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Search: Posts Made By: Layback_
Forum: General Authoring Discussion 02-17-18, 06:47 AM
Replies: 4
Views: 836
Posted By Layback_
So, do "TokenFrame_Update" function and...

So, do "TokenFrame_Update" function and "CURRENCY_DISPLAY_UPDATE" event get called simultaneously?



Could you please tell me what those event(s) could be? :D
Forum: General Authoring Discussion 02-17-18, 02:31 AM
Replies: 4
Views: 836
Posted By Layback_
Tracking currency updates

So, I am trying to track couple of currencies (money, order resources, etc.) when there is an update (either gain or loss).

I guess money could be easily tracked via PLAYER_MONEY event, but still...
Forum: General Authoring Discussion 02-15-18, 12:13 AM
Replies: 6
Views: 457
Posted By Layback_
Yeap Thanks for your solution!! :banana:

Yeap

Thanks for your solution!! :banana:
Forum: General Authoring Discussion 02-15-18, 12:12 AM
Replies: 6
Views: 457
Posted By Layback_
To be honest, I really dunno why I posted this...

To be honest, I really dunno why I posted this LOL...

I surely needed some advice, but was totally aware of that this is just a garbage :p

I'm so embarrassed now :o
Forum: General Authoring Discussion 02-14-18, 11:57 PM
Replies: 6
Views: 457
Posted By Layback_
Sorry for lack of explanation :rolleyes: So,...

Sorry for lack of explanation :rolleyes:

So, it's like how a group of radio buttons would behave.

Let's say I'm a druid and there are 4 different specs. Switching myself to feral from boomy would...
Forum: General Authoring Discussion 02-14-18, 10:59 PM
Replies: 6
Views: 457
Posted By Layback_
Toggling modules with proxy table

So, as a part of my small project I'm working on a functionality to toggle modules depending on player's current specialization and here's a brief draft of what I've done so far:

local specList =...
Forum: General Authoring Discussion 02-14-18, 06:10 PM
Replies: 6
Views: 652
Posted By Layback_
I've not yet decided the actual scope of the...

I've not yet decided the actual scope of the addon, but I'm definitely willing to create something that loads SV per each classes which is like class data type of AceDB.

But, great news from Phanx...
Forum: General Authoring Discussion 02-14-18, 05:47 PM
Replies: 6
Views: 652
Posted By Layback_
Wait... So, AceDB object doesn't necessarily be...

Wait...

So, AceDB object doesn't necessarily be initialized via AceAddon's OnInitialize method?

That's a good news!
Forum: General Authoring Discussion 02-14-18, 07:47 AM
Replies: 6
Views: 652
Posted By Layback_
Standalone Database Library?

Hi all,

Title says pretty much all.

Ace3 and its Database module, AceDB, are definitely powerful libraries that I would use for a huge project.

However, I found using Ace3 is totally an overkill...
Forum: Lua/XML Help 12-31-17, 07:08 PM
Replies: 8
Views: 709
Posted By Layback_
Hi myrroddin, No, I quit having a look at...

Hi myrroddin,



No, I quit having a look at TukUI/ElvUI codes since many addon authors (including you) advised me that those are not a good example for beginners to work with ;)

The current...
Forum: Lua/XML Help 12-30-17, 01:30 AM
Replies: 13
Views: 576
Posted By Layback_
Thanks for confirmation :banana:!!

Thanks for confirmation :banana:!!
Forum: Lua/XML Help 12-29-17, 09:15 PM
Replies: 13
Views: 576
Posted By Layback_
This is what I was thinking :D!! The reason that...

This is what I was thinking :D!!

The reason that I asked this is because of the example here (https://www.mmo-champion.com/threads/2184270-Track-hidden-aura). If you see d87's usage example code, he...
Forum: Lua/XML Help 12-29-17, 08:58 PM
Replies: 13
Views: 576
Posted By Layback_
Another question! Does items have different...

Another question!

