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Forum: oUF (Otravi Unit Frames) 04-21-20, 01:51 PM
Replies: 3
Views: 22,692
Posted By haste
Are you registering the frame for...

Are you registering the frame for clicks?

frame:RegisterForClicks("AnyUp")
Forum: oUF (Otravi Unit Frames) 09-27-18, 04:02 AM
Replies: 9
Views: 8,656
Posted By haste
Optimizations are always welcome, but they should...

Optimizations are always welcome, but they should be backed with proper profiling. You're listing a lot of micro optimizations that probably won't have a lot of impact on the bigger picture.


You do...
Forum: oUF (Otravi Unit Frames) 04-23-18, 02:27 AM
Replies: 8
Views: 4,953
Posted By haste
:PostUpdate runs after anchoring is done. The...

:PostUpdate runs after anchoring is done. The sanest solution would probably be to implement a :CustomFilter...
Forum: oUF (Otravi Unit Frames) 01-20-18, 07:04 AM
Replies: 2
Views: 3,698
Posted By haste
Single unit frames are handled by the...

Single unit frames are handled by the SecureStateDriveManager. Just unregister the frame and it should let you override it:

UnregisterUnitWatch(frame)


You can also use oUF's own API for...
Forum: oUF (Otravi Unit Frames) 12-22-17, 12:49 PM
Replies: 5
Views: 2,790
Posted By haste
Are you spawning multiple frames with the same...

Are you spawning multiple frames with the same global name? The internal generate frame name function in oUF handles that for you if so.

It shouldn't really be an issue, but it might be.
Forum: oUF (Otravi Unit Frames) 12-07-17, 03:27 AM
Replies: 4
Views: 2,571
Posted By haste
No, function tbl:func() is just syntactic sugar...

No, function tbl:func() is just syntactic sugar for tbl.func = function(self). Just like calling tbl:func() is syntactic sugar for tbl.func(tbl). You can read more about Lua's function definitions...
Forum: oUF (Otravi Unit Frames) 12-06-17, 01:21 PM
Replies: 4
Views: 2,571
Posted By haste
ns:UpdateAuraIcon = function(element,...

ns:UpdateAuraIcon = function(element, button)

Isn't valid Lua, so that's why it didn't work. It should be:

ns.UpdateAuraIcon = function(element, button)

Notice the dot instead of semi-colon

Your...
Forum: oUF (Otravi Unit Frames) 12-03-17, 08:06 AM
Replies: 5
Views: 2,849
Posted By haste
You need to anchor[0] the Health element as...

You need to anchor[0] the Health element as well.

[0] https://github.com/oUF-wow/oUF/blob/master/elements/health.lua#L53
Forum: oUF (Otravi Unit Frames) 10-16-17, 01:21 AM
Replies: 2
Views: 2,160
Posted By haste
No, there's no real drawbacks to this. :)

No, there's no real drawbacks to this. :)
Forum: oUF (Otravi Unit Frames) 09-10-16, 11:58 AM
Replies: 4
Views: 3,344
Posted By haste
lp0 on fire

1.6.9 has been pushed and it's not a release by me, but by the community. It's also the last release I will be handling. I have given p3lim, Rainrider and lightspark access to both oUF GitHub repo...
Forum: oUF (Otravi Unit Frames) 01-25-16, 08:31 AM
Replies: 1
Views: 2,893
Posted By haste
You will have to post some more information if...

You will have to post some more information if you want any help. The solution depends a lot on the layout.
Forum: oUF (Otravi Unit Frames) 09-22-15, 02:42 AM
Replies: 5
Views: 3,532
Posted By haste
Just write /omf and there should be a anchor in...

Just write /omf and there should be a anchor in the bottom right that you can use to change the scale. Alternatively you can change it within the add-on options.
Forum: oUF (Otravi Unit Frames) 09-21-15, 03:26 AM
Replies: 5
Views: 3,532
Posted By haste
It depends on what you want to do. The author...

