a friendly faction boss, for example, the tooltip will read "Level ?? (Boss)". I'm having trouble tracking down where that text is...
Forum: Legion Beta API and Graphics Changes 05-23-16, 05:20 PM
Replies: 83
Views: 23,344
Posted By lieandswell
Forgive me if this is covered before, but...

Forgive me if this is covered before, but UnitAura() seems to have a new argument related to nameplates:

local name, rank, texture, count, debuffType, duration, expirationTime, caster,...
Forum: Legion Beta API and Graphics Changes 05-23-16, 05:09 PM
Replies: 61
Views: 9,386
Posted By lieandswell
I can confirm this isn't so. The default...

I can confirm this isn't so. The default nameplate UI will show a few kinds of debuffs from other players. Just go look at the Orgrimmar training dummies on beta.
Forum: Legion Beta API and Graphics Changes 05-23-16, 10:55 AM
Replies: 61
Views: 9,386
Posted By lieandswell
Nameplate unitIDs work just fine for everything...

Nameplate unitIDs work just fine for everything I've tried. But I did notice that while UNIT_HEALTH_FREQUENT gets called for all the nameplates, UNIT_HEALTH only works after you've targeted them once.
Forum: Legion Beta API and Graphics Changes 05-23-16, 06:06 AM
Replies: 61
Views: 9,386
Posted By lieandswell
I've always thought it's better to have the right...

I've always thought it's better to have the right information. "Fuckloads more of it" is often just UI spam. Minimal UIs can be really useful in raids if they maximize the attention you can give to...
Forum: Legion Beta API and Graphics Changes 05-19-16, 01:53 PM
Replies: 14
Views: 11,765
Posted By lieandswell
Apparently you can just use: "/console...

Apparently you can just use: "/console cameraovershoulder 1" without the head bobbing and target focusing. You don't get any unintended camera movement (which is what I think causes the nausea), but...
Forum: Legion UI Bugs 05-18-16, 06:38 PM
Replies: 1
Views: 346
Posted By lieandswell
Zombie buff icons on nameplates

In the Blizzard_NamePlates UI, recently seen buffs/debuffs are sometimes showing up on units that don't actually have them. To reproduce this, I've been turning both friendly and enemy nameplates on,...
Forum: Legion Beta API and Graphics Changes 05-16-16, 07:09 AM
Replies: 61
Views: 9,386
Posted By lieandswell
Just to be clear for anyone else following along:...

Just to be clear for anyone else following along: Blizzard_NamePlates re-uses a lot of the code from raid frames (CompactUnitFrame), but without the click-ableness. It attaches things it calla...
Forum: Legion Beta AddOn Help & Feedback 05-14-16, 01:49 PM
Replies: 21
Views: 2,684
Posted By lieandswell
There appears to be a bug with the Blizzard...

There appears to be a bug with the Blizzard nameplates where the buff/debuff icons won't always get updated when the nameplate is recycled. I can see it most clearly when going to the Orgrimmar...
Forum: Legion Beta API and Graphics Changes 05-14-16, 10:11 AM
Replies: 14
Views: 11,765
Posted By lieandswell
The head bobbing made me even more nauseous.

The head bobbing made me even more nauseous.
Forum: Legion Beta API and Graphics Changes 05-14-16, 09:05 AM
Replies: 14
Views: 11,765
Posted By lieandswell
I tried it out and quickly turned it off. It's...

I tried it out and quickly turned it off. It's kind of cool if you're fighting against a single target, but trying to tab-target in a pack was a nausea-inducing nightmare.
Forum: Legion Beta API and Graphics Changes 05-12-16, 11:22 PM
Replies: 4
Views: 1,116
Posted By lieandswell
Blizzard_CombatText seems to be displaying a...

Blizzard_CombatText seems to be displaying a small set of "extra" events. The tooltip text in the options menu mentions additional information about self. When I check it, I can see healing from my...
Forum: Graphics Help 07-30-10, 01:21 PM
Replies: 35
Views: 34,773
Posted By lieandswell
If you wanted to use the Blizzard animation API...

If you wanted to use the Blizzard animation API in XML, you could do something like:


<Frame>
...
<Animations>
<AnimationGroup name="$parentPulse" parentKey="pulse"...
Forum: Class Discussions 08-30-09, 05:08 PM
Replies: 9
Views: 116,874
Posted By lieandswell
Four years ago, when this thread was created,...

Four years ago, when this thread was created, there was no auto self cast option.

Edit: beat to the punch!
Forum: General Authoring Discussion 11-12-08, 08:14 AM
Replies: 32
Views: 11,543
Posted By lieandswell
I'd like to use metatables for default settings,...

I'd like to use metatables for default settings, but I never got it to work. Instead, I do a version check at VARIABLES_LOADED, and if the user has an older version, I do something like this:...
Forum: AddOn Search/Requests 11-10-08, 12:36 PM
Replies: 5
Views: 2,716
Posted By lieandswell
TellMeWhen...

TellMeWhen (http://www.wowinterface.com/downloads/info10855-TellMeWhen.html) is similar, depending on how you used ReadySpells.

The buff/debuff API changed with WoW 3.0. That's probably a big part...
Forum: AddOn Help/Support 11-07-08, 08:18 AM
Replies: 13
Views: 10,188
Posted By lieandswell
You could also try TellMeWhen...

You could also try TellMeWhen (http://www.wowinterface.com/downloads/info10855-TellMeWhen.html).
Forum: Chit-Chat 11-04-08, 08:39 AM
Replies: 50
Views: 17,286
Posted By lieandswell
For a while I played on a computer that doesn't...

For a while I played on a computer that doesn't meet the minimum system requirements for WotLK. In an effort to save cpu, I trimmed as many addons as I could. Playing on beta helped wean me off, too....
Forum: Lua/XML Help 11-01-08, 09:27 AM
Replies: 4
Views: 3,544
Posted By lieandswell
You used to have to use OnUpdate to make sure you...

You used to have to use OnUpdate to make sure you always had the right time, especially for when buffs got refreshed, but it's not necessary anymore. There is a different way.

You can use an...
Forum: Wish List 10-19-08, 08:46 AM
Replies: 0
Views: 7,475
Posted By lieandswell
Buff display option for macro #show

It'd be really handy if one of the #show options for macros was the stack of buffs/debuffs on a unit. So for example:

#show [target=target] Deadly Poison VII
/cast Envenom

would show show the...
Forum: General Authoring Discussion 10-18-08, 08:01 AM
Replies: 1
Views: 2,054
Posted By lieandswell
The combat log events SPELL_AURA_APPLIED_DOSE and...

The combat log events SPELL_AURA_APPLIED_DOSE and SPELL_AURA_REMOVED_DOSE will tell you when when the stack gets bigger and smaller, and by how much. The UnitAura() function will tell you how big the...
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