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Forum: General Authoring Discussion 02-07-16, 11:03 AM
Replies: 15
Views: 764
Posted By Rainrider
I'll take a look at Grail, thank you very much...

I'll take a look at Grail, thank you very much for sharing
Forum: General Authoring Discussion 02-06-16, 06:26 PM
Replies: 15
Views: 764
Posted By Rainrider
Could you please give me some hints in that...

Could you please give me some hints in that direction?

@Nimhfree
That is what I would like to do. However I would need to regenerate the data on every new tier and every new expansion, because some...
Forum: General Authoring Discussion 02-06-16, 09:06 AM
Replies: 15
Views: 764
Posted By Rainrider
I need to write the prepared data to a new file....

I need to write the prepared data to a new file. I think one could read the file containing the raw data sequentially and write its contents in the same order. It should read the lines between two...
Forum: General Authoring Discussion 02-06-16, 01:43 AM
Replies: 15
Views: 764
Posted By Rainrider
The extraction addon can be found under...

The extraction addon can be found under https://github.com/Rainrider/ExtractAchievements

There are still some edge cases I have to figure out. It also lacks data validation for the most part and...
Forum: General Authoring Discussion 02-04-16, 09:02 PM
Replies: 15
Views: 764
Posted By Rainrider
This is not a solution to my problem. Firstly you...

This is not a solution to my problem. Firstly you add a further nesting, which means one more table look-up and secondly you add two further function calls through the metatables. I want to go in the...
Forum: General Authoring Discussion 02-03-16, 06:54 PM
Replies: 15
Views: 764
Posted By Rainrider
This would present a problem with version control...

This would present a problem with version control as Lua does not guarantee the keys order for associative arrays. A diff would show a lot of changes when someone re-generates the data, even without...
Forum: General Authoring Discussion 02-03-16, 11:36 AM
Replies: 15
Views: 764
Posted By Rainrider
Data preparation

Hello,

i'm working on a library for raid encounter/dungeon related achievements. The idea is to be able to get the achievements for a given encounter by the encounterID (as by ENCOUNTER_START) or...
Forum: AddOn Help/Support 01-05-16, 09:35 PM
Replies: 2
Views: 455
Posted By Rainrider
Try the attachment. This is Bagnon_SyLevel...

Try the attachment.

This is Bagnon_SyLevel (http://www.curse.com/addons/wow/bagnon_sylevel) by Kemayo with every occurrence of "Bagnon" replaced by "Combuctor". It works because Combuctor and Bagnon...
Forum: AddOn Help/Support 03-10-15, 08:55 PM
Replies: 4
Views: 1,342
Posted By Rainrider
Actually don't ever trust documentation on WoW...

Actually don't ever trust documentation on WoW and/or addons for it.
Forum: oUF (Otravi Unit Frames) 12-26-14, 07:02 PM
Replies: 1
Views: 2,023
Posted By Rainrider
GetWidth() and GetHeight() have meaningful...

GetWidth() and GetHeight() have meaningful returns at some point after PLAYER_ENTERING_WORLD, when the ui has been drawn. So at the time your code is evaluated, it just gets zeros for height and...
Forum: oUF (Otravi Unit Frames) 10-22-14, 10:39 AM
Replies: 3
Views: 2,182
Posted By Rainrider
Don't know why this happens but you could try...

Don't know why this happens but you could try setting the "sortDir" attribute to "DESC" on the party header.
Forum: WoD Beta archived threads 10-12-14, 09:19 AM
Replies: 15
Views: 3,697
Posted By Rainrider
WoW was in development long before 2003 (the...

WoW was in development long before 2003 (the release date of lua 5.0), so they probably used a previous version. Since everything that is not nil / false(post lua 5.0) is true, true booleans were...
Forum: oUF (Otravi Unit Frames) 09-28-14, 01:35 PM
Replies: 4
Views: 3,856
Posted By Rainrider
Isn't this doable by using...

