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Forum: oUF (Otravi Unit Frames) 03-25-14, 02:56 AM
Replies: 10
Views: 531
Posted By zork
Here is what I do for now: if...

Here is what I do for now:
if cfg.units.raid.show then

--register style
oUF:RegisterStyle("diablo:raid", createStyle)
oUF:SetActiveStyle("diablo:raid")

local attr =...
Forum: oUF (Otravi Unit Frames) 03-24-14, 03:14 AM
Replies: 10
Views: 531
Posted By zork
Read:...

Read: http://wowprogramming.com/docs/secure_template/Group_Headers
It describes most of the options.

You are not using custom conditions which is fine. But if you do not use them make sure to...
Forum: Tech Chat 02-19-14, 08:41 AM
Replies: 23
Views: 3,883
Posted By zork
nVidia just released the new 750 gfx cards. Low...

nVidia just released the new 750 gfx cards. Low price and low energy consumption.
http://www.tomshardware.com/reviews/geforce-gtx-750-ti-review,3750.html

If I would need to set up a system it would...
Forum: AddOn Search/Requests 02-18-14, 09:19 AM
Replies: 4
Views: 505
Posted By zork
Sort of that look can be done with...

Sort of that look can be done with nMainbar
http://www.wowinterface.com/downloads/info10225-nMainbar.html

It could be Dominos aswell with the missing textures added by kgPanels. No clue how the...
Forum: AddOn Help/Support 02-17-14, 11:37 AM
Replies: 4
Views: 454
Posted By zork
Well you can use the oUF tag system to do...

Well you can use the oUF tag system to do this.

Basically you set up a small font string (like a dot or sth) and add a tag. That tag reacts to the UNIT_AURA event and OnEvent you check is your spell...
Forum: UI Screenshots, Feedback and Design Discussion 02-16-14, 10:00 AM
Replies: 33
Views: 2,363
Posted By zork
No I do not. That is why I made the layout.

No I do not. That is why I made the layout.
Forum: UI Screenshots, Feedback and Design Discussion 02-15-14, 03:09 PM
Replies: 33
Views: 2,363
Posted By zork
Oh. You really should google for "blizzard press...

Oh. You really should google for "blizzard press kit".

Like:
http://blizzard.gamespress.com/World-of-Warcraft

Tons of stuff.
Forum: UI Screenshots, Feedback and Design Discussion 02-15-14, 03:57 AM
Replies: 33
Views: 2,363
Posted By zork
I will add a second template to the layout...

I will add a second template to the layout showing how to do a version with static portrait textures.

Pretty awesome race screenshots can be taken from the wow game guide...
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 10:16 AM
Replies: 33
Views: 2,363
Posted By zork
Texture is irrelevant as long as it is just a...

Texture is irrelevant as long as it is just a string.

I tested SetPortaitTexture. Seems to work as expected. Going to set up a layout now.

*edit*
Ok so the basic stuff is working:...
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 08:29 AM
Replies: 33
Views: 2,363
Posted By zork
Here is how a possible result could look like....

Here is how a possible result could look like. The portrait texture can be any texture:

http://i.imgur.com/tg0uirw.png

First we have a plain background texture. That could be black or white in any...
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 07:40 AM
Replies: 33
Views: 2,363
Posted By zork
Well the texture thing really isn't that big of a...

Well the texture thing really isn't that big of a deal. Neither is the desaturation part of the background.
At least that is what I can say when doing it manually with an oUF layout. Not sure if that...
Forum: Lua/XML Help 02-14-14, 02:48 AM
Replies: 11
Views: 567
Posted By zork
Hmmm. Just a question but had you issues with...

Hmmm. Just a question but had you issues with caching at any time? Because when I first started with oUF_D3Orbs I tried using wisp m2 models but there was a problem. The model would not show up until...
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 02:16 AM
Replies: 33
Views: 2,363
Posted By zork
Have you thought about taking a picture from when...

Have you thought about taking a picture from when you create a character? You will get a preview of every class/role in a specific class outfit. This one here:...
Forum: Lua/XML Help 02-14-14, 01:17 AM
Replies: 11
Views: 567
Posted By zork
Resike haven't you fixed that already? In your...

Resike haven't you fixed that already? In your example you could rotate a model in any direction.
Forum: UI Screenshots, Feedback and Design Discussion 02-14-14, 01:14 AM
Replies: 33
Views: 2,363
Posted By zork
Why don't you use a 3D model of the actual player...

Why don't you use a 3D model of the actual player zoomed to face?

Currently your character portrait is just another indicator of the class.

With...
Forum: Lua/XML Help 02-12-14, 09:11 AM
Replies: 10
Views: 549
Posted By zork
child:SetFrameLevel(math.max(child1:GetFrameLevel(...

child:SetFrameLevel(math.max(child1:GetFrameLevel(),child2:GetFrameLevel(),childN:GetFrameLevel())+1)
Only needed when comparing against a set of frames.
Forum: Lua/XML Help 02-12-14, 06:30 AM
Replies: 10
Views: 549
Posted By zork
That is if you want to overlay more that one...

That is if you want to overlay more that one frame. In this case it is only one.
Forum: Alpha/Beta AddOns and Compilations 02-11-14, 05:00 AM
Replies: 10
Views: 1,578
Posted By zork
Amazing!!!

Amazing!!!
Forum: Lua/XML Help 02-11-14, 04:47 AM
Replies: 10
Views: 549
Posted By zork
Frame stacking can be a huge pain in the but. I...

Frame stacking can be a huge pain in the but.

I have not worked with frame stacking inside of a scrollchild yet. Textures have a drawlayer making stacking pretty easy.

If you need frame stacking...
Forum: Graphics Help 01-28-14, 05:33 AM
Replies: 19
Views: 1,628
Posted By zork
Yeah...rotating a ScrollFrame itself is a really...

Yeah...rotating a ScrollFrame itself is a really bad idea. You can do that if you are into arts and stuff ... because art is what you get. :p

Currently I use animationgroups on textures that are...
Forum: Graphics Help 01-28-14, 01:37 AM
Replies: 19
Views: 1,628
Posted By zork
What you are trying to do is sth I did in this...

What you are trying to do is sth I did in this mod ages ago:
http://www.wowinterface.com/downloads/info9207-Disco2.html

Basically a huge sprite frame that changes the SetTexCoord based on a value....
Forum: UI Screenshots, Feedback and Design Discussion 01-13-14, 06:04 AM
Replies: 12
Views: 680
Posted By zork
What you are looking for can be done very easily...

What you are looking for can be done very easily nowadays. First you need a texture in the shape that you are looking for. You can shape a texture by adjusting the alpha layer of the TGA file.

Next...
Forum: AddOn Help/Support 01-10-14, 07:04 AM
Replies: 8
Views: 453
Posted By zork
Better. A bacon factory.

Better. A bacon factory.
Forum: AddOn Help/Support 01-10-14, 06:07 AM
Replies: 8
Views: 453
Posted By zork
Roth UI will shine for those showing to be worthy.

Roth UI will shine for those showing to be worthy.
Forum: General Authoring Discussion 12-18-13, 08:29 AM
Replies: 13
Views: 1,066
Posted By zork
You could prevent the reload if by using a redraw...

You could prevent the reload if by using a redraw function that updates all your adjusted objects. Basically you need a specific function set that allows updating of frame textures/colors only.

If...
Showing results 1 to 25 of 500