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Search: Posts Made By: ObbleYeah
Forum: Lua/XML Help 06-28-16, 08:16 AM
Replies: 6
Views: 288
Posted By ObbleYeah
you need to add a1:Pause() in the onfinish...

you need to add a1:Pause() in the onfinish function
Forum: Legion Beta API and Graphics Changes 05-23-16, 12:54 PM
Replies: 59
Views: 3,657
Posted By ObbleYeah
thats what i suggested on the last page! some...

thats what i suggested on the last page!

some style options for units will also have to be independently updated with a more aggressive hook — the castbar has to be reconfigured more or less every...
Forum: Legion Beta API and Graphics Changes 05-23-16, 08:51 AM
Replies: 59
Views: 3,657
Posted By ObbleYeah
I've found issues with the .unit value too the...

I've found issues with the .unit value too

the first argument for NAME_PLATE_UNIT_ADDED should be the base unitid
Forum: Legion Beta API and Graphics Changes 05-23-16, 06:20 AM
Replies: 59
Views: 3,657
Posted By ObbleYeah
yes, with the qualifier that a lot of those...

yes, with the qualifier that a lot of those options are toggled off because the functions they involve aren't fully routed through the nameplates (hence my *technically*). smoothupdates throws out an...
Forum: Legion Beta API and Graphics Changes 05-23-16, 06:14 AM
Replies: 59
Views: 3,657
Posted By ObbleYeah
you should *technically* be able to do this...

you should *technically* be able to do this right? these are the same compactunitframes that the raid frame uses after all
Forum: Legion Beta API and Graphics Changes 05-23-16, 06:10 AM
Replies: 59
Views: 3,657
Posted By ObbleYeah
agreed just exploring ways to have my cake and...

agreed just exploring ways to have my cake and eat it too, benefiting play styles that prefer static frames like Resike states above. i also thought about a numbering system that puts '#1' next to...
Forum: Legion Beta API and Graphics Changes 05-23-16, 05:45 AM
Replies: 12
Views: 729
Posted By ObbleYeah
it got moved to a data file within the game...

it got moved to a data file within the game client, no longer publicly accessible via framexml

its still viewable via townlong-yak, who have extracted it and hosted it as it existed previously in a...
Forum: Legion Beta API and Graphics Changes 05-23-16, 05:42 AM
Replies: 59
Views: 3,657
Posted By ObbleYeah
i've always been about cutting back unnecessary...

i've always been about cutting back unnecessary extras where it seems relevant though, having a ton of information on hand is cool but also gets extremely messy and convoluted quickly with priorities...
Forum: Legion Beta API and Graphics Changes 05-23-16, 05:23 AM
Replies: 59
Views: 3,657
Posted By ObbleYeah
I've thought about something similar re: hiding...

I've thought about something similar re: hiding unnecessary unitframes when nameplate doubles exist. the playerframe seems totally pointless in combat now we have the player nameplate.

i'm halfway...
Forum: Lua/XML Help 05-21-16, 03:14 PM
Replies: 9
Views: 657
Posted By ObbleYeah
http://www.wowinterface.com/forums/showpost.php?p=...

http://www.wowinterface.com/forums/showpost.php?p=270048&postcount=15
Forum: Legion Beta API and Graphics Changes 05-16-16, 05:17 AM
Replies: 35
Views: 8,861
Posted By ObbleYeah
I'm probably being an idiot. but say i want to...

I'm probably being an idiot. but say i want to build onto or modify a frame created using blizzards new framepool api how do i actually reference the individual frames within that?

for...
Forum: Legion Beta AddOn Help & Feedback 05-14-16, 02:08 PM
Replies: 21
Views: 1,887
Posted By ObbleYeah
ah! good, i was worried my experiments had...

ah! good, i was worried my experiments had tainted something.

well not good but... you know what i mean.

having not dug too much into the source I've just been making style adjustments via:


...
Forum: Legion Beta API and Graphics Changes 05-14-16, 03:03 AM
Replies: 14
Views: 4,066
Posted By ObbleYeah
action camera

anybody played with this?

https://www.youtube.com/watch?v=hirGgwmvaGU

/console ActionCam [option]

Example: /console ActionCam full
Enables full mode as seen in the video.

overNames - Return...
Forum: News 05-12-16, 03:56 PM
Replies: 227
Views: 33,723
Posted By ObbleYeah
pleasant surprise to have an email drop through...

pleasant surprise to have an email drop through about this today
Forum: Legion Beta API and Graphics Changes 04-25-16, 02:56 AM
Replies: 83
Views: 15,632
Posted By ObbleYeah
could you compare against type with...

could you compare against type with GetSpellBookItemInfo (http://wowwiki.wikia.com/wiki/API_GetSpellBookItemInfo)?

edit: heh, just saw your own post edit
Forum: UI Screenshots, Feedback and Design Discussion 04-17-16, 03:14 AM
Replies: 83
Views: 5,245
Posted By ObbleYeah
yeah, i'd second that suggestion and it's...

yeah, i'd second that suggestion and it's pretty easy to accomplish with a second texture or via SetBackdrop.

anyway, really impressive UI cool to see a further rise in UIs that don't fully...
Forum: Legion Beta API and Graphics Changes 04-15-16, 02:11 AM
Replies: 83
Views: 15,632
Posted By ObbleYeah
ah, okay! (10chars)

ah, okay! (10chars)
Forum: Legion Beta API and Graphics Changes 04-14-16, 04:30 PM
Replies: 83
Views: 15,632
Posted By ObbleYeah
that is such a weird call name to choose over...

that is such a weird call name to choose over just consolidating it all into UnitIsTapped
Forum: Legion Beta API and Graphics Changes 04-14-16, 06:38 AM
Replies: 83
Views: 15,632
Posted By ObbleYeah
does this mean tapped mobs no longer exist in...

does this mean tapped mobs no longer exist in legion?
Forum: News 04-09-16, 09:53 AM
Replies: 227
Views: 33,723
Posted By ObbleYeah
bit late spotting this, but signed up!

bit late spotting this, but signed up!
Forum: General Authoring Discussion 02-25-16, 09:15 AM
Replies: 4
Views: 595
Posted By ObbleYeah
can't you just check UnitClassification...

can't you just check UnitClassification (http://wowprogramming.com/docs/api/UnitClassification)?
Forum: Legion Beta API and Graphics Changes 11-26-15, 03:56 AM
Replies: 38
Views: 4,996
Posted By ObbleYeah
oh thanks, didn't realise the source had been...

oh thanks, didn't realise the source had been pulled yet. aura tracking included at base level is nice! looking forward to (hopefully) getting beta access and playing around with 'em
Forum: Legion Beta API and Graphics Changes 11-25-15, 02:57 PM
Replies: 38
Views: 4,996
Posted By ObbleYeah
i am really interested to see these new nameplates

i am really interested to see these new nameplates
Forum: Tech Chat 11-24-15, 03:09 PM
Replies: 670
Views: 280,208
Posted By ObbleYeah
http://i.cubeupload.com/eRrWgx.png

http://i.cubeupload.com/eRrWgx.png
Forum: Graphics Help 09-12-15, 10:31 AM
Replies: 12
Views: 2,427
Posted By ObbleYeah
I've...

I've used

UIParent:GetScale()/frame:GetEffectiveScale()

to fix borders with this issue on corner to corner offsets
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