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Forum: Site help, bugs, suggestions/questions Today, 03:04 AM
Replies: 0
Views: 58
Posted By p3lim
Powered by Wowhead

One thing I've never understood is, since Wowinterface is part of the ZAM network, as is Wowhead, why isn't Wowinterface powered by Wowhead, adding tooltips to links, coloring their text according to...
Forum: oUF (Otravi Unit Frames) 08-25-14, 02:46 AM
Replies: 13
Views: 1,209
Posted By p3lim
You could also simplify the isCaster check a...

You could also simplify the isCaster check a bit
local cbCheck = function()
local _, playerClass = UnitClass('player')
local spec = GetSpecialization()

local isCaster = false
if(playerClass ==...
Forum: WoD Beta API and Graphics Changes 08-22-14, 07:17 PM
Replies: 13
Views: 2,431
Posted By p3lim
Added some information about how to use atlases...

Added some information about how to use atlases in strings.
Forum: WoD Beta General Chat 08-22-14, 07:33 AM
Replies: 3
Views: 1,238
Posted By p3lim
They've never been disabled, although the...

They've never been disabled, although the checkbox never worked properly.
You could still use the API (once) to enable them. SetAddonVersionCheck(false).
Forum: oUF (Otravi Unit Frames) 08-21-14, 01:22 PM
Replies: 82
Views: 29,390
Posted By p3lim
Something like this should work if((unit ==...

Something like this should work

if((unit == 'raid' or unit == 'party') and not self:GetParent():GetAttribute('showRaid')) then
self.Health.colorClass = true
end
Forum: WoD Beta API and Graphics Changes 08-19-14, 09:01 AM
Replies: 13
Views: 2,431
Posted By p3lim
That seems very inconsistent with the rest of the...

That seems very inconsistent with the rest of the GUID changes (the fact that it only has 2 data values).
Forum: WoD Beta API and Graphics Changes 08-18-14, 07:01 PM
Replies: 12
Views: 2,291
Posted By p3lim
No changes in build 18738, but GetSpellInfo no...

No changes in build 18738, but GetSpellInfo no longer returns empty strings on invalid parameters, now returns nil as intended.
Forum: WoD Beta API and Graphics Changes 08-18-14, 06:59 PM
Replies: 12
Views: 1,397
Posted By p3lim
Changes from 18716 to...

Changes from 18716 to 18738:

GetSearchResultMemberCounts(resultID)
IsUnitOnQuestByQuestID(questID, "unit")
ReportApplicant(applicantID, complaintType[, applicantMember])
ReportSearchResult(resultID,...
Forum: WoD Beta API and Graphics Changes 08-18-14, 06:57 PM
Replies: 11
Views: 1,443
Posted By p3lim
Changes from 18716 to...

Changes from 18716 to 18738:

LFG_LIST_ENTRY_EXPIRED_TIMEOUT
LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS
Forum: WoD Beta API and Graphics Changes 08-18-14, 06:55 PM
Replies: 11
Views: 1,359
Posted By p3lim
Changes from 18716 to...

Changes from 18716 to...
Forum: WoD Beta AddOn Help & Feedback 08-17-14, 06:16 PM
Replies: 6
Views: 356
Posted By p3lim
Iterating the keys on UPDATE_BINDINGS and...

Iterating the keys on UPDATE_BINDINGS and PLAYER_LOGIN works well.
Forum: General Authoring Discussion 08-17-14, 05:36 PM
Replies: 24
Views: 2,479
Posted By p3lim
http://wow.curseforge.com/addons/quickquest/locali...

http://wow.curseforge.com/addons/quickquest/localization/ruRU/

Have fun :]
Forum: AddOn Search/Requests 08-17-14, 12:04 PM
Replies: 22
Views: 1,763
Posted By p3lim
Most developers here make addons that they...

Most developers here make addons that they themselves use, something they find interesting.
Even though you might think your idea is the best in the world, others might not.