Isn't this doable by using oUF:DisableElement("ElementName")?
Forum: WoD Beta archived threads 09-05-14, 05:04 AM
Replies: 40
Views: 14,177
Posted By Rainrider
This also has the implication that one can't call...

This also has the implication that one can't call GetAddOnInfo and the like on Blizzard addons, not that I know of a reason why one would want that. I also don't find GetAddOnEnableState particularly...
Forum: WoD Beta archived threads 07-28-14, 11:11 AM
Replies: 25
Views: 10,437
Posted By Rainrider
I suppose it is a unique identifier for the...

I suppose it is a unique identifier for the current zone. Maybe spawnUID is only required to be unique for the given npcID, but the server has to differentiate between all the mobs in a given zone...
Forum: Lua/XML Help 07-27-14, 09:47 AM
Replies: 81
Views: 21,102
Posted By Rainrider
You can use the new Unit GUID format in WoD to...

You can use the new Unit GUID format in WoD to get the server id.
local unitType, serverID, guid = strsplit(":", UnitGUID("player"))

This may also be a great way to deliver localized messages to...
Forum: oUF (Otravi Unit Frames) 07-19-14, 04:38 AM
Replies: 7
oUF
Views: 5,571
Posted By Rainrider
zork that wasn't working the last time I tried....

zork that wasn't working the last time I tried. The first child in the header is set, the rest is not.
Forum: oUF (Otravi Unit Frames) 07-10-14, 10:48 AM
Replies: 71
Views: 24,405
Posted By Rainrider
It seems to me you are a bit confused about the...

It seems to me you are a bit confused about the structure of your layout and that you are copying stuff from somewhere else without fully understanding it. Let's try it step by step.

Widgets in...
Forum: AddOn Search/Requests 07-10-14, 08:54 AM
Replies: 13
Views: 4,265
Posted By Rainrider
getglobal? Hasn't this been looked at for the...

getglobal? Hasn't this been looked at for the last 6.5 years?
Forum: oUF (Otravi Unit Frames) 07-10-14, 01:44 AM
Replies: 71
Views: 24,405
Posted By Rainrider
There are different types of frames and the...

There are different types of frames and the elements in oUF require a specific one in order to use their internal update process. Depending on the type of the widget (http://wowpedia.org/Widget) it...
Forum: oUF (Otravi Unit Frames) 06-23-14, 12:07 PM
Replies: 2
Views: 2,662
Posted By Rainrider
Ouch, I need to read before posting :(

Ouch, I need to read before posting :(
Forum: oUF (Otravi Unit Frames) 06-23-14, 10:04 AM
Replies: 2
Views: 2,662
Posted By Rainrider
Power colors

I would propose following changes to oUF.colors.power:
oUF.colors.power[ALTERNATE_POWER_INDEX] = {0.7, 0.7, 0.6} -- as used by the default ui
oUF.colors.power["SHADOW_ORBS"] = {} -- some value...
Forum: AddOn Search/Requests 06-09-14, 12:42 PM
Replies: 11
Views: 4,349
Posted By Rainrider
The default ui uses font widgets for those....

The default ui uses font widgets for those. CombatTextFont and ErrorFont are the ones you are looking for. From that on it's simply using SetShadowColor...
Forum: Lua/XML Help 06-01-14, 05:38 PM
Replies: 13
Views: 4,271
Posted By Rainrider
If what Tim posted above works without issues and...

If what Tim posted above works without issues and you use Blizzard's compact unit frames, and you set your sorting order to "Group", you could change the macro from Tim's link to that:


/run...
Forum: AddOn Search/Requests 05-30-14, 07:48 AM
Replies: 8
Views: 3,159
Posted By Rainrider
$10 is not even worth the time for writing you a...

$10 is not even worth the time for writing you a pm about further details. Just write here what you want done, maybe someone will do it for free. But $10 for 2 hours and having to write to you and...
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