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Search: Posts Made By: ObbleYeah
Forum: AddOn Search/Requests 09-05-14, 03:46 PM
Replies: 12
Views: 998
Posted By ObbleYeah
Smile I did this the other day too, you actually have...

I did this the other day too, you actually have to create a new texture correctly sized and parented to PlayerFrameBackground rather than modifying the frame itself - else, as you've noticed, the...
Forum: Lua/XML Help 09-03-14, 05:55 AM
Replies: 27
Views: 1,218
Posted By ObbleYeah
oops, yep - dodgy copy paste. Sorry. Perfect,...

oops, yep - dodgy copy paste. Sorry.

Perfect, thanks - it appears that hunter's "lock & load" spellID has been changed.
Forum: Lua/XML Help 09-03-14, 03:44 AM
Replies: 27
Views: 1,218
Posted By ObbleYeah
Hello, bumping this up because i'm getting a new...

Hello, bumping this up because i'm getting a new error in the latest beta build related to this code:

1x spellactivationoverlay.lua:29: attempt to compare string with nil

Relevant code here:...
Forum: General Authoring Discussion 08-15-14, 02:15 PM
Replies: 5
Views: 538
Posted By ObbleYeah
add PlayerFrameAlternateManaBar after...

add PlayerFrameAlternateManaBar after FocusFrameSpellBar
Forum: General Authoring Discussion 08-15-14, 12:44 PM
Replies: 5
Views: 538
Posted By ObbleYeah
made a script quickly (attached) that will do...

made a script quickly (attached) that will do what you want, just drop the file into your addon folder and replace the statusbar.tga texture file with whichever one you want to use (keep it named...
Forum: Lua/XML Help 08-15-14, 08:35 AM
Replies: 27
Views: 1,218
Posted By ObbleYeah
fixed. swapped line:SetPoint("BOTTOMRIGHT",...

fixed. swapped

line:SetPoint("BOTTOMRIGHT", fontstrings[i-1], "TOPRIGHT", 0, -5)

for

line:SetPoint("BOTTOMRIGHT", t[i-1], "TOPRIGHT", 0, -5)
Forum: Lua/XML Help 08-15-14, 07:29 AM
Replies: 27
Views: 1,218
Posted By ObbleYeah
sure okay, that makes sense. I think I was having...

sure okay, that makes sense. I think I was having issues because i'd swapped a few things round to get it working before (note: not the version i'm using now):


--
--

local fontstring =...
Forum: Lua/XML Help 08-15-14, 05:02 AM
Replies: 27
Views: 1,218
Posted By ObbleYeah
what do I use as a variable in the event handler...

what do I use as a variable in the event handler for the string i've created using that method?
Forum: Lua/XML Help 08-14-14, 08:42 AM
Replies: 27
Views: 1,218
Posted By ObbleYeah
the bullet point, asterisk and em dash in the...

the bullet point, asterisk and em dash in the center.

e: it doesn't matter anyway. I'm happy with them right-aligned now

http://abload.de/img/screenshot2014-08-14asgu7c.png
Forum: Lua/XML Help 08-14-14, 05:55 AM
Replies: 27
Views: 1,218
Posted By ObbleYeah
Is there any way to get these strings to align...

Is there any way to get these strings to align (i'm already using SetJustifyH and SetPoint to anchor and align) or is this kind of thing just the result of quirks in each typeface symbol + different...
Forum: Lua/XML Help 08-13-14, 05:37 PM
Replies: 27
Views: 1,218
Posted By ObbleYeah
Well that certainly cuts down the amount of time...

