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Search: Posts Made By: eekamouse
Forum: Graphics Help 08-31-06, 12:38 AM
Replies: 10
Views: 5,425
Posted By eekamouse
Oh ... lol Thought you meant divisible...

Oh ... lol

Thought you meant divisible :)

Thanks again.
Forum: Graphics Help 08-30-06, 11:42 PM
Replies: 10
Views: 5,425
Posted By eekamouse
Dang... still not working... The dimensions of...

Dang... still not working...

The dimensions of the image are the same as the frame 214x300. Saving as alpha channels as 16 bit compressed.


<Frames>
<Frame name="$parentTexture1">
...
Forum: Graphics Help 08-30-06, 01:19 PM
Replies: 10
Views: 5,425
Posted By eekamouse
Ah!! Ok thank you. I will mess with it when I get...

Ah!! Ok thank you. I will mess with it when I get home. :)
Forum: Graphics Help 08-30-06, 01:02 AM
Replies: 10
Views: 5,425
Posted By eekamouse
The image itself is 215 wide by 300 high. But...

The image itself is 215 wide by 300 high.

But the texture "Frame" is different... 133x179... as you can see below.


<Frame name="$parentTexture1">
<!--<FrameSkin...
Forum: Graphics Help 08-30-06, 12:49 AM
Replies: 10
Views: 5,425
Posted By eekamouse
The green box is gone. It must have not been...

The green box is gone. It must have not been finding it. Now it just shows nothing.

Here is the code for the texture...


<Layers>
<Layer>
<Texture...
Forum: Graphics Help 08-29-06, 11:28 PM
Replies: 10
Views: 5,425
Posted By eekamouse
TGA file format

Howdy...

I am trying to load a texture file into my mod, and it's just showing up as a bright green box. Do I have to save the TGA in a certain format? I have tried saving it as 16 and 32 bit, both...
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