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Forum: Lua/XML Help 06-15-14, 12:26 PM
Replies: 23
Views: 1,157
Posted By cokedrivers
Getting and Error

I get a error with the following code when ever someone refuses or I do not accept the LFG Invite. Is there a way to say "if nil then" ?

Thanks
Coke


-- Code provided by Phanx from...
Forum: Lua/XML Help 05-20-14, 07:53 AM
Replies: 14
Views: 827
Posted By cokedrivers
Not sure if your trying to show this on the...

Not sure if your trying to show this on the Battle Net Popup or in stat. You can look at nMinimap, nData, or TukUI, or ElvUI, all the previous add-ons have a friends stat that shows you who is logged...
Forum: Lua/XML Help 05-19-14, 02:18 PM
Replies: 23
Views: 1,157
Posted By cokedrivers
Ok so here is the code I'm currently using is...

Ok so here is the code I'm currently using is anyone is interested in adding it to one of there addons.

LFG:

-- Code provided by Phanx from WoWInterface.com

local PROPOSAL_DURATION = 60

local...
Forum: Lua/XML Help 05-15-14, 09:47 AM
Replies: 23
Views: 1,157
Posted By cokedrivers
Thank You again Phanx. Works like a charm. Coke.

Thank You again Phanx. Works like a charm.

Coke.
Forum: Lua/XML Help 05-11-14, 09:15 PM
Replies: 23
Views: 1,157
Posted By cokedrivers
From what I can find seems to be the normal staic...

From what I can find seems to be the normal staic popup timer to close the window.

Sources are:
http://wowprogramming.com/utils/xmlbrowser/test/FrameXML/LFGFrame.lua

In this function:
function...
Forum: Lua/XML Help 05-11-14, 08:28 AM
Replies: 23
Views: 1,157
Posted By cokedrivers
Well this did work either, I did figure it out...

Well this did work either, I did figure it out tho thanks to an addon close to the results I was looking for.

This addon is called SafeQueue (http://www.curse.com/addons/wow/safequeue).

Here is the...
Forum: Lua/XML Help 05-10-14, 07:20 PM
Replies: 23
Views: 1,157
Posted By cokedrivers
BATTLEFIELD_MGR_ENTRY_INVITE doesn't seem to...

BATTLEFIELD_MGR_ENTRY_INVITE doesn't seem to work. If I select "Leave Queue" then sign up again it continues to count down from were it left off.

Will look go hunting around the interweb to see if I...
Forum: Lua/XML Help 05-10-14, 10:47 AM
Replies: 23
Views: 1,157
Posted By cokedrivers
Will try the new event this evening when I get...

Will try the new event this evening when I get home. As for the frame name do you think "LFGQueueCountdown" and "PVPQueueCountdown" would work for names cause i remember you saying i need to make...
Forum: Lua/XML Help 05-10-14, 07:32 AM
Replies: 23
Views: 1,157
Posted By cokedrivers
Its just my idea as far as a stand alone addon...

Its just my idea as far as a stand alone addon that would be up to Phanx she wrote the code all I did was add the border and background.

Personally I still need to test the LFG and LFR to see if...
Forum: Lua/XML Help 05-09-14, 09:47 PM
Replies: 23
Views: 1,157
Posted By cokedrivers
so for the PvP I was able to create this: local...

so for the PvP I was able to create this:

local PROPOSAL_DURATION = 90

local PVPTimerFrame = CreateFrame("Frame", nil, PVPReadyDialog)
PVPTimerFrame:SetPoint("TOP", PVPReadyDialog, "BOTTOM", -1,...
Forum: Lua/XML Help 05-09-14, 10:10 AM
Replies: 21
Views: 1,061
Posted By cokedrivers
As was suggested to me a while back, if you...

As was suggested to me a while back, if you havent already install Bug Grabber. Wow errors don't always show.

Coke
Forum: Lua/XML Help 05-09-14, 07:34 AM
Replies: 23
Views: 1,157
Posted By cokedrivers
Thank you for both versions, ill test it...

Thank you for both versions, ill test it tonight. Now if the 40 seconds is to long all ill need to change is the 40 at the top correct?

