Forum: MoP Beta archived threads
02-28-13, 06:06 AM
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Replies: 463
Views: 306,874
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Forum: MoP Beta archived threads
01-07-13, 10:35 PM
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Replies: 463
Views: 306,874
Custom sounds fix
In "PowerAuras/Classes/Actions/Sound.lua" on line 55 add...
soundbox.OnValueUpdated:Connect(callback);
The paths on the sound tab should now be saved when you hit enter.
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Forum: MoP Beta archived threads
01-01-13, 07:51 AM
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Replies: 463
Views: 306,874
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Forum: MoP Beta archived threads
12-18-12, 07:42 PM
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Replies: 463
Views: 306,874
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Forum: MoP Beta archived threads
12-17-12, 07:29 PM
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Replies: 463
Views: 306,874
I'm not sure I would call it a bug, it's more...
I'm not sure I would call it a bug, it's more like it's not working as one might expect.
Assuming you are using the "Totems" trigger and for the fire totem you have in "Slot 1" selected "Any" and...
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Forum: MoP Beta archived threads
12-07-12, 09:35 AM
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Replies: 463
Views: 306,874
No, it seems to be working. I don't use stacks...
No, it seems to be working. I don't use stacks that much, so I set up a test aura on the paladins Censure debuff, and it worked with both the stacks and a timer.
You haven't managed to invert the...
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Forum: Carbonite Archive
03-28-11, 09:09 AM
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Replies: 2
Views: 3,362
I stumbled across this issue too.
As far as I...
I stumbled across this issue too.
As far as I can tell the FPS drop only occurs when you turn your character. If you run in a straight line or just move the camera the FPS is unaffected.
I've...
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