Forum: oUF (Otravi Unit Frames)
11-30-10, 12:53 PM
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Replies: 51
Views: 24,073
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Forum: oUF (Otravi Unit Frames)
11-30-10, 11:43 AM
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Replies: 51
Views: 24,073
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Forum: oUF (Otravi Unit Frames)
11-30-10, 11:28 AM
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Replies: 51
Views: 24,073
I'm pretty sure. I updated to 1.5.5 yesterday,...
I'm pretty sure. I updated to 1.5.5 yesterday, double checked the version in the toc and joined an alterac battle. The name behaviour didn't change, units don't update their name tags when players...
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Forum: oUF (Otravi Unit Frames)
11-30-10, 01:40 AM
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Replies: 51
Views: 24,073
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Forum: oUF (Otravi Unit Frames)
11-21-10, 02:01 AM
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Replies: 11
Views: 7,091
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Forum: oUF (Otravi Unit Frames)
11-19-10, 03:41 PM
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Replies: 6
Views: 6,335
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Forum: General Authoring Discussion
11-18-10, 02:12 PM
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Replies: 3
Views: 6,394
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Forum: UI Screenshots, Feedback and Design Discussion
11-15-10, 07:29 AM
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Replies: 4,945
Views: 2,260,830
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Forum: AddOn Search/Requests
11-04-10, 06:45 AM
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Replies: 7
Views: 4,683
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Forum: AddOn Search/Requests
11-04-10, 02:13 AM
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Replies: 9
Views: 5,425
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Forum: Lua/XML Help
11-03-10, 11:06 AM
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Replies: 2
Views: 2,964
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Forum: Lua/XML Help
11-03-10, 10:57 AM
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Replies: 2
Views: 2,964
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Forum: Lua/XML Help
11-01-10, 08:45 AM
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Replies: 3
Views: 3,255
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Forum: Cataclysm Beta
10-27-10, 03:08 AM
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Replies: 24
Views: 20,217
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Forum: Cataclysm Beta
10-26-10, 03:45 PM
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Replies: 24
Views: 20,217
I've had some issues with buffs not correctly...
I've had some issues with buffs not correctly updating myself. Basically, doing this ...
header:SetScript('OnEvent', ParseAuras)
...before the headers are completely initialized seems to be a bad...
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Forum: Cataclysm Beta
10-26-10, 03:04 PM
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Replies: 24
Views: 20,217
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Forum: Cataclysm Beta
10-26-10, 08:09 AM
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Replies: 24
Views: 20,217
nivBuffs...
nivBuffs (http://www.wowinterface.com/downloads/info18440-nivBuffs.html) works fine too.
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Forum: Tutorials & Other Helpful Info.
10-24-10, 02:13 PM
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Replies: 39
Views: 58,994
You don't need those calls to Show() and Hide()...
You don't need those calls to Show() and Hide() for buttons in the updateStyle() function. The headers do that on their own and the calls cause taint errors in combat.
Btw. how would I make it work...
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Forum: Lua/XML Help
10-23-10, 02:01 AM
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Replies: 3
Views: 3,074
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Forum: Tutorials & Other Helpful Info.
10-22-10, 03:18 PM
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Replies: 39
Views: 58,994
I just uploaded a first version of a very...
I just uploaded a first version of a very lightweight buff frame replacement using SecureAuraHeaders:
http://www.wowinterface.com/downloads/info18440-nivBuffs.html
Rightclicking buffs off works...
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Forum: Tutorials & Other Helpful Info.
10-22-10, 08:28 AM
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Replies: 39
Views: 58,994
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Forum: Tutorials & Other Helpful Info.
10-22-10, 07:43 AM
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Replies: 39
Views: 58,994
I'm trying to set up your example code as a...
I'm trying to set up your example code as a standalone addon right now. I had to change some of these CreateTexture/CreateFontString calls. Also the events fire and call the updateStyle function....
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Forum: oUF (Otravi Unit Frames)
10-19-10, 12:37 AM
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Replies: 125
Views: 60,713
Why do headers actually have to have a size at...
Why do headers actually have to have a size at all? I mean that "initialConfigFunction" thingy:
local raidgroup = oUF:SpawnHeader('oUF_Raid'..i, nil, 'raid',
'groupFilter', tostring(i),
'showRaid',...
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Forum: oUF (Otravi Unit Frames)
10-16-10, 03:24 AM
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Replies: 6
Views: 4,673
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Forum: oUF (Otravi Unit Frames)
10-16-10, 02:14 AM
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Replies: 6
Views: 4,673
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