Showing results 1 to 25 of 176
Search took 0.02 seconds.
Search: Posts Made By: Lombra
Forum: WoD Beta API and Graphics Changes Yesterday, 06:45 AM
Replies: 5
Views: 330
Posted By Lombra
Well if you've overridden the SetPoint method it...

Well if you've overridden the SetPoint method it won't, but that's gonna cause some taint most likely.
Forum: Lua/XML Help 07-27-14, 09:24 AM
Replies: 46
Views: 2,628
Posted By Lombra
Isn't the Battle.net chat a separate system? I've...

Isn't the Battle.net chat a separate system? I've witnessed several times that the chat was down on login. There's also the fact that one may completely opt out of Battle.net chat on the account...
Forum: Lua/XML Help 07-26-14, 04:36 AM
Replies: 29
Views: 852
Posted By Lombra
Aha. I was thinking of arena frames, maybe. I...

Aha. I was thinking of arena frames, maybe.

I don't know what you could do short of repositioning that MinimapCluster anchor then. Maybe if you set a different point than TOPRIGHT, though I don't...
Forum: Lua/XML Help 07-25-14, 03:32 PM
Replies: 29
Views: 852
Posted By Lombra
Think you need to/can move the boss frame...

Think you need to/can move the boss frame container, whatever that is, rather than the individual unit frames. I seem to recall that being suggested in some other thread.
Forum: Lua/XML Help 07-23-14, 04:43 AM
Replies: 46
Views: 2,628
Posted By Lombra
I can only confirm that my portal is set to EU...

I can only confirm that my portal is set to EU when I log my US trial, normally playing on EU accounts.
Forum: WoD Beta API and Graphics Changes 07-20-14, 03:58 AM
Replies: 5
Views: 598
Posted By Lombra
I wonder.. does the difficulty bonus ID thing...

I wonder.. does the difficulty bonus ID thing mean that items from various difficulties will have the same item ID?
Forum: Lua/XML Help 07-19-14, 06:17 PM
Replies: 4
Views: 230
Posted By Lombra
Private servers may not be discussed on these...

Private servers may not be discussed on these forums. (and most others)
Forum: Lua/XML Help 07-18-14, 04:31 AM
Replies: 5
Views: 233
Posted By Lombra
Replacing default functions in any way related to...

Replacing default functions in any way related to unit frames is gonna break stuff, as you've witnessed, but you can use a secure hook.
hooksecurefunc("PetFrame_Update", function(self,...
Forum: Lua/XML Help 07-17-14, 09:51 AM
Replies: 17
Views: 834
Posted By Lombra
Not sure what you mean exactly, but only the...

Not sure what you mean exactly, but only the first level of keys will get sorted using the logic provided in this thread.
Forum: Lua/XML Help 07-16-14, 02:55 PM
Replies: 26
Views: 773
Posted By Lombra
You might have to register right clicks? Not sure.

You might have to register right clicks? Not sure.
Forum: General Authoring Discussion 07-14-14, 12:19 PM
Replies: 9
Views: 665
Posted By Lombra
You should really enable Lua errors, or install...

You should really enable Lua errors, or install an addon that lets you see them. You first have 'WarforgedSeal', then you set 'WarforgedSeals.obj' with an extra 's', as I believe semlar pointed out....
Forum: General Authoring Discussion 07-14-14, 11:02 AM
Replies: 9
Views: 665
Posted By Lombra
Think you can use this with the appropriate...

Think you can use this with the appropriate currency ID:
local name, amount, texturePath, earnedThisWeek, weeklyMax, totalMax, isDiscovered = GetCurrencyInfo(id)
Forum: Lua/XML Help 07-13-14, 07:05 PM
Replies: 4
Views: 336
Posted By Lombra
Well, if it works, it works. What do you want...

