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Search: Posts Made By: Tim
Forum: AddOn Search/Requests Yesterday, 07:39 PM
Replies: 2
Views: 62
Posted By Tim
hooksecurefunc("PlayerFrame_UpdateStatus",...

hooksecurefunc("PlayerFrame_UpdateStatus", function()
if IsResting("player") then
PlayerStatusTexture:Hide()
PlayerRestGlow:Hide()
PlayerStatusGlow:Hide()
end
end)
Forum: Lua/XML Help 04-26-16, 04:05 PM
Replies: 3
Views: 264
Posted By Tim
Easy way to figure that stuff out is to summon...

Easy way to figure that stuff out is to summon the void lord and do this:

/run print(UnitCreatureFamily("pet"))
Forum: oUF (Otravi Unit Frames) 04-18-16, 03:50 PM
Replies: 2
Views: 665
Posted By Tim
LUI is a complete ui replacement so you're going...

LUI is a complete ui replacement so you're going to want to disable that to start off. As for oUF_Hank, if you're trying to use the original it's not going to work without updated coding so make sure...
Forum: oUF (Otravi Unit Frames) 04-07-16, 07:51 PM
Replies: 4
Views: 415
Posted By Tim
Place his function somewhere near the top of the...

Place his function somewhere near the top of the tags file. Then change your code to:
--Short HP Tag
oUF.Tags.Events["shorthp"] = "UNIT_HEALTH"
oUF.Tags.Methods["shorthp"] = function(unit)
if not...
Forum: UI Screenshots, Feedback and Design Discussion 04-06-16, 03:19 PM
Replies: 83
Views: 5,127
Posted By Tim
Yeah the red isn't very appealing to myself which...

Yeah the red isn't very appealing to myself which is why I was suggesting possibly having a ring texture around the unit frame. You could have a split ring texture for like player/target and then 1...
Forum: UI Screenshots, Feedback and Design Discussion 04-05-16, 09:41 PM
Replies: 83
Views: 5,127
Posted By Tim
I'm with you on the level being displayed on...

I'm with you on the level being displayed on portrait type of layouts. You could just make a small circle for the level to be displayed within and give it a toggle for those that don't want it?

An...
Forum: Lua/XML Help 03-25-16, 10:18 PM
Replies: 6
Views: 405
Posted By Tim
Back when the filter used to auto turn on we were...

Back when the filter used to auto turn on we were all forced to use

SetCVar("profanityFilter", 0)
if BNConnected() then BNSetMatureLanguageFilter(false) end

Since they removed the language filter...
Forum: Lua/XML Help 03-25-16, 08:03 PM
Replies: 1
Views: 253
Posted By Tim
Just position the vehicle exit button somewhere...

Just position the vehicle exit button somewhere else.

The name of the leave button is: MainMenuBarVehicleLeaveButton
Forum: oUF (Otravi Unit Frames) 03-14-16, 08:19 PM
Replies: 13
Views: 737
Posted By Tim
Correct, you have to create the function before...

Correct, you have to create the function before you call it unless you store it in the namespace in another file in which you still have to create it before calling it later in the other file as...
Forum: AddOn Help/Support 03-03-16, 07:32 PM
Replies: 15
Views: 6,949
Posted By Tim
Was it really needed to bump a 4yr old thread?

Was it really needed to bump a 4yr old thread?
Forum: News 03-01-16, 03:59 PM
Replies: 227
Views: 33,450
Posted By Tim
Yes, everyone is eager to get their hands on some...

Yes, everyone is eager to get their hands on some Legion to do some testing and addon development but, come on people you need to be patient. Every expansion the great staff gets keys and people...
Forum: Lua/XML Help 02-29-16, 08:17 PM
Replies: 5
Views: 409
Posted By Tim
Yeah I know the api is there but I was just...

Yeah I know the api is there but I was just trying to ask around if there was a quicker shorter way to do it.




