Showing results 1 to 20 of 20
Search took 0.00 seconds.
Search: Posts Made By: Hati-EK
Forum: Lua/XML Help 02-24-10, 10:46 AM
Replies: 14
Views: 5,144
Posted By Hati-EK
dunno if i got you right - but "arg1" is a...

dunno if i got you right -
but "arg1" is a string not a variable
to filter 'something' else you would need a variable ie.


local toFilter = 'something'
local function Filter(self, event, msg)
if...
Forum: General WoW Chat 02-22-10, 04:17 PM
Replies: 29
Views: 15,442
Posted By Hati-EK
Color - first define the default color (getting...

Color - first define the default color (getting HEX-Code & Vertex-Info)

Then looking for any addons i use by default / utilityAddons

Raiding Addons

Making a list - what i need to see - and what is...
Forum: Graphics Help 02-12-10, 12:55 PM
Replies: 35
Views: 47,220
Posted By Hati-EK
maybe you are looking for...

maybe you are looking for

frame:SetScript('OnShow', doSomethingOnShow)

or frame:SetScript('OnHide', doSomethingOnHide)

?
Forum: Wish List 02-07-10, 06:59 PM
Replies: 0
Views: 10,314
Posted By Hati-EK
[event] Guildbank_item_lock_changed

I just encountered an odd behaviour of 2 (mostly related events)

While the event 'ITEM_LOCK_CHANGED' has both the BagID and BagSlot where this change happened as...
Forum: Graphics Help 02-06-10, 08:53 AM
Replies: 35
Views: 47,220
Posted By Hati-EK
well to #2: i would say permanently incrementing...

well to #2:
i would say permanently incrementing of a variable may cause an overflow (dunno about max value in lua) - as you aren't calc the modulo and store it

self.tslu = (self.tslu +...
Forum: Graphics Help 02-06-10, 08:41 AM
Replies: 35
Views: 47,220
Posted By Hati-EK
nah i meant this : do local last_update =...

nah
i meant this :

do
local last_update = 0
local updater = CreateFrame("Frame", nil, UIParent)

updater:Hide()
updater:SetScript("OnUpdate",
function(self, elapsed)
Forum: Graphics Help 02-06-10, 08:08 AM
Replies: 35
Views: 47,220
Posted By Hati-EK
this is right - at 120fps the function is more...

this is right - at 120fps the function is more fluently ... as the frequency is another - 1/120 vs. 1/10 - but the sampling frequency is 0.25 - so at 120fps it would take 30frames to match the...
Forum: Graphics Help 02-06-10, 04:25 AM
Replies: 35
Views: 47,220
Posted By Hati-EK
last_update = last_update -0.25 is more precise...

last_update = last_update -0.25
is more precise and does not skip seconds (even if this would just be some miliseconds) than reseting the whole value to 0 - (ie last_update could be 0.25182965 - so...
Forum: Graphics Help 02-05-10, 01:01 PM
Replies: 35
Views: 47,220
Posted By Hati-EK
http://www.wowwiki.com/API_UIFrameFlash UIFrameFl...

http://www.wowwiki.com/API_UIFrameFlash

UIFrameFlash(frame, fadeInTime, fadeOutTime, flashDuration, showWhenDone, flashInHoldTime, flashOutHoldTime)

if you call it more than once(while it's active)...
Forum: AddOn Search/Requests 01-18-10, 03:02 PM
Replies: 3
Views: 8,857
Posted By Hati-EK
there is no way to create a list of all "enemies"...

there is no way to create a list of all "enemies" in combat with your group - as there is no way to use SecureActionButtons with Enemy names (npc atleast i know) & creating/changing them...
Forum: Lua/XML Help 01-12-10, 08:30 AM
Replies: 4
Views: 4,649
Posted By Hati-EK
if i remember correctly StopMovingOrSizing() -...

if i remember correctly
StopMovingOrSizing() - changes the anchor point to the nearest - so it could be TOPLEFT x,y=100,200 - if you force it to center -> the icon is to far away - as maybe really...
Forum: AddOn Search/Requests 01-02-10, 08:02 PM
Replies: 20
Views: 36,191
Posted By Hati-EK
somekind of ChatLeader (if i got you right) - so...

somekind of ChatLeader (if i got you right) - so a queue of ppl using the addOn and currently in town -> first is seeder - he leaves town ... and so on
Forum: AddOn Search/Requests 01-02-10, 10:20 AM
Replies: 20
Views: 36,191
Posted By Hati-EK
well or you/someone could write something like...

well or you/someone could write something like RSS for WoW - so guildmates / friends in town could send them to the others using the addon - and so on if they are in town
Forum: Carbonite Archive 11-01-09, 05:01 AM
Replies: 5
Views: 5,146
Posted By Hati-EK
hmm ok ... searched wrong ... my mistake :x -...

hmm ok ... searched wrong ... my mistake :x - searched for it under Guides (Options) not the other one ...
Forum: Carbonite Archive 10-29-09, 10:36 AM
Replies: 5
Views: 5,146
Posted By Hati-EK
Gas Cloud tracking not working

Just read that Carbonite should gather gas cloud informations/locations - but for some reason it doesn't - i just can speak off northrend didn't tried in Outlands so could you please check it :/ ?
Forum: Lua/XML Help 03-03-09, 07:26 PM
Replies: 15
Views: 6,183
Posted By Hati-EK
to say it simple: Using 1dim tables is more...

to say it simple:

Using 1dim tables is more efficient in speaking of memory usage than 2dim tables? dim = dimension
^ Ydim
|
|
-------> Xdim

?
Forum: Lua/XML Help 02-28-09, 03:32 PM
Replies: 0
Views: 2,563
Posted By Hati-EK
Button:Click() not avaible?

title says all ...

I have 2 SecureActionButton - Button2 is ontop (
[Front]
Button2
-------
Button1
[Back]
) of Button1 ... if a boolean-value matchs he should click button1 and run a script, if...
Forum: Lua/XML Help 02-26-09, 10:11 AM
Replies: 15
Views: 6,183
Posted By Hati-EK
Question: if i use 'break' like for i=1,10 do ...

Question:
if i use 'break' like

for i=1,10 do
while j<=x do
if bla==1 then
value1 = i
value2 = j
break
end
Forum: Lua/XML Help 02-25-09, 03:55 AM
Replies: 15
Views: 6,183
Posted By Hati-EK
yea thanks :P - after i went to bed yesterday ......

yea thanks :P - after i went to bed yesterday ... it was quite clear to me ... maybe it was just to late ...

x[k] = {}
-> creates the indicies ?

like
x = {
[1] = { }
}
Forum: Lua/XML Help 02-24-09, 06:19 PM
Replies: 15
Views: 6,183
Posted By Hati-EK
Expanding tables with loops

I have a simple question ... my current test code (tested in Wowlua and Omnibus, both times the same error) seems to have a bug - but i am unable to get it ...


Error Message: attempt to index...
Showing results 1 to 20 of 20