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Forum: oUF (Otravi Unit Frames) 10-05-08, 07:43 PM
Replies: 1,215
Views: 224,881
Posted By garnerh42
Well, phooey. I originally tried adding...

Well, phooey. I originally tried adding button.cd:Hide() to auraIcon in oUF_Ammo. That's the name of the function that overloaded PostCreateAuraIcon.

Here is what I tried for that:


local...
Forum: oUF (Otravi Unit Frames) 10-05-08, 06:11 PM
Replies: 1,215
Views: 224,881
Posted By garnerh42
Hiding Cooldown

Starting with latest oUF and oUF_Ammo layout. I'm using OmniCC for cooldown numbers, but I'd prefer not to show the numbers or clock animation.

I found the block of code in aura.lua that shows or...
Forum: Cladhaire's Mods 08-20-08, 08:58 AM
Replies: 722
Views: 200,354
Posted By garnerh42
Good point on Pitbull. I ended up doing a very...

Good point on Pitbull. I ended up doing a very complicated DogTag to mimic PerfectRaid and I think that made the performance worse. Fun exercise though :)

I'll definitely share what I come up with.
Forum: Cladhaire's Mods 08-20-08, 08:29 AM
Replies: 722
Views: 200,354
Posted By garnerh42
Yeah, it definitely looks like it will get...

Yeah, it definitely looks like it will get complex fairly quickly. Pitbull can accomplish this, but their code is extremely complicated and subject to massive framerate hits, which is why I have...
Forum: Cladhaire's Mods 08-20-08, 06:58 AM
Replies: 722
Views: 200,354
Posted By garnerh42
Partially I am having trouble with the syntax to...

Partially I am having trouble with the syntax to get an OnUpdate. If I'm understanding the code, most of the script hooks you've done is to events like UNIT_AURA and UNIT_HEALTH. So I'm not sure if...
Forum: Cladhaire's Mods 08-20-08, 06:49 AM
Replies: 722
Views: 200,354
Posted By garnerh42
OnUpdate

I'm looking to add my own version of tracking time left on my HoTs. I have the code done to detect mine and display them, but I ran into a snag. UNIT_AURA isn't called all the time so it doesn't...
Forum: Chit-Chat 03-02-07, 11:42 AM
Replies: 53
Views: 11,672
Posted By garnerh42
Separate, faster download pipes like FileFront...

Separate, faster download pipes like FileFront and FilePlanet do.

Normally this site is super fast (at least for me), but on major patch days it can be slow. I'd definitely pay for faster and/or...
Forum: Cladhaire's Mods 01-16-07, 12:51 PM
Replies: 722
Views: 200,354
Posted By garnerh42
Beta r84 rocks!

Awesome update! Take a break and play in Outland, because you deserve it!
Forum: Cladhaire's Mods 01-10-07, 09:38 AM
Replies: 722
Views: 200,354
Posted By garnerh42
No need to be sorry. Your code is so well...

No need to be sorry. Your code is so well written that it's easy to make these hacks and I only had to change a handful of lines to get what I wanted. I much prefer having a hacked version than no...
Forum: Cladhaire's Mods 01-04-07, 05:30 PM
Replies: 722
Views: 200,354
Posted By garnerh42
Not sure why it's hidden, but if you look for...

Not sure why it's hidden, but if you look for these lines in PerfectRaid.lua:

button.manabar = bar
bar:Hide()

just delete or comment out the line that says bar:Hide() and you'll have your mana...
Forum: Cladhaire's Mods 12-20-06, 02:20 PM
Replies: 76
Views: 23,729
Posted By garnerh42
I see you've structured left-aligned so that the...

I see you've structured left-aligned so that the dynamic part grows towards the right after a bunch of fixed spaced areas. The same should be applied to right aligned in my opinion.

The way I...
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