Does items have different itemID per difficulties???
Forum: Lua/XML Help 12-29-17, 05:09 PM
Replies: 13
Views: 576
Posted By Layback_
I did :) But, Atlas Loot is way too big for me...

I did :)

But, Atlas Loot is way too big for me to dig into...

Would need more time to understand how that works :o



Does that function work even if you don't have a drop?
Forum: Lua/XML Help 12-29-17, 02:35 AM
Replies: 13
Views: 576
Posted By Layback_
One more question here :p Would it be possible...

One more question here :p

Would it be possible to get a tier data for each classes without hard coding it?

Not only the one that the player already owns, but in general.

Thank you!

-- EDIT #1
Forum: Lua/XML Help 12-28-17, 11:28 PM
Replies: 13
Views: 576
Posted By Layback_
Wow... didn't expect I'd get replies this fast...

Wow... didn't expect I'd get replies this fast haha :banana:

Will have a go with both suggestions and see which matches well with my need!

Thank you Ammako and Tim!!
Forum: Lua/XML Help 12-28-17, 10:48 PM
Replies: 13
Views: 576
Posted By Layback_
Best way to determine how many of which tier pieces the player is wearing

Sorry for continuous spamming :o

Title says pretty much all.

What would be the best way to determine how many of which tier pieces the player is wearing?

Should I create a table with each gears'...
Forum: Lua/XML Help 12-28-17, 01:32 AM
Replies: 8
Views: 709
Posted By Layback_
EDIT: I've done further experiment and figured...

EDIT: I've done further experiment and figured that even if I set an addon's default module state to false, it doesn't call OnDisable function on initialization phase.

Does that mean I'll have to...
Forum: Lua/XML Help 12-27-17, 07:20 PM
Replies: 8
Views: 709
Posted By Layback_
Guess I should correct some errors! First of...

Guess I should correct some errors!

First of all, OnEnable function for the initial spec is being successfully called on addon's OnInitialize function. However, OnDisable function for the other two...
Forum: Lua/XML Help 12-27-17, 05:56 PM
Replies: 8
Views: 709
Posted By Layback_
Hi briskman3000, even if the function is called...

Hi briskman3000,

even if the function is called E:ACTIVE_TALENT_GROUP_CHANGED, since I'm manually calling it at L#28, this function would still run with an extra parameter named...
Forum: Lua/XML Help 12-27-17, 04:08 AM
Replies: 8
Views: 709
Posted By Layback_
[AceAddon-3.0] Module doesn't fire OnEnable/OnDisable function

Hi again all,

I personally thought that I'm pretty familiar with AceAddon-3.0, but seems I'm not :confused:

Okay, so I'm currently trying to make an AceAddon-3.0 based addon with three different...
Forum: Lua/XML Help 12-26-17, 09:01 PM
Replies: 4
Views: 409
Posted By Layback_
Thank you Fizzlemizz and MunkDev! Guess I'll...

Thank you Fizzlemizz and MunkDev!

Guess I'll have to create my own version of it, then :D

Again, hope you guys have a great end of year's holidays :banana:
Forum: Lua/XML Help 12-26-17, 08:20 PM
Replies: 4
Views: 409
Posted By Layback_
Radio button like table?

Hi again all,

Hope everyone had a great Christmas and having a great end of years holiday!!!

So, lets say we have three radio buttons and they are in a same group. As we all know, selecting either...
Forum: General Authoring Discussion 12-22-17, 04:46 PM
Replies: 24
Views: 1,151
Posted By Layback_
Many thanks to Ammako, again, for the...

Many thanks to Ammako, again, for the advice.

Will keep that in mind :)
Forum: General Authoring Discussion 12-22-17, 07:08 AM
Replies: 24
Views: 1,151
Posted By Layback_
Hi myrroddin, I was slightly aware of this,...

Hi myrroddin,



I was slightly aware of this, but at the same time was also bit worried of using it as the addon that I am creating doesn't seem to worth using it :confused:
(Mine's really trivial...
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