Coke

EDIT: Will this also work for PvP, or is that a...
Forum: Lua/XML Help 05-08-14, 10:19 PM
Replies: 23
Views: 1,157
Posted By cokedrivers
Count Down Timer

I was wondering if there is a way to add a count down timer to the frame that you click enter dungeon on to show exactly how long you have. Lately ive qued for ramdoms and been in the middle of a...
Forum: Lua/XML Help 05-08-14, 09:01 AM
Replies: 21
Views: 1,061
Posted By cokedrivers
Ok sorry about the reply, as I have stated before...

Ok sorry about the reply, as I have stated before im no programmer.
Forum: Lua/XML Help 05-08-14, 01:16 AM
Replies: 21
Views: 1,061
Posted By cokedrivers
Not to good at lua but I do know that it needs to...

Not to good at lua but I do know that it needs to be if event == "ADDON_LOADED" not the other way around.
Forum: Lua/XML Help 05-05-14, 10:53 AM
Replies: 6
Views: 595
Posted By cokedrivers
Let me start with Thank You for Helping again,...

Let me start with Thank You for Helping again, now that that is said I'm missing something or just not understanding your codeing.

I went threw and change everything you stated above but apperantly...
Forum: Lua/XML Help 05-04-14, 09:54 PM
Replies: 6
Views: 595
Posted By cokedrivers
Thank You Phanx for all this tips, I know it like...

Thank You Phanx for all this tips, I know it like reinventing the wheel but I guess people like what they like. I have 3k downloads for nData sence I set it up. I know not a lot but there are people...
Forum: Lua/XML Help 05-04-14, 09:47 AM
Replies: 6
Views: 595
Posted By cokedrivers
Walking before I Run....

Ok so instead of trying to figure out a "complete" UI I think I'm going to step back and try to just handle one addon.

So (for now) BasicUI will be put on the back shelf. I will upload the current...
Forum: General Authoring Discussion 05-03-14, 02:22 PM
Replies: 10
Views: 849
Posted By cokedrivers
I'm not a programmer, so I'm not 100% sure if...

I'm not a programmer, so I'm not 100% sure if this will help. But when I'm modifying lua I use Notepad++ it has a find and a find/replace function that make changing every instance of "MOM" to "DAD"...
Forum: Lua/XML Help 04-30-14, 10:31 PM
Replies: 47
Views: 2,589
Posted By cokedrivers
Your code works perfect like normal. Thank...

Your code works perfect like normal.

Thank You
Coke
Forum: UI Screenshots, Feedback and Design Discussion 04-30-14, 02:37 PM
Replies: 7
Views: 762
Posted By cokedrivers
Well then I'm probably going to have to find...

Well then I'm probably going to have to find another solution or see if some of the code I can figure out and add to my add-on. Because even when I disable my datatext module it still moves my target...
Forum: UI Screenshots, Feedback and Design Discussion 04-29-14, 10:03 PM
Replies: 7
Views: 762
Posted By cokedrivers
I was able to fix my issue by marking out the...

I was able to fix my issue by marking out the frames I didn't want Jostle to move in the lib file itself.


local blizzardFrames =...
Forum: Lua/XML Help 04-29-14, 09:00 AM
Replies: 17
Views: 943
Posted By cokedrivers
Thank you this did what I wanted. Kinda off...

Thank you this did what I wanted.

Kinda off topic but not should I move my post in the other section to here beings we are talking about libs and code?

Coke
Forum: UI Screenshots, Feedback and Design Discussion 04-28-14, 08:42 PM
Replies: 7
Views: 762
Posted By cokedrivers
Ok you are a life saver seriously. No moving...

Ok you are a life saver seriously. No moving anything now all I needed to do was add the LibJostle and then change my code to:

function Datatext:SetDataPanel()

if db.location ~= "top"...
Forum: Lua/XML Help 04-28-14, 02:33 PM
Replies: 17
Views: 943
Posted By cokedrivers
I think its blizzard default. As you said I...

I think its blizzard default. As you said I haven't changed anything except the font size and style. I would just like to get rid of the space ( Default = 60 m vs What i want = 60m ).
Showing results 1 to 25 of 212