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Forum: Site help, bugs, suggestions/questions 06-11-13, 02:42 AM
Replies: 12
Views: 2,685
Posted By Saiket
Addon abandonment request

Could an administrator please move all of my addons to the outdated category? I've been away from WoW for quite a while now, and it looks like I won't ever renew my subscription. It was surprisingly...
Forum: General Authoring Discussion 10-27-12, 02:53 PM
Replies: 15
Views: 4,458
Posted By Saiket
Oops, I had added it to the attachment manager...

Oops, I had added it to the attachment manager window, but forgot to hit the "upload" button. I've added it to my original post in an edit.
Forum: General Authoring Discussion 10-27-12, 12:52 AM
Replies: 15
Views: 4,458
Posted By Saiket
I've done a lot of similar parsing for...

I've done a lot of similar parsing for _NPCScan.Overlay, so I rearranged my Python 3 scripts to pull your mailbox locations into a Lua source file. I left out my MPQ parsing code since it requires...
Forum: General Authoring Discussion 08-14-12, 10:23 PM
Replies: 187
Views: 50,972
Posted By Saiket
Oh, that was an email. I didn't get a PM, so...

Oh, that was an email. I didn't get a PM, so thanks for stopping them on that front. :)
Forum: General Authoring Discussion 08-14-12, 10:14 PM
Replies: 187
Views: 50,972
Posted By Saiket
I got an email from them about a month ago that...

I got an email from them about a month ago that asked me to opt in. It seemed like a pretty obvious automated spam message so I ignored it, but a lot of good that did me.
Forum: Lua/XML Help 08-12-12, 12:32 PM
Replies: 15
Views: 4,542
Posted By Saiket
I wrote one a while back to play with obfuscated...

I wrote one a while back to play with obfuscated code back when that was allowed. It doesn't preserve comments though!
https://sites.google.com/site/wowsaiket/Other/LuaFormat-5-1

I only built it...
Forum: MoP archived threads 07-30-12, 09:33 AM
Replies: 262
Views: 78,142
Posted By Saiket
Not the MapAreaID like the illustrated world...

Not the MapAreaID like the illustrated world maps, but the MapID of the instance/continent that changes on PLAYER_ENTERING_WORLD. The terminology's a little muddled in the Lua API; Maybe we should...
Forum: MoP archived threads 07-29-12, 12:23 PM
Replies: 262
Views: 78,142
Posted By Saiket
Not sure when this was added, but...

Not sure when this was added, but GetInstanceInfo() (http://www.wowpedia.org/API_GetInstanceInfo) now returns the current MapID as its 8th result, so addons can detect the current instance/continent...
Forum: Lua/XML Help 02-15-12, 02:57 PM
Replies: 10
Views: 2,291
Posted By Saiket
You're storing a two-dimensional array of addon...

You're storing a two-dimensional array of addon data with one table per addon, each with two elements in it. You could store the same data using only two recycled tables instead, each with one...
Forum: Lua/XML Help 02-14-12, 08:27 PM
Replies: 10
Views: 2,291
Posted By Saiket
Usually the biggest contributor to increasing...

Usually the biggest contributor to increasing memory is temporary table creation. There are three places in your code that create tables each time they run:
Line 697: local TabZone = {
...
Forum: Lua/XML Help 02-04-12, 03:41 AM
Replies: 9
Views: 2,191
Posted By Saiket
`...` is called a vararg expression...

`...` is called a vararg expression (http://www.lua.org/pil/5.2.html). It contains all extra arguments to the function without needing to give them each names. I used it to pass all input to the...
Forum: Lua/XML Help 02-04-12, 02:53 AM
Replies: 9
Views: 2,191
Posted By Saiket
hooksecurefunc takes either a variable name...

hooksecurefunc takes either a variable name implicitly located in _G, or a table and a key. You would need to use it like this:hooksecurefunc(RDXDB, "IsProtectedPkg", function()

Even if you did fix...
Forum: AddOn Help/Support 01-17-12, 06:09 AM
Replies: 9
Views: 2,819
Posted By Saiket
It's a bug in Blizzard's code; self in that...

