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Forum: AddOn Help/Support 06-12-19, 10:05 AM
Replies: 28
Views: 19,130
Posted By SinusPi
This thread is 6 years old, but let me correct...

This thread is 6 years old, but let me correct this: the compiler only includes the variable name if it has debugging information on, which it pretty much never uses unless an error occurs. For a...
Forum: Legion Beta archived threads 05-13-16, 06:01 PM
Replies: 83
Views: 58,055
Posted By SinusPi
GetNumDungeonMapLevels() now - contrary to its...

GetNumDungeonMapLevels() now - contrary to its name! - returns not the total number, but a list of valid floor numbers on the current map.

local dungeonLevels = { GetNumDungeonMapLevels() };
for...
Forum: Legion Beta archived threads 05-13-16, 04:37 AM
Replies: 83
Views: 58,055
Posted By SinusPi
DrawLine isn't exactly anything revolutionary,...

DrawLine isn't exactly anything revolutionary, sadly. It's just a shortcut to rotating and resizing texture A on top of texture B so that it resembles a line. It's actually Iriel's code,...
Forum: Carbonite Archive 12-18-12, 05:42 AM
Replies: 1
Views: 2,761
Posted By SinusPi
Multi-floor support?

How do I get Carbonite to show and properly support waypoints placed on specific floors of specific maps?
Or to even SHOW submaps like caves and sewers..?

Suppose I'm plotting a path towards the...
Forum: MoP Beta archived threads 07-13-12, 08:31 AM
Replies: 8
Views: 10,240
Posted By SinusPi
That's the new way of saying, "the current cave...

That's the new way of saying, "the current cave is ONE level deep, but starts at level SEVEN in the list of floor numbers". If you enter another cave in the same zone, it might return like 2,9 - thus...
Forum: MoP Beta archived threads 07-05-12, 03:41 PM
Replies: 8
Views: 10,240
Posted By SinusPi
That only solves the "how to get player...

That only solves the "how to get player coordinates" problem. Namely,

local mapName, textureWidth, textureHeight, isMicroDungeon, microDungeonName = GetMapInfo()
if isMicroDungeon then
...
Forum: MoP Beta archived threads 07-05-12, 09:23 AM
Replies: 8
Views: 10,240
Posted By SinusPi
Here (http://www.wowpedia.org/Micro_dungeon_maps)...

Here (http://www.wowpedia.org/Micro_dungeon_maps) you can see a whole slew of formerly confusing caves, now nicely mapped mini-zones. With no MapID of their own.

However, I see that...
Forum: MoP Beta archived threads 07-05-12, 05:54 AM
Replies: 8
Views: 10,240
Posted By SinusPi
Microdungeons and mapping problems

So, we got shiny new cave maps, dubbed "micro dungeons". (For the unaware: all larger caves now have maps of their own, some are even multi-floor to make navigation easier.)
And we have a ton of new...
Forum: General Authoring Discussion 09-25-10, 06:51 AM
Replies: 22
Views: 28,026
Posted By SinusPi
But there's also a :Show() at the start of the...

But there's also a :Show() at the start of the function, it works as expected :)

I didn't use a standalone script, I just added a "logging" function to your rIMV_setModel function and skipped...
Forum: General Authoring Discussion 09-25-10, 04:29 AM
Replies: 22
Views: 28,026
Posted By SinusPi
Yup, done.

Here's the tag database - it's pretty freakin' huge, and perhaps could be compacted somehow, but I don't think it's worth the effort - the viewer is only a development/exploration tool and wouldn't...
Forum: General Authoring Discussion 09-24-10, 12:13 PM
Replies: 22
Views: 28,026
Posted By SinusPi
tagging!

Okay, modelviewer is bad ass, thumbs up Zork for making it. Bloody useful.

However, there's a huge thing it's missing, and I'll gladly do my part in making it true if need be. That is: tagging. Of...
Forum: Cataclysm Beta 09-14-10, 03:35 PM
Replies: 15
Views: 19,967
Posted By SinusPi
Here you go. Astrolabe updated.

One Astrolabe updated for Cata beta, here you go.

http://pastebin.com/xg2tzGAj

Here's the coords block. No Maelstrom in yet, that's coming next as soon as I get to get there :]
Forum: Cataclysm Beta 09-13-10, 05:04 PM
Replies: 15
Views: 19,967
Posted By SinusPi
I needed Astrolabe updated as well, so ended up...

I needed Astrolabe updated as well, so ended up pretty much updating it myself. It only took flying through all the zones and recording two coordinates at each and cross-mapping them onto the world...
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