Showing results 1 to 17 of 17
Search took 0.00 seconds.
Search: Posts Made By: shamby
Forum: Lua/XML Help 07-30-13, 08:11 PM
Replies: 5
Views: 1,644
Posted By shamby
Pretty much does what I wanted now.

Thanks for the suggestions. Went the aura route and it works fine on login. Need to see why the launcher button wants to hide after a reload. It does show up when you click where it should be. I...
Forum: Lua/XML Help 07-30-13, 11:46 AM
Replies: 5
Views: 1,644
Posted By shamby
My bad-here's more...

First, thanks to Mal. I appreciate your gentleness-:). I thought that maybe my question was a general issue concerning a button that changed looks when activated as opposed to one that does...
Forum: Lua/XML Help 07-29-13, 08:04 PM
Replies: 5
Views: 1,644
Posted By shamby
Want button to display both states of spell.

Tired of searching and time to ask the experts. Trap Launcher has 2 icons - one for activated and one for not activated. While the addon's created button works, it only displays the Launcher's...
Forum: General Authoring Discussion 03-21-13, 09:06 PM
Replies: 22
Views: 5,447
Posted By shamby
Wow. Success!!!

Guys, I am eternally grateful for your time, effort and patience. I would have surely been stuck in .xml and stuck with no cooldowns. Thank you.
Forum: General Authoring Discussion 03-21-13, 06:49 PM
Replies: 22
Views: 5,447
Posted By shamby
codes:

Sorry.This code gives the the error which follows.
-- Disable the addon if the player is not a hunter:
if select(2, UnitClass("player")) ~= "HUNTER" then
return...
Forum: General Authoring Discussion 03-21-13, 05:47 PM
Replies: 22
Views: 5,447
Posted By shamby
Results for new code.

With original 'function code' error reads:
320x EZTrap\EZTrap-5.2-lua:39: attempt to index field "cooldown" (a nil value)
EZTrap\EZTrap-5.2.lua:39: in function <EZTrap\EZTrap.lua33

With...
Forum: General Authoring Discussion 03-21-13, 09:36 AM
Replies: 22
Views: 5,447
Posted By shamby
function self:About_To_Give_Up

With all of the love that I've received I am unable to display the trap cooldowns. I was wondering if the function CooldownFrame_SetTimer(self, start, duration, enable) would work in the button...
Forum: General Authoring Discussion 03-19-13, 10:58 PM
Replies: 22
Views: 5,447
Posted By shamby
Above and beyond...

You are correct (of course) concerning .xml and this code has convinced me to abandon the .xml project-:) .Lua is so much smoother and easier to work with. I am currently looking at the lua and am...
Forum: General Authoring Discussion 03-18-13, 07:49 AM
Replies: 22
Views: 5,447
Posted By shamby
So I said,"Why not put a coolldown on it..."

Thanks so much. Briefly: 2 Trap Mod.'s - a basic .xml displaying 5 traps + Launcher (no cd's) and a more advanced .lua Mod that builds 5 traps as you learn them (no launcher). I had planned to try to...
Forum: General Authoring Discussion 03-17-13, 12:36 PM
Replies: 22
Views: 5,447
Posted By shamby
Still unable to connect the dots for cooldowns on buttons.

Thanks again. I have tried to employ both the methods from links and suggestions offered here. I guess this is a simple process but it still eludes me. I will try to correctly send my last attempted...
Forum: General Authoring Discussion 03-13-13, 01:31 PM
Replies: 22
Views: 5,447
Posted By shamby
Thanks. Here it is again.

Thank ya, D. Let's try that.
<Frame name="Frame1" parent="UIParent" toplevel="true" movable="true" enableMouse="true">
<Size>
<AbsDimension x="110" y="110" />
</Size>
<Anchors>
<Anchor...
Forum: General Authoring Discussion 03-13-13, 11:45 AM
Replies: 22
Views: 5,447
Posted By shamby
Still unable to get the cooldowns on buttons.

Thank you guys for your informative and rapid responses. I agree that .lua would be a better choice, especially for what I eventually want to do in the Addon. But I do have a better understanding of...
Forum: General Authoring Discussion 03-12-13, 05:47 PM
Replies: 22
Views: 5,447
Posted By shamby
How to incorporate cooldowns on clickable button frames generated in xml file.

I am trying to redo an outdated Hunter Trap mod. This is my first attempt at addons. I want to add cooldowns to existing frames and cannot find a method that works. The button frames are in the xml...
Forum: Carbonite: Bug Reports - Live Release Version 11-02-12, 06:10 AM
Replies: 7
Views: 3,258
Posted By shamby
That is 99.99% an issue of 'script ran too long'...

That is 99.99% an issue of 'script ran too long' error and it will show if you have show lua errors ticked in Game Options -> Help or a bug catching addon installed.

Since WoW 5.x the game imposes a...
Forum: Carbonite: Bug Reports - Live Release Version 10-30-12, 09:12 PM
Replies: 7
Views: 3,258
Posted By shamby
Hey, Rythal. Usually it would be disabled but...

Hey, Rythal. Usually it would be disabled but it's currently enabled.
Forum: Carbonite: Bug Reports - Live Release Version 10-30-12, 06:12 PM
Replies: 7
Views: 3,258
Posted By shamby
Hey, Jeffy. Thanks for your reply. Unfortunately,...

Hey, Jeffy. Thanks for your reply. Unfortunately, I do remove the files that you suggest and reset Carb.'s settings. Since Cartographer 3 and of course Carbonite, I rarely use Blizz's maps. Thank...
Forum: Carbonite: Bug Reports - Live Release Version 10-29-12, 07:13 PM
Replies: 7
Views: 3,258
Posted By shamby
Major FPS loss during combat while Carb is enabled.

I have not seen my issue addressed. Many thanks to Rythal. Your work is greatly appreciated.
I am seeing fairly unplayable framerates (below 10) when engaged in combat while Carbonite is enabled. I...
Showing results 1 to 17 of 17