It's a bug in Blizzard's code; self in that snipped refers to an EncounterItemTemplate button instead of GameTooltip like Blizzard probably meant to use.

The error only occurs if you have the...
Forum: Lua/XML Help 01-08-12, 01:47 PM
Replies: 8
Views: 2,399
Posted By Saiket
Scaling to zero is faster in theory since even...

Scaling to zero is faster in theory since even entirely transparent textures still increase draw times proportional to their areas in WoW. In practice though, the difference is too small to...
Forum: Lua/XML Help 01-07-12, 05:27 PM
Replies: 8
Views: 2,399
Posted By Saiket
The archaeology and quest blobs have separate...

The archaeology and quest blobs have separate methods for their waffle borders, so you probably want to hide both. Here's how I removed them in my minimap:-- Reduces width of waffle border to...
Forum: Lua/XML Help 12-15-11, 11:26 PM
Replies: 5
Views: 2,675
Posted By Saiket
Only region objects returned by...

Only region objects returned by frame:GetRegions() are affected by the animation system. That means only Textures and FontStrings, so any visual not made up of those won't animate. I think these...
Forum: General Authoring Discussion 12-10-11, 11:16 AM
Replies: 3
Views: 2,892
Posted By Saiket
I think I've figured out exactly what changed,...

I think I've figured out exactly what changed, and a fix for it. In 4.3, if a spell is already "targeting" and you try to cast that same spell with or without an explicit target, the second cast...
Forum: AddOn Help/Support 11-30-11, 01:36 AM
Replies: 18
Views: 6,121
Posted By Saiket
Yep, you can either use time(), which only has...

Yep, you can either use time(), which only has second precision, or debugprofilestart()/debugprofilestop() which has sub-millisecond precision but might interfere with legitimate debug timers.
Forum: Site help, bugs, suggestions/questions 11-29-11, 06:44 PM
Replies: 3
Views: 1,718
Posted By Saiket
Please move _MiniBlobs to Outdated Mods

Could a moderator please move _MiniBlobs (http://www.wowinterface.com/downloads/info19883-_MiniBlobs.html) to the Outdated Mods (http://www.wowinterface.com/downloads/cat44.html) category? 4.3's...
Forum: AddOn Help/Support 11-25-11, 07:21 PM
Replies: 37
Views: 9,552
Posted By Saiket
I spent a weekend trying to figure out the...

I spent a weekend trying to figure out the flight-path mechanics, and while I did come pretty close to accurately modeling them, I'm stumped by a few issues. Since I doubt I'll make anymore progress...
Forum: Lua/XML Help 11-04-11, 07:35 PM
Replies: 7
Views: 3,224
Posted By Saiket
Assuming that first code block was your entire...

Assuming that first code block was your entire code, the only other things I can think of are a modified table.insert function, or metatables. It runs fine for me both in a standalone Lua...
Forum: Lua/XML Help 11-04-11, 07:21 PM
Replies: 7
Views: 3,224
Posted By Saiket
In your first example code, were CharacterTable...

In your first example code, were CharacterTable and GlobalTable references to the same table? That's the most likely explanation I can think of.
Forum: Lua/XML Help 10-11-11, 05:37 PM
Replies: 5
Views: 3,495
Posted By Saiket
If you backup the editbox's text and then call...

If you backup the editbox's text and then call Insert, you can figure out what was selected by finding what got deleted.

I went ahead and got a script working to color highlighted text sort of how a...
Forum: Lua/XML Help 10-11-11, 02:11 PM
Replies: 8
Views: 2,828
Posted By Saiket
If you're not going to run the animation too...

If you're not going to run the animation too frequently, I'd suggest just moving the frame from an OnUpdate handler and avoiding the animation system altogether. It'd certainly be easier to maintain...
Forum: Lua/XML Help 10-11-11, 01:13 PM
Replies: 8
Views: 2,828
Posted By Saiket
None of the things I tried completely eliminated...

None of the things I tried completely eliminated that jump at the end of the animation, but I did get pretty close. First, Translation offsets aren't scaled, so you have to scale them manually or...
Showing results 1 to 25 of 152