I know what the UnitFrame_OnEnter/OnLeave does which is why I was trying to work with...
Forum: Lua/XML Help 02-29-16, 06:39 PM
Replies: 5
Views: 409
Posted By Tim
SecureUnitButtonTemplate & Tooltips

Before we get started here is my code..

local stf = CreateFrame("Button", nil, Health, "SecureUnitButtonTemplate")
stf:SetSize(100, 90)
stf:EnableMouse(true)
...
Forum: General Authoring Discussion 02-25-16, 02:58 PM
Replies: 4
Views: 589
Posted By Tim
He/She wants to grab the name of the boss and...

He/She wants to grab the name of the boss and UnitClassification only returns the classification.
Forum: News 02-14-16, 10:07 AM
Replies: 227
Views: 33,450
Posted By Tim
Legion hasn't been swapped over to beta yet. They...

Legion hasn't been swapped over to beta yet. They still have a few specs they need to enable and quite a bit more content to add. I wouldn't expect to see addon developers getting in for at least...
Forum: AddOn Help/Support 01-26-16, 03:16 AM
Replies: 7
Views: 597
Posted By Tim
Looks like some messed up coding with that ElvUI...

Looks like some messed up coding with that ElvUI theme.
Forum: Lua/XML Help 01-25-16, 06:50 PM
Replies: 12
Views: 814
Posted By Tim
Another alternative is... local RALT =...

Another alternative is...

local RALT = CreateFrame("Frame")
RALT:SetScript("OnKeyDown", function(self)
if IsRightAltKeyDown() then
...
Forum: Legion Beta API and Graphics Changes 01-14-16, 01:24 PM
Replies: 35
Views: 8,600
Posted By Tim
This isn't the place to discuss this but, when...

This isn't the place to discuss this but, when addons are enabled via Blizzard and not edited clients then sites such as this and others in the ZAM Network as well as Curse will more than likely get...
Forum: Chit-Chat 10-17-15, 09:34 AM
Replies: 2
Views: 2,066
Posted By Tim
Logging into ZAM and checking out the Premium...

Logging into ZAM and checking out the Premium Services FAQ they have this:
Forum: Lua/XML Help 08-12-15, 02:50 PM
Replies: 10
Views: 1,047
Posted By Tim
Do keep in mind that that your addon can load...

Do keep in mind that that your addon can load before or after Skada. If your addon loads before Skada then there's nothing to apply the skin to. However, if it loads afterwards then you would be good...
Forum: AddOn Search/Requests 08-10-15, 10:18 AM
Replies: 12
Views: 3,239
Posted By Tim
Whoa UnitFrames are actually just Blizzard frames...

Whoa UnitFrames are actually just Blizzard frames with custom code to move things around and have custom text setups.

oUF_Abu is heavily based off of oUF_Neav so of course all 3 unit frames are...
Forum: AddOn Search/Requests 07-23-15, 02:43 PM
Replies: 5
Views: 2,011
Posted By Tim
I was in search of the same thing after I saw the...

I was in search of the same thing after I saw the afk mode in ElvUI videos. The AFK mode in ElvUI spins the camera, makes a 3d portrait of your toon do a few animations.

SyncUI when it was 1st...
Forum: AddOn Help/Support 07-19-15, 08:36 PM
Replies: 6
Views: 1,456
Posted By Tim
http://wowwiki.wikia.com/Crests - Go to this page...

http://wowwiki.wikia.com/Crests - Go to this page and save each crest that you want. The crests will be saved in png format. Open your preferred graphic editing program and alter their size to...
Forum: oUF (Otravi Unit Frames) 07-09-15, 05:14 PM
Replies: 1
Views: 1,247
Posted By Tim
Open Frames.lua in a text editor. On line 14...

Open Frames.lua in a text editor.

On line 14 add: local useCP = false

Then scroll down to line 248 in the combo points section and alter if unit == "player" then to if unit == "player" and useCP...
Forum: AddOn Help/Support 06-22-15, 04:36 PM
Replies: 7
Views: 985
Posted By Tim
Yes, this forum doesn't support private servers...

Yes, this forum doesn't support private servers thus asking for help or anything in regards to them is against the rules. If you want help with private servers you need to visit forums for your...
Showing results 1 to 25 of 139