Well, if it works, it works. What do you want confirmed? :P There are definitely ways to make that code better, though, but first; have you tried the "percent + absolute" option in interface options?...
Forum: General Authoring Discussion 07-12-14, 09:47 AM
Replies: 6
Views: 360
Posted By Lombra
Actually I'm not sure they are in the client. I...

Actually I'm not sure they are in the client. I had a look myself and couldn't find them. I just assumed! Things like speech is in the client, at least. Still, no way to get other languages without...
Forum: General Authoring Discussion 07-12-14, 05:47 AM
Replies: 6
Views: 360
Posted By Lombra
Hi, all data is in the client, and you'll have to...

Hi,
all data is in the client, and you'll have to install (and use) a different language if you want to have quest texts in that language.

You can't access the outside world [wide web] from within...
Forum: Lua/XML Help 06-28-14, 05:36 AM
Replies: 7
Views: 603
Posted By Lombra
Here's an actual example that uses an event to...

Here's an actual example that uses an event to react to your acquiring a new target:
local frame = CreateFrame("Frame")
frame:RegisterEvent("PLAYER_TARGET_CHANGED")
frame:SetScript("OnEvent",...
Forum: Lua/XML Help 06-28-14, 05:17 AM
Replies: 7
Views: 603
Posted By Lombra
Here's a "little" text that I wrote for someone...

Here's a "little" text that I wrote for someone for getting-started purposes:

First of all, getting to know at least the basics of the language is obviously useful before delving into the WoW API....
Forum: Lua/XML Help 06-20-14, 01:48 PM
Replies: 2
Views: 519
Posted By Lombra
I don't think you'll get the UNIT_MAXHEALTH event...

I don't think you'll get the UNIT_MAXHEALTH event just by switching target. Try using PLAYER_TARGET_CHANGED (or whatever it is) and set the MinMax values then.

As for removing the default frames,...
Forum: Lua/XML Help 06-18-14, 07:17 AM
Replies: 1
Views: 369
Posted By Lombra
Copying presence name from editbox

I have a feeling there's no way around this, and I'm aware the special nature of presence names, but:

If you insert a BNet presence name into an editbox, it looks alright, but when you copy it and...
Forum: Lua/XML Help 06-16-14, 04:18 AM
Replies: 6
Views: 398
Posted By Lombra
I have a feeling that'll be due to those frames...

I have a feeling that'll be due to those frames not being registered for right clicks, which sadly is the case for most frames that don't use right clicks. Not much to do about it short of explicitly...
Forum: General Authoring Discussion 06-15-14, 11:44 AM
Replies: 8
Views: 552
Posted By Lombra
Yeah, it's gonna keep resetting the anchors....

Yeah, it's gonna keep resetting the anchors. Here's what I done to make sure it "stays":
hooksecurefunc("BNToastFrame_UpdateAnchor",...
Forum: Lua/XML Help 06-15-14, 11:40 AM
Replies: 6
Views: 398
Posted By Lombra
Okok, no problem. You can extract the ID from a...

Okok, no problem. You can extract the ID from a link like this:
local itemID = tonumber(strmatch(link, "item:(%d+)"))
It will probably error if you try with things that aren't really items. If you...
Forum: Lua/XML Help 06-15-14, 07:48 AM
Replies: 6
Views: 398
Posted By Lombra
You should use HandleModifiedItemClick for this...

You should use HandleModifiedItemClick for this purpose.
local origHandleModifiedItemClick = HandleModifiedItemClick
function HandleModifiedItemClick(link)
if not link then
return false
end
if...
Forum: General Authoring Discussion 06-11-14, 12:03 PM
Replies: 2
Views: 297
Posted By Lombra
Returns nothing at all.

Returns nothing at all.
Forum: General Authoring Discussion 06-11-14, 09:36 AM
Replies: 2
Views: 297
Posted By Lombra
Indescribable, weird bug

Just something I happened upon that had me completely stumped.

The height of scroll here comes out as 0 due to this very specific combination of things.
local frame = CreateFrame("Frame")

local...
Showing results 1 to 25 of 176