If you want to pay...
Forum: WoD Beta API and Graphics Changes 08-17-14, 10:34 AM
Replies: 5
Views: 656
Posted By p3lim
On the beta, more spells share the same ID, and...

On the beta, more spells share the same ID, and the spell itself changes depending on specs.
This is very common for warlocks after they got revamped, they are just adding it to more spells for more...
Forum: WoD Beta AddOn Help & Feedback 08-16-14, 07:08 AM
Replies: 1
Views: 309
Posted By p3lim
Also don't try to parent/point loop, will hard...

Also don't try to parent/point loop, will hard crash your client.
Forum: Lua/XML Help 08-16-14, 06:21 AM
Replies: 3
Views: 221
Posted By p3lim
That should work fine, if not, try delaying it...

That should work fine, if not, try delaying it until PLAYER_LOGIN
Forum: WoD Beta API and Graphics Changes 08-12-14, 03:14 PM
Replies: 12
Views: 2,291
Posted By p3lim
Changes from 18689 to 18716: Old: name,...

Changes from 18689 to 18716:

Old: name, groupType, isHeroic, isChallengeMode, toggleDifficultyID = GetDifficultyInfo(id)
New: name, groupType, isHeroic, isChallengeMode, displayHeroic,...
Forum: WoD Beta API and Graphics Changes 08-12-14, 03:04 PM
Replies: 12
Views: 1,397
Posted By p3lim
Changes from 18689 to...

Changes from 18689 to 18716:

GetBankBagSlotFlag(index, flagIndex)
IsBagSlotFlagEnabledOnOtherBankBags(index, flagIndex)
SetBankBagSlotFlag(index, flagIndex,...
Forum: WoD Beta API and Graphics Changes 08-12-14, 03:01 PM
Replies: 11
Views: 1,443
Posted By p3lim
Changes from 18689 to...

Changes from 18689 to 18716:

BANK_BAG_SLOT_FLAGS_UPDATED
Forum: WoD Beta API and Graphics Changes 08-12-14, 03:00 PM
Replies: 11
Views: 1,359
Posted By p3lim
Changes from 18689 to...

Changes from 18689 to 18716:

C_Garrison.GetNumFollowers
GetBankBagSlotFlag
IsBagSlotFlagEnabledOnOtherBankBags
SetBankBagSlotFlag
GetBankBagSlotAutosortDisabled
SetBankBagSlotAutosortDisabled
Forum: AddOn Help/Support 08-12-14, 04:15 AM
Replies: 5
Views: 748
Posted By p3lim
Pretty sure every item in a set is listed in the...

Pretty sure every item in a set is listed in the tooltip for that set.
Forum: WoD Beta API and Graphics Changes 08-11-14, 04:03 PM
Replies: 10
Views: 796
Posted By p3lim
Their game, they can do whatever they want. In...

Their game, they can do whatever they want.

In any case, NPCScan is really hacky, taking advantage of the way clients and servers communicate, although it was not giving anyone an advantage in PvE...
Forum: Lua/XML Help 08-11-14, 12:53 PM
Replies: 11
Views: 548
Posted By p3lim
anticipation[i]:SetPoint('LEFT',...

anticipation[i]:SetPoint('LEFT', anticipation[i-1], 'RIGHT', 2, 0)

anticipation[0] does not exist, so the first one does not have a valid point.
Forum: Lua/XML Help 08-11-14, 12:43 PM
Replies: 11
Views: 548
Posted By p3lim
Afaik, oUF's event handler is unit-aware, so if...

Afaik, oUF's event handler is unit-aware, so if you spawn this on the target frame, only the target unit will work.
Forum: Ion Engines, Engage! 08-10-14, 05:46 AM
Replies: 7
Views: 1,364
Posted By p3lim
Erhm, my actionbars work fine on that boss, is...

Erhm, my actionbars work fine on that boss, is BT4 creating buttons from scratch?
Showing results 1 to 25 of 500