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Forum: General Authoring Discussion 06-29-11, 02:14 PM
Replies: 15
Views: 8,221
Posted By Krag72
Seems like stacking buffs lost the refresh event...

Seems like stacking buffs lost the refresh event at max stacks. Like Lifebloom, Faerie Fire and Sunder Armor both have SPELL_AURA_APPLIED_DOSE combat log entries, but after that nothing, just a...
Forum: oUF (Otravi Unit Frames) 11-24-10, 07:35 PM
Replies: 11
Views: 12,687
Posted By Krag72
I don't see why something like that wouldn't...

I don't see why something like that wouldn't work. UNIT_DISPLAYPOWER is fired when the power type changes so you can catch than and then use UnitPowerType(unit) to check which bar you want...
Forum: oUF (Otravi Unit Frames) 11-14-10, 08:18 AM
Replies: 3
Views: 3,836
Posted By Krag72
try self.Debuffs.num = 2 The numDebuffs and...

try
self.Debuffs.num = 2

The numDebuffs and numBuffs are for the combined aura where both can be present.
Forum: oUF (Otravi Unit Frames) 11-03-10, 09:34 AM
Replies: 3
Views: 3,953
Posted By Krag72
Thanks for the explanation. It ended up with my...

Thanks for the explanation. It ended up with my mistakes stemming from the notion that UNIT_NAME_UPDATE was getting fired when I changed targets, when in fact it pretty much never gets fired at all...
Forum: UI Screenshots, Feedback and Design Discussion 11-02-10, 07:11 PM
Replies: 4,945
Views: 2,258,058
Posted By Krag72
A more ornate, straight sword might work. You...

A more ornate, straight sword might work. You could use the decoration style from the unit frames around the hilt.
Forum: oUF (Otravi Unit Frames) 11-02-10, 07:02 PM
Replies: 3
Views: 3,953
Posted By Krag72
Registering frame events

I've never really gotten comfortable with tags (and yes, I really should just look at a few layouts and learn it) so I still use update functions for pretty much everything.

One thing I always run...
Forum: oUF (Otravi Unit Frames) 10-12-09, 09:04 AM
Replies: 5
Views: 4,418
Posted By Krag72
This is how I do it in my layout: -- Resize...

This is how I do it in my layout:


-- Resize player auras
local function PostUpdateAuraIcon(self, icons, unit, icon, index, offset, filter, isDebuff)
local button = icons[index + offset]
if...
Forum: oUF (Otravi Unit Frames) 10-09-09, 06:26 PM
Replies: 5
Views: 4,418
Posted By Krag72
You can override PostUpdateAuraIcon (I think it...

You can override PostUpdateAuraIcon (I think it is, not at my game computer right now) and check if you own the auras and resize if you do.
Forum: oUF (Otravi Unit Frames) 08-30-09, 08:12 PM
Replies: 8
Views: 6,068
Posted By Krag72
I don't know if it's a "smarter" way as such, but...

I don't know if it's a "smarter" way as such, but you can use a custom SetAuraPosition where you just copy the default one (from auras.lua) and instead of just incrementing the column position when...
Forum: oUF (Otravi Unit Frames) 05-27-09, 06:44 PM
Replies: 1,215
Views: 385,998
Posted By Krag72
I'm pretty sure one of the patches implemented a...

I'm pretty sure one of the patches implemented a change so you always get your own debuffs first when checking. I went hunting in the patch notes but couldn't find anything spelled out there or in...
Forum: oUF (Otravi Unit Frames) 03-20-09, 07:35 AM
Replies: 1,215
Views: 385,998
Posted By Krag72
This is what I use for my current old layout....

This is what I use for my current old layout. Though as I said I can't really spot any differences.

-- Player castbar
local cb = CreateFrame("StatusBar")
cb:SetBackdrop(
...
Forum: oUF (Otravi Unit Frames) 03-19-09, 06:00 PM
Replies: 1,215
Views: 385,998
Posted By Krag72
I think Coree's problem might be that sometimes...

I think Coree's problem might be that sometimes the safezone is drawn on top of the cast bar and sometimes not. I seem to recall having that happen in some iteration of my layout, but I can't recall...
Forum: oUF (Otravi Unit Frames) 03-01-09, 07:38 AM
Replies: 1,215
Views: 385,998
Posted By Krag72
I haven't looked much into it, but as far as I...

I haven't looked much into it, but as far as I can recall the event is fired on the mob on which the threat changes occur, so the "self" you have is the mob I think.
Forum: oUF (Otravi Unit Frames) 02-25-09, 08:52 AM
Replies: 1,215
Views: 385,998
Posted By Krag72
What exactly are you expecting? I don't think...

What exactly are you expecting? I don't think it's a tremendous stretch to think that maybe Haste doesn't have time to babysit the thread and cook up tutorial examples for everything or even answer....
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