It depends on what you want to do. The author included some config options in oUF_Gvv/config.lua. You will have to edit the layout manually for things not listed in the config file.

You can scale...
Forum: oUF (Otravi Unit Frames) 09-21-15, 12:51 AM
Replies: 5
Views: 3,532
Posted By haste
oUF Gvv is only the unit frames and not the...

oUF Gvv is only the unit frames and not the entire UI. It doesn't replace things like the action bars and minimap.
Forum: oUF (Otravi Unit Frames) 07-28-15, 05:44 AM
Replies: 5
Views: 3,942
Posted By haste
I've been busy with some other projects and...

I've been busy with some other projects and traveling. oUF has been in maintenance mode for the last year or so from my side. =/
Forum: oUF (Otravi Unit Frames) 05-08-15, 11:06 AM
Replies: 3
Views: 4,905
Posted By haste
It's quite straight forward to change the...

It's quite straight forward to change the texture:

local CPoints = {}
for index = 1, MAX_COMBO_POINTS do
local CPoint = self:CreateTexture(nil, 'BACKGROUND')

...
Forum: oUF (Otravi Unit Frames) 03-26-15, 04:16 AM
Replies: 2
Views: 4,486
Posted By haste
I'll take a look at this when I'm back from...

I'll take a look at this when I'm back from Reykjavik on Sunday. Don't have a laptop that can run WoW with me and I don't see anything obvious in Blizzard_DebugTools code that should trigger this.
Forum: oUF (Otravi Unit Frames) 02-23-15, 02:14 AM
Replies: 3
Views: 4,046
Posted By haste
I'm just going to echo what Phanx said. There...

I'm just going to echo what Phanx said. There isn't really much in oUF that can be repurposed for nameplates.
Forum: oUF (Otravi Unit Frames) 12-12-14, 02:15 AM
Replies: 3
Views: 3,806
Posted By haste
It's a thing that was changed with 6.0. I've...

It's a thing that was changed with 6.0. I've updated the example to include the template.
Forum: oUF (Otravi Unit Frames) 09-28-14, 02:33 PM
Replies: 4
Views: 5,221
Posted By haste
No, that would just disable the element on the...

No, that would just disable the element on the frame and globally within oUF.
Forum: oUF (Otravi Unit Frames) 09-21-14, 05:09 AM
Replies: 4
Views: 5,221
Posted By haste
I guess TukUI modified oUF to not error on name...

I guess TukUI modified oUF to not error on name conflicts. The error has been there since the first commit (https://github.com/haste/oUF/commit/cdba9028e98b93c730d9a4b0067fe889808e8ca3) of the...
Forum: oUF (Otravi Unit Frames) 09-11-14, 03:22 AM
Replies: 6
Views: 9,299
Posted By haste
You could replace the spellbar's...

You could replace the spellbar's UnregisterAllEvents and SetParent with an empty function, so oUFs function call does nothing.

Alternatively, just re-enable it and spend your time optimizing...
Forum: oUF (Otravi Unit Frames) 07-25-14, 02:08 AM
Replies: 71
Views: 51,323
Posted By haste
SUF's tag system is actually heavily based on...

SUF's tag system is actually heavily based on oUF's :)
Forum: oUF (Otravi Unit Frames) 01-10-14, 05:36 AM
Replies: 82
Views: 33,484
Posted By haste
I wouldn't really worry much about a few extra...

I wouldn't really worry much about a few extra function calls to fairly lightweight functions. :P
Forum: oUF (Otravi Unit Frames) 12-24-13, 07:17 AM
Replies: 7
Views: 5,790
Posted By haste
Tags support frequentUpdates...

Tags support frequentUpdates (https://github.com/haste/oUF/blob/master/elements/tags.lua#L654), but you have to set the variable before calling :Tag(). Swap the order and it will work.
Showing results 1 to 25 of 500