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Search: Posts Made By: semlar
Forum: AddOn Help/Support 09-01-15, 08:02 AM
Replies: 1
Views: 90
Posted By semlar
You can scrape a unit's faction from its tooltip,...

You can scrape a unit's faction from its tooltip, it shouldn't be too hard to find an example around here.
Forum: Carbonite: Dev Talk 08-24-15, 01:40 AM
Replies: 17
Views: 474
Posted By semlar
It's the same as SetMapByID(zone), because it...

It's the same as SetMapByID(zone), because it doesn't take a second argument.
Forum: WoD Beta API and Graphics Changes 08-21-15, 03:53 PM
Replies: 10
Views: 1,150
Posted By semlar
Interesting, this should make it simpler to...

Interesting, this should make it simpler to identify the various nameplate regions.
Forum: AddOn Search/Requests 08-21-15, 03:15 PM
Replies: 5
Views: 308
Posted By semlar
http://i.imgur.com/BjWsNiy.jpg I think I might...

http://i.imgur.com/BjWsNiy.jpg

I think I might know why they don't have labels.
Forum: General Authoring Discussion 08-09-15, 03:57 PM
Replies: 3
Views: 203
Posted By semlar
Rather than inherit from the existing scrollframe...

Rather than inherit from the existing scrollframe template, you need to reproduce everything that it would normally do inside of the restricted environment.

If you're new to secure handlers, you...
Forum: Lua/XML Help 08-09-15, 03:28 PM
Replies: 11
Views: 349
Posted By semlar
You can override whatever keys you're interested...

You can override whatever keys you're interested in while your frame is visible within the restricted environment using frame:SetBindingClick(priority, "key", "buttonName", ["mouseButton"]) and...
Forum: Lua/XML Help 08-09-15, 12:49 PM
Replies: 11
Views: 349
Posted By semlar
If I understand you correctly, you want to change...

If I understand you correctly, you want to change the behavior of a key (escape) based on the visibility of an unsecure frame (WorldMapFrame).

You're going to have to think about a less directly...
Forum: Lua/XML Help 08-09-15, 11:57 AM
Replies: 11
Views: 349
Posted By semlar
You can do whatever you want as long as you allow...

You can do whatever you want as long as you allow all of the keys to pass through, or none of them to go through, depending on what your goal is.

If you could restrict arbitrary keys from going...
Forum: Lua/XML Help 08-09-15, 11:43 AM
Replies: 11
Views: 349
Posted By semlar
If you're not planning on doing something...

If you're not planning on doing something restricted based on the visibility of the map, and I'm not sure why you would, you can just call :EnableKeyboard(true) on the WorldMapFrame and give it...
Forum: General Authoring Discussion 08-06-15, 09:10 AM
Replies: 11
Views: 745
Posted By semlar
This is strictly a result of the game merging the...

This is strictly a result of the game merging the icon textures, it doesn't do this to anything else.
Forum: AddOn Help/Support 08-05-15, 09:15 AM
Replies: 12
Views: 603
Posted By semlar
They're attempting to format the saved instance...

They're attempting to format the saved instance ID along with another component of the instance ID as hex, but the integers can be too large to fit in the 8 characters that %x is allowing it.

This...
Forum: AddOn Help/Support 08-04-15, 11:06 PM
Replies: 12
Views: 603
Posted By semlar
http://www.curse.com/addons/wow/raidinfobugfix

http://www.curse.com/addons/wow/raidinfobugfix
Forum: General Authoring Discussion 08-03-15, 11:51 AM
Replies: 11
Views: 745
Posted By semlar
It's substantially better performance-wise to...

It's substantially better performance-wise to draw the same texture multiple times than it is to draw multiple separate textures on-screen.

As for whether it's worth the hassle of slicing up and...
Forum: General Authoring Discussion 07-28-15, 10:08 AM
Replies: 1
Views: 184
Posted By semlar
It's not perfect, but depending on your...

It's not perfect, but depending on your definition of "tooltip", this script should dump its name to the chat if you run it while it's visible.
/run local f=EnumerateFrames()while f do...
Forum: Lua/XML Help 07-25-15, 04:12 PM
Replies: 12
Views: 539
Posted By semlar
When you overwrite a variable or function (like...

When you overwrite a variable or function (like you did) and then blizzard's code runs your function it taints the entire execution path after that point, which means if they have a function that...
Forum: AddOn Search/Requests 07-19-15, 04:55 PM
Replies: 15
Views: 785
Posted By semlar
Blackfang Claws...

Blackfang Claws (www.wowhead.com/item=124099/blackfang-claw) aren't an objective of a quest though, they're essentially currency.

Not that it makes a difference, I don't think it shows quest...
Forum: AddOn Search/Requests 07-18-15, 09:50 PM
Replies: 15
Views: 785
Posted By semlar
I meant the unit tooltip for the quest objective,...

I meant the unit tooltip for the quest objective, which display in the exact format the OP posted, I didn't realize they meant item tooltips (do quest items even show up in your inventory any more?)
Forum: AddOn Search/Requests 07-18-15, 02:08 PM
Replies: 15
Views: 785
Posted By semlar
Quest progress (including group members) has been...

Quest progress (including group members) has been built into the game's tooltip since at least 2013 and can't be disabled, I know this because I had to take into account other group member's quest...
Forum: Released AddOns 07-13-15, 12:44 PM
Replies: 3
Views: 536
Posted By semlar
If you have this error it means one of your...

If you have this error it means one of your addons is seriously malfunctioning and needs to be disabled because it's impacting performance.

Turn on lua errors in the system help menu in-game to...
Forum: General Authoring Discussion 07-12-15, 08:50 AM
Replies: 4
Views: 256
Posted By semlar
Item information has to be requested from the...

Item information has to be requested from the server; if GetItemInfo returns nil, then GET_ITEM_INFO_RECEIVED will fire with the item ID when the info becomes available.
Forum: General Authoring Discussion 07-11-15, 08:31 AM
Replies: 2
Views: 206
Posted By semlar
I don't believe ANCHOR_NONE actually sets the...

I don't believe ANCHOR_NONE actually sets the tooltip to the default position, it behaves essentially the same way as calling GameTooltip:ClearAllPoints()

To mimic the default behavior, what you...
Forum: General Authoring Discussion 07-04-15, 01:23 PM
Replies: 3
Views: 339
Posted By semlar
Seems to be something you can trigger by calling...

Seems to be something you can trigger by calling FlashClientIcon() while the window doesn't have focus.
Forum: General WoW Chat 06-26-15, 02:55 AM
Replies: 6
Views: 629
Posted By semlar
I believe the first addon in Tonyleila's link...

I believe the first addon in Tonyleila's link does exactly this.
Forum: Lua/XML Help 06-25-15, 12:31 PM
Replies: 5
Views: 294
Posted By semlar
_G["WorldMapFramePOI"..i] is a reference to a...

_G["WorldMapFramePOI"..i] is a reference to a frame, you can't concatenate a string onto that.

I would be very surprised if your condition comparing texture coordinates to floats actually worked...
Forum: Lua/XML Help 06-24-15, 03:53 PM
Replies: 3
Views: 216
Posted By semlar
You can draw the microdungeon if you know the map...

You can draw the microdungeon if you know the map file name, but you can't physically set the map to a microdungeon if you aren't inside of it.
Showing results 1 to 25 of 500