Forum: UI Screenshots, Feedback and Design Discussion
01-05-14, 04:58 PM
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Replies: 93
Views: 78,451
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Forum: UI Screenshots, Feedback and Design Discussion
12-18-13, 06:15 AM
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Replies: 22
Views: 18,178
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Forum: Lua/XML Help
08-28-13, 01:08 AM
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Replies: 67
Views: 35,693
I find his stuff very interesting to be...
I find his stuff very interesting to be honest.
1. Don't do premature optimization.
2. Don't sacrifice readability for negligible optimizations.
That being said, here's a PDF on performance tips...
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Forum: Tutorials & Other Helpful Info.
06-25-13, 06:38 AM
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Replies: 1
Views: 16,794
Learn Lua in 15 minutes (more or less)
Saw this neat little walkthrough of Lua over at Hacker News and thought it might be interesting for the WoWI community as well:
http://tylerneylon.com/a/learn-lua/
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Forum: General Authoring Discussion
09-04-12, 02:24 AM
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Replies: 10
Views: 8,674
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Forum: MoP Beta archived threads
07-30-12, 03:43 PM
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Replies: 31
Views: 28,200
I'm curious about how expensive...
I'm curious about how expensive WorldFrame:GetChildren() is. Assume: "local frames = select('#', WorldFrame:GetChildren())". Now you only have to do something if "frames" has changed from previous...
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Forum: MoP Beta archived threads
07-30-12, 02:55 PM
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Replies: 31
Views: 28,200
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Forum: Released AddOns
07-29-12, 08:56 AM
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Replies: 6
Views: 10,559
Might wanna take a look at QuestReward...
Might wanna take a look at QuestReward (http://www.wowinterface.com/downloads/info15051-QuestReward.html) and VendorBait (http://www.wowinterface.com/downloads/info7121-VendorBait.html).
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Forum: MoP Beta archived threads
07-29-12, 05:19 AM
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Replies: 8
Views: 10,036
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Forum: MoP Beta archived threads
07-26-12, 07:21 AM
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Replies: 31
Views: 28,200
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Forum: MoP Beta archived threads
07-20-12, 12:55 PM
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Replies: 258
Views: 183,380
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Forum: MoP Beta archived threads
07-20-12, 10:17 AM
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Replies: 8
Views: 10,036
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Forum: MoP Beta archived threads
07-19-12, 12:45 PM
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Replies: 8
Views: 10,036
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Forum: MoP Beta archived threads
07-19-12, 10:53 AM
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Replies: 8
Views: 10,036
Yeah I did:
However, I don't see how that...
Yeah I did:
However, I don't see how that would work seeing as when the hook runs I have no idea of knowing what StanceButton1 had for position before the original function (StanceBar_Update())...
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Forum: MoP Beta archived threads
07-19-12, 04:59 AM
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Replies: 8
Views: 10,036
StanceButton1 taint in nMainbar
So, Blizzard was kind enough introduce StanceButton1:SetPoint(...) inside StanceBar.lua:StanceBar_Update() :(
function StanceBar_Update ()
local numForms = GetNumShapeshiftForms();
if (...
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Forum: Lua/XML Help
11-11-11, 01:22 AM
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Replies: 11
Views: 10,421
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Forum: Lua/XML Help
11-11-11, 01:18 AM
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Replies: 11
Views: 10,421
Hmm, correct me if I'm wrong but couldn't you...
Hmm, correct me if I'm wrong but couldn't you just imitate the _G with a local version, since as far as I understand, _G is just a table.
So:
local _L = {}
_L['localvar1'] = 'foo'
_L['localvar2']...
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Forum: Gameplay
07-24-11, 07:21 AM
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Replies: 37
Views: 70,748
Might want to take a look at Aptechka...
Might want to take a look at Aptechka (http://www.wowinterface.com/downloads/info14339-Aptechka.html). It's a bit towards the advanced user since it doesn't have an in-game config, but is highly...
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Forum: AddOn Help/Support
04-03-11, 04:01 AM
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Replies: 3
Views: 6,838
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Forum: Released AddOns
12-09-10, 04:16 PM
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Replies: 42
Views: 101,658
Try tekKompare...
Try tekKompare (http://www.wowinterface.com/downloads/info6837-tekKompare.html) instead.
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Forum: AddOn Search/Requests
12-24-09, 10:03 AM
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Replies: 8
Views: 6,033
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Forum: AddOn Help/Support
06-15-09, 08:37 AM
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Replies: 28
Views: 12,646
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