Well that certainly cuts down the amount of time i was expecting for this to eat into my work-day tomorrow. What am i supposed to do now? :D

Hugely appreciated.
Forum: Lua/XML Help 08-13-14, 05:07 PM
Replies: 27
Views: 1,218
Posted By ObbleYeah
makes sense, thanks.

makes sense, thanks.
Forum: Lua/XML Help 08-13-14, 04:54 PM
Replies: 27
Views: 1,218
Posted By ObbleYeah
does this mean the removal of if unit~="player"...

does this mean the removal of

if unit~="player" then return end

is then possible at the start of the onevent, or is it just for general increased precision so that line doesn't have to keep running...
Forum: Lua/XML Help 08-13-14, 04:06 PM
Replies: 27
Views: 1,218
Posted By ObbleYeah
neat, that gives me something to work with....

neat, that gives me something to work with. Thanks!
Forum: Lua/XML Help 08-13-14, 03:06 PM
Replies: 27
Views: 1,218
Posted By ObbleYeah
Well, tried this too and couldn't get anything at...

Well, tried this too and couldn't get anything at all (though it does pass stacks correctly):

https://gist.github.com/anonymous/55cbe42ae6a68b3de58b

if it's easier/better to use UNIT_AURA then...
Forum: Lua/XML Help 08-13-14, 02:26 PM
Replies: 27
Views: 1,218
Posted By ObbleYeah
checking for buff stacks in C_L_E_U

over the last couple of days me and Lyn (http://www.wowinterface.com/forums/member.php?userid=62149) have been trying to build a little mod that will display a set of text strings based on whether...
Forum: Lua/XML Help 08-10-14, 02:16 PM
Replies: 15
Views: 572
Posted By ObbleYeah
whoops, not sure why that's not included there...

whoops, not sure why that's not included there already.
Forum: Lua/XML Help 08-10-14, 01:52 PM
Replies: 15
Views: 572
Posted By ObbleYeah
Yep, just came to the same realisation and fix...

Yep, just came to the same realisation and fix too. Thanks for your help!
Forum: Lua/XML Help 08-10-14, 01:07 PM
Replies: 15
Views: 572
Posted By ObbleYeah
Thanks. Both versions give off the same...

Thanks. Both versions give off the same error.

castbar.lua:48: Usage: UnitIsUnit("unit", "otherUnit")

which seems to only happen upon logging in/reloading the ui.

seems to have fixed the other...
Forum: Lua/XML Help 08-10-14, 12:50 PM
Replies: 15
Views: 572
Posted By ObbleYeah
Neither, it's for the player castbar - just...

Neither, it's for the player castbar - just adding a latency safe zone to the end of the default one.

I hadn't even realised party and raid units might be further muddying the waters, though I'd...
Forum: Lua/XML Help 08-10-14, 12:40 PM
Replies: 15
Views: 572
Posted By ObbleYeah
http://forums.hipinion.com/images/smilies/icon_red...

http://forums.hipinion.com/images/smilies/icon_redface.gif
Forum: Lua/XML Help 08-10-14, 10:42 AM
Replies: 15
Views: 572
Posted By ObbleYeah
w/ that script at the start of the...

w/ that script at the start of the function:

http://abload.de/img/screenshot2014-08-10ad6ur3.png

w/ that script in the UNIT_SPELLCAST_START...
Forum: Lua/XML Help 08-10-14, 09:13 AM
Replies: 15
Views: 572
Posted By ObbleYeah
casting bar: attempt to perform arithmetic

\castbar.lua:77: attempt to perform arithmetic on local "endTime" (a nil value)

happens when i'm casting and my target is channeling simultaneously.


--

-- latency...
Forum: WoD Beta API and Graphics Changes 08-08-14, 03:31 PM
Replies: 1
Views: 270
Posted By ObbleYeah
dammit I think I just figured it out. This bugs...

dammit I think I just figured it out. This bugs me for a week then I post in here and fix it in 5 minutes. Always the same


--
-- mission list reward icons
-- ...maybe WORKING CORRECTLY?
...
Forum: WoD Beta API and Graphics Changes 08-08-14, 03:08 PM
Replies: 1
Views: 270
Posted By ObbleYeah
garrison buttons

to preface; I'm aware that the garrison UI is buggy and seemingly unfinished currently (w/ duplicate follower abilities and traits etc).

...

Ugh, trying to make sense of blizzard's convoluted...
Showing results 1 to 25 of 130